Serious Flaw in EA Military

Kalek

Mongoose
An EA orbit-to-surface invasion force can be brought to its knees by on simple design failure possessed by the EA military machine; the lack of a good air superiority fighter*.

Imagine this, a colonial religious sect wishes to rid itself of EA control and overthrows the EA colonial government. In response, the EA sends in an invasion force. The sect will only have what's on hand for defense, local Delta\Raider fighters that can operate within the atmosphere. Instead of sending them out to meet the EA fleet in space; utter suicide unless they have a whole fighter wing or something to that matter. Instead, they use them only in the atmosphere to attack any invasion force, especially transport shuttles etc.; to inflict massive casualties and stop the invasion force.

I know what you're thinking, all the EA has to do is use their Novas to orbital bombard the airfields and colony until there's no threat of aerospace fighters attacking. However, the defenders can simply move their captured fighters, to another place on the planet, like in mountains, or perhaps, with enough time, they can dig out hangers out of the mountains. These bases can remain hidden from orbital surveillance by only supplying them by air (no roads or tracks left on the surface). And or, they can create models filled with fuel and put them on all known military airfields and let the Novas pound on them. Then, the EA would be confident that they would have air superiority.

If all this comes true, the EA commanders would be faced with a nightmare military situation. Any landing would result in first, massive casualties from air to air interception of their troop transports. Second, merciless air strikes from an enemy that has little to fear. The end result most likely would be a first wave that is trapped on a hostile world with no supply lines and dying in a great numbers daily.

Their only remedy, would be to, A. locate and destroy those enemy Delta/Raider airbases via Nova orbital bombardment and or, B., use another colony world's Colonial Military Delta/Raiders to attempt to win air superiority back in the atmosphere.

Now, my sources are from the EarthForce Source Book, (not even written for this game, but B5 nonetheless). The only atmospheric crafts mentioned are a flying tank that is used for air to ground attack and an atmospheric fighter, not an orbit to atmosphere fighter, so, any atmospheric fighter the EA may possess, must be transported on shuttles down to the surface, leaving them vulnerable to attack before the are deployed.

Thoughts?

Comments?






*Pre-Thunderbolt Starfury
 
Indeed, 2 Tantalus Assault Transports and Carrier Group equiped with Thunderbolts and the sect should very rapidly think about an unconditional surrender.

During the earlier times EA would simply land ground troops together with Gunships and Aerofighters.
 
In the Pre-thunderbolt days how do you insert the aerofighters into the "beseiged"planetary atmosphere.

Drop them in from orbit. Take off from a "carrier" that skims the atmosphere. Unpack them from a landing ship?.

All great modelling opportunities.
 
Kickaha said:
In the Pre-thunderbolt days how do you insert the aerofighters into the "beseiged"planetary atmosphere.

Drop them in from orbit. Take off from a "carrier" that skims the atmosphere. Unpack them from a landing ship?.

All great modelling opportunities.

no no no, focus, finish your existing projects. . .
 
hiffano said:
no no no, focus, finish your existing projects. . .

Yes........... must re-focus ....... must ignore weakness.............. must finish "------------", then "--------------" and "-------------" etc. etc.
 
My guess is that pre-Clarke, the idea of a revolt simply didn't occur to the EA. During the Clarke era, someone probably thought up a similar scenario to the one suggested by Kalek, which is why the Thunderbolt was designed.
 
Going "non canon".There is of course the atmospheric only Banshee fighter from LC's work. Which if I remember can outfight even a Nial in atmosphere. Maybe there is other canon history of the Banshee that I am also unaware of

& The EA did of course fight a few wars before Clarke. Given atmospheric flight is a pre requisite to space flight surely they must have some canon atmospheric fighters.

Never seen the content of Gropos, howver does the EA have atmospheric fighter capability in that game.
 
Greg Smith said:
I the episode GROPOs the EA had the Valkyrie gunships.

Remember those Greg but thought they looked more like VTOL ground support aircraft rather than pure air superiority fighters.
 
Kickaha said:
Going "non canon".There is of course the atmospheric only Banshee fighter from LC's work. Which if I remember can outfight even a Nial in atmosphere. Maybe there is other canon history of the Banshee that I am also unaware of

& The EA did of course fight a few wars before Clarke. Given atmospheric flight is a pre requisite to space flight surely they must have some canon atmospheric fighters.

