Ship Design Philosophy

maxresdefault.jpg


Inspiration: STAR WARS SQUADRONS Full Movie Cinematic (2020) 4K ULTRA HD All Cinematics

STAR WARS SQUADRONS Full Movie Cinematic (2020) 4K ULTRA HD All Cinematics

Star Wars is an American epic space media franchise created by George Lucas, which began with the eponymous Star Wars A New Hope 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various films and other media. The Star Wars franchise depicts the adventures of characters "A long time ago in a galaxy far, far away" in which humans and many species of aliens co-exist with droids. They may assist them in their daily routines and space travel between planets is common due to lightspeed hyperspace technology.

New Trailers 2020!

https://www.youtube.com/watch?v=3qiLMHfLILg
 
Starships: Cheapest Early Prototype Jump Drive

Default - technological level nine, five tonnes overhead plus two and a half tonnes core/capacitors, one hundred parsec tonnes, ten power points, eleven and a quarter megastarbux (one and a half megastarbux per tonne)

Early prototype - technological level seven, ten tonnes (plus hundred percent) overhead plus five tonnes core/capacitors (plus hundred percent), sixty percent energy inefficient (two disadvantages), one hundred parsec tonnes, sixteen power points, two hundred forty seven and a half megastarbux (sixteen and a half megastarbux per tonne (eleven hundred percent))
 
maxresdefault.jpg


Inspiration: Epic Space Battle: Eclipse Quadrant EVE Online Movie Space Fight Scenes

Epic Space Battle: Eclipse Quadrant EVE Online Movie Space Fight Scenes

https://www.youtube.com/watch?v=m4DIbCGIGUs
 
Starships: Cheapest Early Prototype Jump Drive


Default - technological level nine, five tonnes overhead plus two and a half tonnes core/capacitors, one hundred parsec tonnes, ten power points, eleven and a quarter megastarbux (one and a half megastarbux per tonne)


Interstellar Wars implies that the default jump drive is developed towards the end of technological level nine, but early on you have factor zero at double volume, which sort of indicates a prototype version with a range of a quarter parsec.


Early prototype - technological level seven, ten tonnes (plus hundred percent) overhead plus one and a quarter tonnes core/capacitors (plus hundred percent), sixty percent energy inefficient (two disadvantages), twenty five parsec tonnes, four power points, one hundred eighty five and five eights megastarbux (sixteen and a half megastarbux per tonne (eleven hundred percent))


Minimum ten tonnes for jump drive volume; quarter parsec should default to five eights of a tonne for core/capacitors.
 
Starships: Cheapest Early Prototype Jump Drive


Default - technological level nine, five tonnes overhead plus two and a half tonnes core/capacitors, one hundred parsec tonnes, ten power points, eleven and a quarter megastarbux (one and a half megastarbux per tonne)


And if you decide to go for the budget version:


Budget early prototype - technological level seven, ten tonnes (plus hundred percent) overhead plus one and a quarter tonnes core/capacitors (plus hundred percent), ninety percent energy inefficient (three disadvantages), twenty five parsec tonnes, four and a quarter power points, 181.40625 megastarbux (sixteen and one eighths megastarbux per tonne (one thousand and seventy five percent))


Minimum ten tonnes for jump drive volume; quarter parsec should default to five eights of a tonne for core/capacitors.
 
Starships: Cheapest Early Prototype Jump Drive


Default - technological level nine, five tonnes overhead plus two and a half tonnes core/capacitors, one hundred parsec tonnes, ten power points, eleven and a quarter megastarbux (one and a half megastarbux per tonne)


And if we go barebones on the capacitors:


Budget early prototype - technological level seven, ten tonnes (plus hundred percent) overhead plus one and a quarter tonnes core/capacitors (plus hundred percent), ninety percent energy inefficient (three disadvantages), twenty five parsec tonnes, four and a quarter power points, 181.40625 megastarbux (sixteen and one eighths megastarbux per tonne (one thousand and seventy five percent))


