I am laying out the setting for a campaign I plan to start running in a few weeks, and one of the things I would like to do is have an accurate idea of Naval activity in the campaign area. By this, I mean I want to know approximately how many capital ships & support fleets are floating around and identify the big ships by name to give the players a sense that they are a part of the setting rather than a narrative convenience. The problem is that I don't have a good feel for how the big naval ships interact.
The setting is as follows:
Campos's Run is a subsector-sized area that consists of a thick cluster of stars out on the far-frontier of the Imperium. Within the Run there are slightly under 60 systems, and nearly everywhere is reachable with Jump-1. Beyond the cluster stars thin out immensely, and there is a Jump-2 path of 3 or 4 worlds you have to take to get back to the Imperium proper.
The Imperium started moving into the Run about a hundred years ago, but there weren't a lot of resources devoted to the task. It was mostly one wealthy high-Soc would-be subsector duke and whatever resources he could scrape together, with bare minimal support from the Imperium proper. Progress was also slow because of a 16-world pocket empire called the Triune Pax that was a major power in the region. The Imperium avoided butting heads directly with the Triune Pax (a multi-racial empire with humans as one of the three top dog races) and started slowly absorbing worlds around it.
Around 25 years ago a major resource was discovered in Pax-controlled space. For purposes of this discussion, think of it as a wormhole similiar to that of DS9. All of the sudden the higher-ups back in the 3I got interested enough to send some serious Naval back-up for the local Duke. Maybe one or two of their mostly highly advanced battlecruisers or carriers (not sure which is appropriate). The Duke took the back-up, along with his subsector Navy, and attacked the Triune Pax.
For various reasons the war dragged on about 24 years as worlds were taken and gradually subdued. The Pax had a couple of surprises and a reasonably powerful Navy of their own and some very reliable means of defending their capital system. However they were slowly ground down from 16 worlds to about 8, with the wormhole system being one of the 8 lost. (I know a world every 3 years doesn't sound like a lot, but the Pax were a much more traditional empire in terms of imposing authority on the governemnts of their worlds, meaning that the Imperium had to go in with the Army, occupy the place, and engage in the interstellar equivalent of nation-building.)
Around a year ago a cease-fire was signed. The far-off 3I central government is like, "Yup, we got the wormhole and now we're not all that interested in investing more resources into taking out the rest of the pocket empire." So the Imperium Navy in the sector has been reduced to one ultra-advanced Battleship group (or carrier group, whichever makes sense) that mostly patrols the critical trade-line to the one system the 3I actually cares about.
There is a subsector navy that is less advanced and less powerful and much busier trying to keep the subsector Duke's borders secure. The advanced worlds have various system defense navies. And of course, the remaining 8 worlds of the Pax are mostly their 'core' worlds and maintain a Navy of their own.
Right now the world break-down is that the Imperium has 30-something worlds in the area, the Triune Pax has 8, and there are maybe (don't have my hex map in front of me) 15+ 'independent' systems on one side of the map that the Imperium hasn't bothered to absorb as of yet, either because of troublesome natives or because they aren't valuable enough for the Duke to commit Navy vessels to patrolling them.
(deep breath)
So given all that, about how many capital ship groups might there be around, what would they be like (in terms of numbers of vessels), and what would planetary defense forces be like? I actually own High Guard, so feel free to reference, but it's surprisingly unhelpful in figuring this out.
The Triune Pax and Imperium's Duke can probably manage TL 12 for their navies. The Imperium group is super-advanced, but its admiral doesn't like to risk the group as they are far from TL-15 repairs and only 'cooperates' with the subsector Duke rather than taking orders from him.
The setting is as follows:
Campos's Run is a subsector-sized area that consists of a thick cluster of stars out on the far-frontier of the Imperium. Within the Run there are slightly under 60 systems, and nearly everywhere is reachable with Jump-1. Beyond the cluster stars thin out immensely, and there is a Jump-2 path of 3 or 4 worlds you have to take to get back to the Imperium proper.
The Imperium started moving into the Run about a hundred years ago, but there weren't a lot of resources devoted to the task. It was mostly one wealthy high-Soc would-be subsector duke and whatever resources he could scrape together, with bare minimal support from the Imperium proper. Progress was also slow because of a 16-world pocket empire called the Triune Pax that was a major power in the region. The Imperium avoided butting heads directly with the Triune Pax (a multi-racial empire with humans as one of the three top dog races) and started slowly absorbing worlds around it.
Around 25 years ago a major resource was discovered in Pax-controlled space. For purposes of this discussion, think of it as a wormhole similiar to that of DS9. All of the sudden the higher-ups back in the 3I got interested enough to send some serious Naval back-up for the local Duke. Maybe one or two of their mostly highly advanced battlecruisers or carriers (not sure which is appropriate). The Duke took the back-up, along with his subsector Navy, and attacked the Triune Pax.
For various reasons the war dragged on about 24 years as worlds were taken and gradually subdued. The Pax had a couple of surprises and a reasonably powerful Navy of their own and some very reliable means of defending their capital system. However they were slowly ground down from 16 worlds to about 8, with the wormhole system being one of the 8 lost. (I know a world every 3 years doesn't sound like a lot, but the Pax were a much more traditional empire in terms of imposing authority on the governemnts of their worlds, meaning that the Imperium had to go in with the Army, occupy the place, and engage in the interstellar equivalent of nation-building.)
Around a year ago a cease-fire was signed. The far-off 3I central government is like, "Yup, we got the wormhole and now we're not all that interested in investing more resources into taking out the rest of the pocket empire." So the Imperium Navy in the sector has been reduced to one ultra-advanced Battleship group (or carrier group, whichever makes sense) that mostly patrols the critical trade-line to the one system the 3I actually cares about.
There is a subsector navy that is less advanced and less powerful and much busier trying to keep the subsector Duke's borders secure. The advanced worlds have various system defense navies. And of course, the remaining 8 worlds of the Pax are mostly their 'core' worlds and maintain a Navy of their own.
Right now the world break-down is that the Imperium has 30-something worlds in the area, the Triune Pax has 8, and there are maybe (don't have my hex map in front of me) 15+ 'independent' systems on one side of the map that the Imperium hasn't bothered to absorb as of yet, either because of troublesome natives or because they aren't valuable enough for the Duke to commit Navy vessels to patrolling them.
(deep breath)
So given all that, about how many capital ship groups might there be around, what would they be like (in terms of numbers of vessels), and what would planetary defense forces be like? I actually own High Guard, so feel free to reference, but it's surprisingly unhelpful in figuring this out.
The Triune Pax and Imperium's Duke can probably manage TL 12 for their navies. The Imperium group is super-advanced, but its admiral doesn't like to risk the group as they are far from TL-15 repairs and only 'cooperates' with the subsector Duke rather than taking orders from him.