A
Anonymous
Guest
Has anybody stats for creating Serpent Men characters? I know it was somewhere in this forum stated that they belong to Kull era, not Conan era, but I want to devise one high level Serpent Man sorcerer who has just awaken from some hibernation trance to restore the glory of their lost Empire!
I don't think that counts as "anti-canon" since there's no way he will win -there's Conan in case my players fail to stop him - and I won't create more than one Serpent Man, or maybe a handful.
What about a +2 Con, +6 Int, +4 Wis, +2 Cha, with Darkvision and Poison as a special qualities? I think that's what you would get from a straight Call of Cthulhu d20 to Conan conversion. But I want a more Conan flavoured version...
Oh, and if Vincent Darlage reads this I would be VERY interested in his opinion both about the stats and the suitability of Serpent Men for use during the Hyborian age.
I don't think that counts as "anti-canon" since there's no way he will win -there's Conan in case my players fail to stop him - and I won't create more than one Serpent Man, or maybe a handful.
What about a +2 Con, +6 Int, +4 Wis, +2 Cha, with Darkvision and Poison as a special qualities? I think that's what you would get from a straight Call of Cthulhu d20 to Conan conversion. But I want a more Conan flavoured version...
Oh, and if Vincent Darlage reads this I would be VERY interested in his opinion both about the stats and the suitability of Serpent Men for use during the Hyborian age.