Bareboned budget early prototype - technological level seven, eight tonnes (plus hundred percent) bareboned overhead plus one tone core (plus hundred percent) plus one tonne capacitors (plus hundred percent), ninety percent energy inefficient (three disadvantages), twenty five parsec tonnes, four and a quarter power points, 177.375 megastarbux

1. Minimum ten tonnes for jump drive volume.

2. Quarter parsec should default to half a tonne for core.

3. One tonne early prototype capacitors have a capacity of twenty five power points, and cost sixty six megastarbux.

4. Core and overhead by themselves default to one and one eighths megastarbux per tonne, early prototype twelve and three eights megastarbux per tonne.
 
maxresdefault.jpg


Spaceships: Bridges and Is It Possible to Fly A Rocket To Space Without Autopilot?

Hundreds of missions have flown humans to orbit over the last 60 years, and while every one has had a pilot in command, none of them have actually had the pilot taking manual control of the ascent into orbit. In the early rockets this wasn't even possible, but the Apollo program and Space shuttle both had a backup capability which allowed limited manual control of the vehicle during the critical launch phase.

However, for suborbital flights there's over a dozen pilots who flew to space and back without a computer to guide them.

https://www.youtube.com/watch?v=lfXi-7TtcYU



Since in most cases rocket take offs are going to be rare, I'd guess that the pilot has hands on the throttle and stick.


42d2ae31f424d7a5080b932389553216.gif
 
Starships: Cheapest Early Prototype Jump Drive


Default - technological level nine, five tonnes overhead plus two and a half tonnes core/capacitors, one hundred parsec tonnes, ten power points, eleven and a quarter megastarbux (one and a half megastarbux per tonne)

[Early prototype - technological level seven, ten tonnes (plus hundred percent) overhead plus five tonnes core/capacitors (plus hundred percent), sixty percent energy inefficient (two disadvantages), one hundred parsec tonnes, sixteen power points, two hundred forty seven and a half megastarbux (sixteen and a half megastarbux per tonne (eleven hundred percent))

[Barebones early prototype - technological level seven, eight tonnes (plus hundred percent) overhead minus capacitors plus four tonnes (plus hundred percent) core plus one tonne capacitors (plus hundred percent), sixty percent energy inefficient (two disadvantages), one hundred parsec tonnes, sixteen power points, two hundred fourteen and a half megastarbux

1. Because in the rules, you still use the same amount power and fuel whether its above of below a quarter parsec.

2. For early prototypes, you don't save much with a budgetted variant, so it's pointless to develop one.
 
Starships: Early Prototype Fission Reactor


Default - technological level six, one tonne, eight power points, two fifths megastarbux


Early prototype - technological level four, one tonne (plus hundred percent), size increase fifty percent (two disadvantages), four and two fifths megastarbux


1. Must have missed it, since I can't locate in the current edition the cost of radioactive rods, therefore neither their cost nor their endurance.

2. Energy inefficiency would be easy to calculate, since it would be fifty percent of four power points, therefore two.

3. Size increase depends on when it's applied, as part of the initial early prototype size increase, therefore two hundred fifty percent, which would result in three and one fifth power points per tonne.

4. Or, after the fact, where you have a tonne produce four power points, and now it's one and a half tonnes producing four power points, therefore two and two thirds power point per tonne
 
maxresdefault.jpg



Spaceships: Exclusive look at NASA's low-boom supersonic plane

NASA and Lockheed Martin have reinvented aviation with the X-59 low-boom supersonic aircraft. And when it flies, they're hoping you won't even notice it.

https://www.youtube.com/watch?v=hcHW1LZrzI0



1. I kinda suspect sonic booms remain a problem in the future.

2. While starships designers might have other priorities for hull configuration, if you want to get anywhere fast with smallcraft non intercontinentally, minimizing the boom might be an added bonus.

