Greg Smith
Mongoose
Methos5000 said:That being said I'm not really sure why the Vorlons can't use APtE, I thought they could in 1st Ed.
They got a speed increase and a range increase instead.
Methos5000 said:That being said I'm not really sure why the Vorlons can't use APtE, I thought they could in 1st Ed.
Burger said:So does the scream only work in atmosphere?
Or is it actually a broadcast sent out to disrupt the opponents comms devices? If so, just give Shadows a Comms Disruptor and call it "scream".
Da Boss said:Methos5000 said:Also I suppose the Shadow scout can benefit from Concentrate all fire but I suppose that they felt a SA that only 1 ship could use wasn't needed...
well you could also say they are the most used and make up a 1/4 of the avialble ships not counting the fighters. They will form the majority of fleets in scenarios and battles.........
That would also help Shadow fighters. Like it.Court Jester said:I think a simple rule like...
- All enemy ships within 8" of Shadow Ships (Young or Ancient) suffer a -1 to their crew quality (minimum 1) and enemy Fighters within 8" suffer -1 dogfight.
Would work just as well.
Represent accidental friendly fire by the interceptors I guess.Greg Smith said:Any roll of a 1 does indeed kill the fighter.
Greg Smith said:The rules aren't explicit, however given the way the fluff is described 'Redirecting its short range weaponry, the ship aims to nullify as many incoming attacks and fighters as possible', I would say Intensify Defensive Fire! doesn't double interceptors given by fighters, only the ship's own.
In this setup, you're trading the risk to fighters for a boost in dice, why wouldn't the interceptor dice from fighters be doubled? In the Escort case - the Escort can act under alternate orders or it may result in a doubling-doubling if both Escort and Capital were under IDF! and in either case the Escort really isn't risking anything to balance the gain that would be achieved. In the fighter case the flights are not capable of acting independently or taking their own S/A and they are risking more by being attached to the Capital under the orders if any roll of one destroys the flight. From my perspective of the game mechanics; allowing the Fighter-Interceptor dice to be doubled you risk more for the benefit, by disallowing the F-I doubling you still have more risk to the fighters but don't gain a commiserate benefit.Greg Smith said:Any roll of a 1 does indeed kill the fighter.
This was discussed in playtesting and we went with the simplest (and riskiest solution). It was also discussed whether you could withdraw your fighter from interceptor duties part of tghe way through the turn, ie when a deplted fighter/interceptor was as likely to die as stop a hit.
So a ship with Interceptor 1 and a fighter acting as an interceptor rolls 2 dice. If either rolls a 1, the fighter dies (remove a dice). If the interceptors are depleted, roll 1 dice on a 1 the fighter dies, but the ship still has a depleted interceptor.
You don't need different coloured dice.
The capital ship performing the IDF! special action sacrifices main gun firepower to increase inteerceptors and AF. How can a fighter do this?Sulfurdown said:From my perspective of the game mechanics; allowing the Fighter-Interceptor dice to be doubled you risk more for the benefit, by disallowing the F-I doubling you still have more risk to the fighters but don't gain a commiserate benefit.
I'm not talking about fluff (otherwise you could see it as - the fighter is ordered to get closer into the fire zone to take down incoming shots while risking higher exposure to fire from both the incoming fire and the Capital's outgoing defensive fire).Burger said:The capital ship performing the IDF! special action sacrifices main gun firepower to increase inteerceptors and AF. How can a fighter do this?Sulfurdown said:From my perspective of the game mechanics; allowing the Fighter-Interceptor dice to be doubled you risk more for the benefit, by disallowing the F-I doubling you still have more risk to the fighters but don't gain a commiserate benefit.
The fighter pilot is already sacrificing all his firepower to act as a defensive screen for the capital ship. So how could it get doubled? The ship tells the pilot he's not working hard enough?