For Serious Wounds on page 95 it states that "A character suffering a serious wound... must immediately make an opposed test of his resilience against the successful attack roll of his enemy. Failure results in ..." and various consequences are applied on failure.
Suppose the serious wound results from falling, fire, drowning, etc. What should the opposed test be against?
Suggestion: damage always seems to be a number of dice, so take the maximum possible value on those dice, multiply it by 5, and that's the "successful skill roll" that the player has to beat (by getting a crit, or rolling a higher success). For drowning, fire, etc. use all the consecutive dice of damage.
For example, if you fall 2-5m (1d6) and that takes you to zero or below, roll resilience and either crit, or succeed with a roll of over 30. If you take four rounds of asphyxiation damage and go to zero or below in the chest, roll resilience and either crit, or succeed with a roll over 60.
Simon & Philip Hibbs
Suppose the serious wound results from falling, fire, drowning, etc. What should the opposed test be against?
Suggestion: damage always seems to be a number of dice, so take the maximum possible value on those dice, multiply it by 5, and that's the "successful skill roll" that the player has to beat (by getting a crit, or rolling a higher success). For drowning, fire, etc. use all the consecutive dice of damage.
For example, if you fall 2-5m (1d6) and that takes you to zero or below, roll resilience and either crit, or succeed with a roll of over 30. If you take four rounds of asphyxiation damage and go to zero or below in the chest, roll resilience and either crit, or succeed with a roll over 60.
Simon & Philip Hibbs