3. If the heads up display fails, you could have a periscope or stick your head put the side window.

photo%202.jpeg
 
maxresdefault.jpg


Spaceships: Accomodations and Top 5 Shipping Container Conversions | bitcoin, Kimbal Musk & more

This video showcases 5 successful shipping container conversions that maximizes the use of the container, makes minimal conversions and utilizes the material cleverly

0:09 First, shipping container vertical farms by Kimbal Musk (Elon Musk's brother) Square Roots is an urban farming company in Brooklyn, New York. Inside, plants grow vertically without soil, and get their nutrition from water and light energy from powerful LEDs. He wasn't the first to convert a shipping container for this purpose. Brad McNamara and Jon Friedman started their company Freight Farms in 2013 and were one of the first to coin the term “ag tech” for agriculture technology. They created a hydroponic shipping container farm called the Greenery in Boston, Massachusetts.

2:57 Second, bitcoin mining shipping containers. A company based in Latvia, called Power Mining, is converting standard 20 foot containers into crypto currency mining hubs that can hold 165 miners. Black Pearl Resources in Alberta Canada is another company creating bitcoin mining hubs. . The reason is that whenever they pull oil from the ground, they also extract natural gas which presents a problem. It’s not economically viable to ship the natural gas to other companies to refine it because they are in such a remote location, and they cannot release all that natural gas into the atmosphere since they have to comply with strict environmental regulations. So, they capture this excess fuel, link it up to gas-electric generators, convert it into electricity on site and then use that electricity to power bitcoin mining shipping containers.

5:29 Third, fire training facility and burn building for fire fighters. A series of containers are linked together to create a maze with doors and hallways. Wood pallets are set on fire inside allowing fire fighters to practice a variety of realistic scenarios. These container conversions puts fire fighters in an environment that they can control, that they can predict, and that can be recreated over and over again which helps them be more proficient at their job. It also allows them to learn the science of how fire behaves, develops and spreads

https://www.youtube.com/watch?v=xkG3gmPUPQg



1. Urban high rise vertical farming.

2. Energy isn't a problem for Traveller.

3. I suspect it's a lot cheaper than a biosphere.

4. Have the cargo bay, and just adjust it for all those container modules.

5. Screw mining; however, datacentres?

6. Training facilities; again, suspect a lot cheaper.

7. Workshop.

8. And of course, pseudo staterooms.

9. Without proper insulation, not recommended for external cargo mounts.
 
Spaceships: Lowest Technological Level Hull

In theory, technological level seven, though we know that once steel is invented and a method to produce it in large amounts, which would be technological level four with the Industrial Revolution:

The introduction of cheap steel was due to the Bessemer and the open hearth processes, two technological advances made in England. In the Bessemer process, molten pig iron is converted to steel by blowing air through it after it was removed from the furnace. The air blast burned the carbon and silicon out of the pig iron, releasing heat and causing the temperature of the molten metal to rise. Henry Bessemer demonstrated the process in 1856 and had a successful operation going by 1864. By 1870 Bessemer steel was widely used for ship plate.

Though, if you can get hold of an intact planetoid:

In days of old,
when climes were cold,
and steel wasn't invented.


You could drill a hole,
through the planetoid pole,
and have the airlock tented.
 
maxresdefault.jpg


Spaceships: Engineering and Electrons DO NOT Spin

Quantum mechanics has a lot of weird stuff - but there’s thing that everyone agrees that no one understands. I’m talking about quantum spin. Let’s find out how chasing this elusive little behavior of the electron led us to some of the deepest insights into the nature of the quantum world.

https://www.youtube.com/watch?v=pWlk1gLkF2Y



The Dean drive was a device created and promoted by inventor Norman Lorimer Dean (1902–1972) that he claimed to be a reactionless drive.[1] Dean claimed that his device was able to generate a uni-directional force in free space, in violation of Newton's third law of motion from classical physics. His claims generated notoriety because, if true, such a device would have had enormous applications, completely changing human transport, engineering, space travel and more.[2] Dean made several controlled private demonstrations of a number of different devices; however, no working models were ever demonstrated publicly or subjected to independent analysis and Dean never presented any rigorous theoretical basis for their operation. Analysts conclude that the motion seen in Dean's device demonstrations was likely reliant on asymmetrical frictional resistance between the device and the surface on which the device was set ("stick and slip"), resulting in the device moving in one direction when in operation, driven by the vibrations of the apparatus.[3][4][5][6]