Never seen the content of Gropos, howver does the EA have atmospheric fighter capability in that game.

I can confirm the Banshee came straight out of AoG's GROPOS game system :)

Pre Thunderbolt the EA had three main atmospheric craft, the first and least effective was the Hades assault shuttle. It's job was basically just to get troops and vehicles down from orbit to the ground, but it did have a pair of pulse cannons and was able to clear landing zones, then hang around and provided air to ground support.
More of an armed landing craft than a true warplane, but pretty effective in low threat environments.

For dedicated air superiority Earth has the Banshee, we don't have a picture of it but know its essentially an F-18 equivalent being a good fighter plane, a strike bomber, and an anti armour platform depending on load out. I'd have to check my sources but it compares very favourably to a T-bolt in terms of atmospheric performance despite being 30 years older :)

The last unit was the Wraith bomber, a dedicated strategic bomber used like a B1 or a Stealth Bomber today. Again no picture exists but it carries a very hefty bombload.

I don't think it ever mentions how they are deployed, for story purposes I had them deployed from orbit in heat shielded capsules that broke open after they entered the atmosphere sending the aircraft straight into action. I created my own very, very poor CGI model for the Banshee based on Russian designs, I'll see if I can dig it up... :D
 
LC said:
I can confirm the Banshee came straight out of AoG's GROPOS game system :)

Apologies LC, I should have known better :D

Pre Thunderbolt the EA had three main atmospheric craft, the first and least effective was the Hades assault shuttle. It's job was basically just to get troops and vehicles down from orbit to the ground, but it did have a pair of pulse cannons and was able to clear landing zones, then hang around and provided air to ground support.
More of an armed landing craft than a true warplane, but pretty effective in low threat environments.

For dedicated air superiority Earth has the Banshee, we don't have a picture of it but know its essentially an F-18 equivalent being a good fighter plane, a strike bomber, and an anti armour platform depending on load out. I'd have to check my sources but it compares very favourably to a T-bolt in terms of atmospheric performance despite being 30 years older :)

The last unit was the Wraith bomber, a dedicated strategic bomber used like a B1 or a Stealth Bomber today. Again no picture exists but it carries a very hefty bombload.

I don't think it ever mentions how they are deployed, for story purposes I had them deployed from orbit in heat shielded capsules that broke open after they entered the atmosphere sending the aircraft straight into action. I created my own very, very poor CGI model for the Banshee based on Russian designs, I'll see if I can dig it up... :


Wow - in danger of having to get another re-focus reminder from Hiff.
D
 
if it wasn't so far to drive to your office, i'd be marching in and beating you around the head with pipe lagging.
 
Knew there had tp be a good reason for living here.

(only joking, in fact there are a fantastic number of good reasons for living here in God's own country)
 
Came up with a bit of a backstory for the Banshee which features a fair bit in my current (Slow moving :p) project.
Not canon, but seemed to make sense in context :)



Mikoyan-Sukoi/BAe/Dassault F/A 51-E Banshee Atmospheric Strike Fighter.
In service 2222, C-Model 2235, E-Model 2244

Two Rolls Royce Turbojets, rated at Mach 3.6
Two Wright RAM jets rated at Mach 17.6 (To be used for high speed travel without missiles)
Optional rocket propulsion pods for trans orbital flight

Standard armament- Two Light pulse cannons, 15 hardpoints

Single pilot and integrated flight computer, VTOL capable, Basic E-Web system. Atmosphere capable only.



Banshee


In the days before First Contact the fledgling Earth Alliance, established after World War Three, began to expand up into space. At first space technology was limited to large vessels which gradually increased in both size and power allowing travel and colonisation within the Solar System. A true space combat force was not originally part of the EA charter and it took the Belt Alliance to create the original space going fighter aircraft to protect themselves from the new found threat of Raiders and aggressive competition.
Earth Force was soon established to provide a dedicated space going Navy and with the resources of the Alliance members soon deployed pure warships beyond anything the Raiders or Belt Alliance could field. As part of this Earth created a new fighter designed from the ground up for both space and atmospheric operations named the Raptor. The Raptor series evolved over time, merging with Belt Alliance projects to eventually create the Delta series ‘Zephyr’ which remained humanity’s prime fighter until First Contact.

