I have a few queries...probably should place on rulesmasters then I would deny myself the wisdom of the ACTA forum 
Hyperspace Mastery (described on p137 of the fleet lists) allows Shadows to:
Ok fine but how does this work exactly. Does the Shadow player nominate a ship and put it immediately on the board or does he use a special action to tell his appointment that something is coming...somewhere (he doesn't place any counters on the board!) and then gets to place the ship in the next turn?
I've read and re-read p137 and also p26 in the main rulebook and I just don't get it. I played two opponents in the last Sentient Rabbits tourney with ships from hyperspace and both played it differently.
Also can a Shadow player keep his entire fleet in Hyperspace?! The rules in the fleet list seem to read like he can...what's to stop a Shadow player waiting until the last (one or two depending on interpretation of jumping in rules) turn jumping in behind, shooting something and claiming victory with minimal chance of your opponent firing back.
I know it's very in keeping with the show but it sounds horribly broken!

Hyperspace Mastery (described on p137 of the fleet lists) allows Shadows to:
"Shadow vessels may enter realspace from hyperspace at any point, without risk of deviation....They can move, attack and otherwise act normally during the turn it leaves hyperspace."
Ok fine but how does this work exactly. Does the Shadow player nominate a ship and put it immediately on the board or does he use a special action to tell his appointment that something is coming...somewhere (he doesn't place any counters on the board!) and then gets to place the ship in the next turn?
I've read and re-read p137 and also p26 in the main rulebook and I just don't get it. I played two opponents in the last Sentient Rabbits tourney with ships from hyperspace and both played it differently.
Also can a Shadow player keep his entire fleet in Hyperspace?! The rules in the fleet list seem to read like he can...what's to stop a Shadow player waiting until the last (one or two depending on interpretation of jumping in rules) turn jumping in behind, shooting something and claiming victory with minimal chance of your opponent firing back.
I know it's very in keeping with the show but it sounds horribly broken!