I'm going to speculate that the Dean drive might be described as some form of Moebius strip effect, entangled in string theory.
 
sddefault.jpg


Spaceships: Armaments, Armory and Do SuperYachts Carry Firearms? - Gun Talk!

https://www.youtube.com/watch?v=Q_E3oUgJbnU



1. Something to consider seriously in Confederation space.

2. Starports in Imperium space are considered Imperium extraterritoriality, so subject to Imperium regulations.

3. You could pick up a security team on departure outside territorial space, and drop them off before entering one.

4. Quaker cannons.

5. Fuel tank compartments.

6. Disgruntled employees.
 
maxresdefault.jpg


Inspiration: Escape From Andal V - A Star Wars: Remnant Fan Film

Heroic fighters make a daring escape from the ice moon of Andal V....

Thank you for watching Escape from Andal V! This is part of Remnant: A Star Wars Fan Series, which is meant to tell a classic Empire vs. Rebels story through a series of small vignettes, mainly space battles and lore videos.

https://www.youtube.com/watch?v=ChsigofREJc
 
maxresdefault.jpg


Inspiration: Welcome Aboard | Odyssey Animated Trailer - League of Legends

Consider this your invite to join the greatest crew in the galaxy.

Join the crew of the Morning Star

https://www.youtube.com/watch?v=uaDQB8lOlTk
 
maxresdefault.jpg


Inspiration: Necromunda: Hired Gun - Enter the Hive Trailer

Necromunda: Hired Gun - Enter the Hive in a new trailer and prepare to hunt your next target

The gritty, violent city of Necromunda awaits, a place where anything goes - for the right price. As a bounty hunter in this utopia of violence, it’s good to get to know everyone - be it for new contracts or knowing best who is likely to stab you in the back. Watch today’s new Enter the Hive trailer for a first glimpse of the people, places, and factions you’ll meet.

Pick your contracts, hunt your targets, collect the bounty

Introduce yourself at Martyr’s End, the hub of all the action, contracts, and factions in your little corner of Necromunda. There you’ll meet everyone from Kal Jericho, the infamous bounty hunter who saved your life, to the local barmaid, who will keep you well stocked with information and liquor supplements. It’s also where you gear up, upgrade your bionic augments, customise your character, and decide on your next contract. Even your Mastiff knows where to find treats in this place!

https://www.youtube.com/watch?v=xYW7-aW9R7c
 
maxresdefault.jpg



Starwarships: Star Wars: BTL-B Y-Wing | Ship Breakdown

Spacedock returns with a look at the venerable BTL-B Y-Wings of the Galactic Republic Navy.

https://www.youtube.com/watch?v=SBah2hyKBwo



1. Firmpointed turret, plus fixedly mounted missile or torpedo launcher.

2. Expensive software, or if there's an option, mobile robot with expensive software, that can act as virtual crew.

3. There's a stripped down version with the hull armour mostly removed; improves maintenance, and might make it faster.

4. Definitely has a separate lifter drive.

5. Dual cockpit.

6. I'd have imagined three engines at three pylons at one twenty degrees, or a Star Trek configuration.
 
maxresdefault.jpg


Starwarships: Acclamator-class COMPLETE Breakdown (Star Wars Capital Ships)

The Acclamator-class transgalactic military assault ship was the Republic's ship for planetary invasions. See how it worked alongside the Venator, a complete tour of the interior, and history into the Imperial era with the Star Destroyers and Victory class.

https://www.youtube.com/watch?v=1fJzraliy5c



1. Electromagentic thrust vectoring panels deflect exhaust particle streams to provide turning force.

2. Discretion indicates troopships shouldn't hold more than a division's worth of soldiers.
 
maxresdefault.jpg


Inspiration: Angry Birds Star Wars II: Join the Pork Side

The Emperor, voiced by Ian McDiarmid, seeks to lure you to the pork side in Angry Birds Star Wars II.

https://www.youtube.com/watch?v=



My doctor instructed me to cut out pork; had no objections to steak.

I told her, that if they let me out of the country, half of Chinese cuisine is white meat, and the other half is the other white meat.
 
Back
Top