After meeting the Centauri Earth quickly realised the Delta series was inadequate. While the Belt Alliance favoured upgrading the triangular craft Earth Force decided it was impossible to build a fighter that could compete with the older powers but also be atmosphere capable. They instead created the highly successful Starfury programme which did indeed create a superb space only fighter, but took over a century to create a dual space/atmosphere capable craft that could also take on the best fighters in the galaxy.
While the Starfury was entirely satisfactory for the Navy, the Army had to manage with handed down Delta fighters that while useful did not carry the sort of warload necessary for supporting ground forces. They were sluggish in an atmosphere, weakly armed and suffered from poor agility.
The Army requested a new fighter. Recognising that the Delta series represented the best dual region fighter Earth could build they reached the same conclusion as the navy, they needed a pure atmospheric fighter that sacrificed space flight for the ability to dominate within an atmosphere.

With resources funnelled into Starfuries it took decades before the Army was allocated a budget for its own refinements. The first decade of the twenty third century finally saw the Army receive the attention it deserved with a massive modernisation and standardisation that brought the disparate national armies into a single functional Earth Force. Beside the new types of vehicles, tanks, artillery and VTOL’s funding also went towards two new aircraft. One was the Wraith Bomber, the other came to be the Banshee.
Earth had a long experience to draw on regarding fighters. While pure atmospheric fighters had largely died out after the creation of the Raptor the Russian Consortium was swift to resurrect their archaic knowledge and begin work on an evolution of their WWIII HALO interceptors. The scale of the project required both Sukoi and Mikoyan to join forces, along with Dassault and British Aerospace. The resulting fighter would be a direct counterpart to the Starfury, which was produced largely by the American Mitchell and Japanese Hyundyne corporations.

The requirements laid down by the Army were substantial. The Banshee was required to operate in a swing role, engaging enemy aircraft and acting as a ground attack plane with no modifications. It had to carry a range of weapons ranging from anti ship torpedoes, aerial interception missiles, dumb bombs, cluster munitions, guided bombs, anti armour missiles and nuclear weapons to name just a few. It was also expected to perform recon missions in the absence of satellites or UAV’s.
The fighter was expected to match or exceed atmospheric speeds for the Centauri Sentri, the best known fighter of the era, and out manoeuvre it at any speed or altitude. The fighter also needed trans continental range with the ability to reach any point on a planet within two hours, necessitating a high altitude/Low orbit capability. All of this had to be provided in a fighter small enough to be stored and deployed from current naval units and rugged enough to operate from the most basic of forward airstrips. It was a daunting challenge.

The designers met the specifications with enthusiasm, working tirelessly to build a craft that would be to ground warfare what the Starfury was in space. Highly specialised the designers pulled out all the stops, testing several innovative techniques to produce a fighter without equal.
The prototype Banshee took flight in 2219, utilising brand new Rolls Royce turbojets that were similar in principle to engines built hundreds of years earlier. These engines were widely spaced for greater stability and turn control, with full mechanical and magnetic thrust vectoring. Inboard of these engines on the centreline were two Majestique SCRAM jet engines which were activated once the fighter hit a certain altitude and speed.
The Banshee used an extremely efficient fuel of highly concentrated chemicals. A relatively small amount produced more power than hundreds of gallons of old fossil based aviation fuel and was simpler to store than liquid oxygen. A Banshee could circumnavigate the Earth twice on internal fuel alone if required, though combat situations vastly reduced its effective range.
The turbojets could push the jet to mach 3.6 with a full combat load, while in clean configuration the SCRAM jets gave a maximum safe speed of mach 17.6 at low orbit.

The Banshee is rated for space travel, and can be fitted with disposable solid rocket boosters to launch it into orbit. However once there the fighter’s air breathing engines will be useless and the Banshee will rely on friendly forces for recovery. It does however provide a means of escape from a fallen planet.
On the other hand a banshee is not rated for re-entry. For planetary insertions the Banshee is encased in a protective drop pod that absorbs the heat and friction of re-entry before breaking apart in the upper atmosphere allowing the fighter to engage immediately in battle. These pods are usually deployed ahead of landing shuttles to provide immediate air cover during landings.
Some experiments were conducted to add ion engines to the design in place of the turbojets, but these did not provide adequate thrust in a gravity well and were abandoned.

