Correct experience is important.
But thats like saying, lets just make some ships even more important. Cause onoly experience counts, nothing else matters.
Everything matters. Cause if two relatively good players meet up. Who will win? The guy who got lucky, and the one with the better fleet.
I mean yes i take worse ships too. But only cause i have no better fraggin idea what to take......I used 2 Sullusts (Prefer the Prefect by far...) and a Demos with 2 Vorchans with tourney rules. But mostly because i didnt feel like taking anything else and i had no better idea what to else to take as well.
With me i pick a fleet and stick with that, buying bad ships only happens when i really like them (Rothans are not that bad, but i love their style and model) or come with the box (T'Loth well it is in the starter box and the first ship any B5 person sees). ANything else is well restricted, cause im a student and if a ships underperforms it wont see the gaming table, let alone be ordered.
Plus i have no problem with underperformers, for me that only hurts MGP sales, so i think that MGP themselves have an interest in fixing that.
Overperforming ships hurt the game. Anyone of you maybe left GW games because of that? Well i cant see it that much with B5, but theres too many of them flying around right now. Sags? A cheap players wet dream. Centauri Tertius, Prefect, Sullust, Ka'Tan, SFOS WS? For the Sneaky ones who arent as up front about it as the Sag players.
Just saying:
Get used to it and suck it down, isnt really a solution, well it is, but there are better ones. We want this game to improve and not get stuck with unbalanced ships in B5 v3.1............
Priority system is really fast. Though you WILL end up with ships you do not necessarily like (Above example). Slowing down the thought process....
Points system take maybe a little bit longer to decide upon, but you can still just fill out a fleet with extra fighters. Or you take some extra time to fiddle around. (No points system does not mean equipment overload like 40k).
Priority means MGP has to fiddle around for superlong to get every battle lvl ship to adhere to 200 points flat. If something is worth 205, they have to remove an AD from some weapon...maybe dropping it to 195....still not much better, more fiddling.
Points system means, they can just adjust ships however they like, and adjust the points. If people scream somehting is too cheap for its abilities, they can simply adjust the points to match, without touching the actual ships.
But thats like saying, lets just make some ships even more important. Cause onoly experience counts, nothing else matters.
Everything matters. Cause if two relatively good players meet up. Who will win? The guy who got lucky, and the one with the better fleet.
I mean yes i take worse ships too. But only cause i have no better fraggin idea what to take......I used 2 Sullusts (Prefer the Prefect by far...) and a Demos with 2 Vorchans with tourney rules. But mostly because i didnt feel like taking anything else and i had no better idea what to else to take as well.
With me i pick a fleet and stick with that, buying bad ships only happens when i really like them (Rothans are not that bad, but i love their style and model) or come with the box (T'Loth well it is in the starter box and the first ship any B5 person sees). ANything else is well restricted, cause im a student and if a ships underperforms it wont see the gaming table, let alone be ordered.
Plus i have no problem with underperformers, for me that only hurts MGP sales, so i think that MGP themselves have an interest in fixing that.
Overperforming ships hurt the game. Anyone of you maybe left GW games because of that? Well i cant see it that much with B5, but theres too many of them flying around right now. Sags? A cheap players wet dream. Centauri Tertius, Prefect, Sullust, Ka'Tan, SFOS WS? For the Sneaky ones who arent as up front about it as the Sag players.
Just saying:
Get used to it and suck it down, isnt really a solution, well it is, but there are better ones. We want this game to improve and not get stuck with unbalanced ships in B5 v3.1............
Priority system is really fast. Though you WILL end up with ships you do not necessarily like (Above example). Slowing down the thought process....
Points system take maybe a little bit longer to decide upon, but you can still just fill out a fleet with extra fighters. Or you take some extra time to fiddle around. (No points system does not mean equipment overload like 40k).
Priority means MGP has to fiddle around for superlong to get every battle lvl ship to adhere to 200 points flat. If something is worth 205, they have to remove an AD from some weapon...maybe dropping it to 195....still not much better, more fiddling.
Points system means, they can just adjust ships however they like, and adjust the points. If people scream somehting is too cheap for its abilities, they can simply adjust the points to match, without touching the actual ships.