Primary armament for the Banshee is centred on two plasma cannons, later upgraded to pulse cannons. The prototype flew with rail guns, though plasma cannons were always planned due to issues with ammunition storage. The guns are powered by a micro fusion reactor and mounted in the forward fuselage ahead and below the cockpit. Due to atmospheric ablation these weapons have a much shorter range than their Starfury mounted cousins, but pack a considerable punch. They are effective against any known fighter and make short work of all but the heaviest vehicles.
Secondary armament can be carried on 15 hardpoints, three of which are ‘wet’ allowing for the carriage of drop tanks for extended range. In the air to air role the Banshee carries a mix of short range ‘Starburst’ and long range ‘Starblaze’ missiles. Both types of weapon use a multi seeker warhead capable of locking a target with Radar, thermal, optical or tachyon returns. The missiles are also capable of being fired blind, programmed to seek out a particular target profile by the pilot. In such a mode they will hunt down their targets, communing with each other to avoid overkill. The variety of sensor inputs make the missiles very difficult to spoof and only the best ECM has proven effective, and even then rarely 100%.

In an atmosphere an aircraft is subject to gravity, friction and drag making Starfury style manoeuvres impossible. However due to several complex innovations a Banshee can perform a series of brutal twists and turns once considered only possible in space. A Banshee’s atmospheric agility is considered better than the space based agility of the latest Narn and League craft, barring the Cascor. Within an atmosphere the Banshee is unmatched.
Thrust vectoring accounts for much of this, especially at low speeds, but the Banshee utilises several other techniques to improve agility. The first is using very large control surfaces. All parts of the tail plane, horizontal, vertical and diagonal are fully articulated. The Banshee does not have traditional flaps but rather moves the full wing area. The entire outer halves of the main wings are also articulated, with only the inner half of the main wing being fixed to provide a rigid support for the hard points. Nozzles on the engine sides used for Vertical Take Off can also be employed in dogfights giving the Banshee excellent deceleration and roll characteristics.
These systems were all present in WWIII era fighters, but the Banshee adds to this with an articulated main fuselage. The main body can arch along its centreline changing from a flat profile to a more triangular shape, while the nose and cockpit can angle up to thirty degrees in any direction. This movement fundamentally shifts the centre of gravity in the aircraft altering its stability dependant on speed and mission profile. The turning of the forward fuselage, shifts in the centre of mass, thrust vectoring and large control surfaces all add up to a massively effective dogfighter.

While the Wraith is normally used for bombing fixed targets, the Banshee is used to strike enemy troop and armour formations. The normal load out is anti tank ‘Hammer’ missiles for close range work identical to those used by ground forces, or longer ranged ‘Yellow Jacket’ multi role stand off missile for larger jobs. The Yellow Jacket is normally used against bunkers or heavy armour. For a more direct attack the Banshee can be loaded with Cyclone gun pods. The Cyclone cannon is a rotary barrelled plasma weapon used on the Valkyrie gunship and the most fearsome gun ever taken into the air. It was too large for internal installation on Furies or the Banshee, but can be carried in a large dedicated pod consisting of the cannon and its reactor. One centreline pod is usually carried but a maximum of three are supportable, though one is usually enough for any job. On one occasion during the battle of Balos an anti tank flight was jumped by Thorun fighters and were forced to turn their Cyclone cannons on the dart fighters. The results convinced Earth Force to install the Cyclone cannon on its next superiority fighter, codenamed Thunderbolt.

In addition to anti armour weapons the Banshee is cleared to drop anti personnel devices including sub munition cluster rockets, frag rockets, guided freefall bombs, thermobaric weapons and lately incendiary weapons. While the Wraith is better in this type of action the Banshee is more than capable of wiping out massive numbers of infantry and levelling swathes of urban areas.
The Banshee is also expected to operate in an anti shipping role, engaging ocean going vessels and if necessary gravity propelled space ships entering an atmosphere. This has only occurred once when a Banshee flight intercepted a Dilgar assault ship trying to land a mechanised brigade behind human lines.
Standard anti ship load out comprises of either Mjolnir cruise missiles, Sun Storm plasma warhead torpedoes (Similar to those used by Furies) or Blue thunder kiloton yield tactical nukes. The Banshee is also cleared to operate strategic weapons, namely Kinetic kill vehicles dropped from low orbit at extreme speed, or the Red Dawn multi megaton fusion device.
While again this is mainly the domain of the Wraith, a Banshee will be used in high threat environments where a Wraith would be destroyed. The superior agility and low level performance will often allow a Banshee to break through enemy air defences and perform a risky ‘Toss’ attack, essentially pulling up sharply and releasing an unguided nuclear weapon on the upward curve allowing gravity to arc the bomb over the thickest defences and down onto the target without exposing the jet. As unpowered bombs are harder to detect and hit than cruise missiles this tactic was used often against Minbari positions.

The Banshee can also carry sensor pods for recon missions or to act as improvised AWAC nodes. With the sensor pods also able to function as extensive jammers usually the lead fighter in any mission will usually carry a sensor pod on its centreline mounting. The fighter can also ferry UAV’s to their deployment zones to increase their range.
The fighter also uses its own internal ECM suite designed to disrupt enemy sensors. After human stealth methods were found ineffective against most alien technology more active jamming was devised. In addition to the disruption transmitters the Banshee also carries the multi-countermeasure system identical to those on Starfuries. These release a small package that detonates in a large cloud of black smoke, the particles in the smoke being effective at masking heat and sensor signatures along with blocking optics. Some Recon craft can deploy long streams of disruptive smoke to continuously fool enemy scans or mask an approaching attack. Coupled with its other abilities this makes the Banshee an excellent SEAD unit, with the ‘B’ and ‘D’ variants specifically optimised for ‘Wild Weasel’ missions.
The hull is relatively thin to allow greater speed and agility, but is aided by an E-Web system to disrupt or degrade incoming weapons fire.

The Banshee entered service in 2222 and a few years later saw its first action defending the border worlds against Narn incursions. The standard Narn Gorith fighter had little chance against the Banshee, and arguably improved its chances of survival by taking on Tiger Furies in orbit. The Banshee also engaged Raider owned Delta V fighters, the aircraft that was considered to fill the Banshee role by certain senators. Those engagements proved decisively that the Banshee was the only rational choice.
The Dilgar invasion firmly established the Banshee as a crucial element of the EA warmachine. The fighter experienced its first combat deployment from orbit at Tyree in Markab space, flying straight into action within hours of war being declared and clearing the skies around Earth’s first landing points. The Banshee made short work of Thoruns, but ironically found the older Dilgar Stinger fighters a more respectable challenge. Where the Thorun was optimised for space the Stinger was a pure dual role fighter armed with bolters and missiles in a similar manner to the Banshee. Even so the Earth Fighters remained the better design though the well trained Dilgar pilots did score numerous kills.
The hardest fight of the war was the surprise Dilgar counter attack against Balos. Many Banshees were destroyed on the ground with the majority of the rest destroyed facing overwhelming odds. A few survived and were hidden across the planet in caves or caverns where they took part in humanity’s attempts to retake the world. Only three Banshees survived that campaign and currently reside in museums.

Despite these achievements the Banshee was completely over shadowed by the success of its more glamorous cousins in the Starfury squadrons and relatively few civilians came to understand the remarkable story of the Banshee. Earth Force however was duly impressed and introduced the ‘C/D’ series in 2235 incorporating lessons from the war, mainly around maintenance ease and newer engines.
Between wars the Banshee was largely forgotten along with the rest of the army as funding was slashed and the Navy received the Lion’s share. The fighter maintained its reputation providing support in minor wars and skirmishes across EA and alien space but rarely made the news. Another upgrade came in 2244 improving the fighters systems and adding the new particle pulse cannons that had become Earth’s weapon of choice. In this configuration the Banshee met its biggest challenge.

The Minbari war brought an alien power into Earth space for the first time, crushing any resistance in its way. Invasions of EA colonies brought the Banshees into action, and as with most of the early fights the results were atrocious. Banshee pilots quickly formulated new tactics, staying at low level to avoid precision orbital strikes and working on separating enemy units and engaging them piecemeal.
In space a Nial was invisible, fast and had extreme long ranged weapons. But in an atmosphere it was much clunkier, its direct fire weapons limited by the horizon, and its stealth neutralised by atmospheric friction and turbulence. They were still deadly, but where a Starfury would have found an almost impossible challenge the Banshee could meet the enemy on even terms, in some cases superior.
Nial combat records against Banshees were depressing for the Warrior Caste, and even the lighter Tishat fighters which were brought out of semi retirement proved unprepared for the human fighters. If they had earned fame fighting Dilgar aces, the Banshee became a legend against the Minbari. With the addition of the Valkyrie and the Thor tank it was one of the few human weapons that proved a good match for the enemy and was glorified by the media. The Banshees operated from forest clearings maintained by the resistance, launching hit and run attacks on the Minbari before retreating. In time they were destroyed, or had their bases overrun, but for a long time the Banshee’s resistance showed what Earth could do with a level playing field.

After the war the Banshee remained in service as a vital part of planetary defences, but planned upgrades were scrapped as the EA focused on space combat. In 2259 the Thunderbolt entered service, a design projected to replace both the Aurora Fury and the Banshee. Slowly the Banshee began to be phased out of service.
The fighter saw a little more action in the civil war operated by both sides often against each other. On several occasions the Banshee came up against the Thunderbolts designed to replace them and while most battles were dominated by the new fighters in a few instances when Banshees managed to dictate the height and speed of the engagement they managed to give the far more modern T-Bolts a surprise defeat.
Their performance against Thunderbolts at low level prompted several senior Generals to demand the Banshee be retained. The Thunderbolt was a superb craft, but definitely optimised towards air superiority while the Banshee had a multi role ability. It could carry a larger payload than a Thunderbolt and could more easily hover over a battlefield. It was also far easier to maintain in the field and not in demand by the Navy for fleet defence.
Earth Force finally agreed, and by 2265 a new ‘J’ model was introduced benefiting from ISA technology and nearly two generations of combat experience. The new version is expected to serve until the newly proposed ‘Firebolt’ enters service as an evolution of the Thunderbolt design.
Even then the Banshee has carved itself a place in history, both among humans and the aliens who have witnessed its abilities first hand.
 
great work LC - really excellent stuff (as ever)

as soon as Breakthrough is finished (hopefully in next week or so) I will progress my adaption of your Novel - and would love to include the Banshee as an extra :)
 
Well there is one really really simple answer. Mass Drivers. SUrely the EA captured some in the war against the Dilgar.
 
Da Boss said:
great work LC - really excellent stuff (as ever)

as soon as Breakthrough is finished (hopefully in next week or so) I will progress my adaption of your Novel - and would love to include the Banshee as an extra :)
Please do, and look forward to reading your finished work :)

Drop me a line if you need anything :D
 
I'm sure the Banishee is more than a match for the Raiders, however, it's not deployable from orbit and must first, enter the atmosphere as cargo, not as a weapon.

Also, instead of two pulse batters, should the Banshee have a laser weapon? Most dogfights, you only have a few seconds in which you can actually hit your opponent, wouldn't you want the ability to use the most destructive weapon on your opponent in those few seconds? That's why the USAF's fighters all have rotary cannons with a high rate of fire. Their objective is to put as many rounds into the enemy jet in the shortest amount of time.

There is a way the EA might not lose. They could land their landing force far away from the rebel colony. It would be doubtful the colonists would have complete control of their world and have the man power to deploy across the globe.

I bet a second wave would try that...

Raider vs. Thunderbolt.

The Raider, but it's design, has great stealth characteristics. The Thunderbolt, by design, is built to maneuver. If a Raider was to defeat a Thunderbolt, it would have to NOT get into a dogfight with it. It would have to resort to hit and run raids. Hence, the Raider...

I assume the Thunderbolt has a higher speed than the Raider, so, the Raider needs to have its speed increase. If so, and with stealth, it could sneak up to a flight of Thunderbolts, fire a few missiles and then sneak away.

Also, from a design point of view, every time I see a Thunderbolt, I think its engines would be ripped off if it tried a reentry in the atmosphere. Maybe the Thunderbolt is atmosphere or space, but not trans-orbital.
 
First, Air superiority is an asset (and a good one) not a battle winning feature. The Russains in WWII fought almost the entire war with no (or contested) air superiority. While it might be said that the Russians had huge numbers to back them up, in a situation that you have discribed the EA would have an even greater numbers advantage. Every loss to the "Rebels" would be a greavous tactical loss.

A target also need not be on the ground to be bombarded from space. When the fighters took off they would be targeted and eliminated while they were inflight to the battle area. Any weapon capable of being used as a ship to ship weapon in space is going to have a devestatingly quick attack time in an orbit-to-ground situation. Essentially point and click. Essentially, orbital superiority is a greater asset then air superiority.

Stealth profiles are also obviously a non-issue for EA sensor suites given the design aspects of all EA technology. The fighter would have to have something similar to the Minbari stealth system to be effective and at those ranges the EA managed to defeat the stealth suite that the Nials use.
 
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