Serenity/firefly RPG?

Good news for those who wanted this (although bad for Mongoose if they were after the liscense).

http://www.amazon.co.uk/Serenity-Role-Playing-Jamie-Chambers/dp/1931567506/sr=8-7/qid=1159144066/ref=pd_ka_7/026-9684159-8782000?ie=UTF8&s=books

May just have to add this to the collection :D
 
Sneaky said:
Good news for those who wanted this (although bad for Mongoose if they were after the liscense).

http://www.amazon.co.uk/Serenity-Role-Playing-Jamie-Chambers/dp/1931567506/sr=8-7/qid=1159144066/ref=pd_ka_7/026-9684159-8782000?ie=UTF8&s=books

May just have to add this to the collection :D

Yeah it's been out for ages dude, you missed out on the deluxe edition
 
MW did two prints of the glossy rule book (and a PDF), one sad GMs screen and one so-so adventure. That was the limit of their agreement. They're done with it. They're no focusing on doing some similarly grim butchery to Battlestar Galactica.

Come on Mongoose, lets head into the black. Soon enough there won't be space enough for naughty men like you and I to get by.
 
Ive got the MWP serenity rpg... it is really good but sadly under supported.
I'd love to see a new rpg set in the 'verse ..... but the MWP serenity rpg's values were so high that it's be quite the benchmark to reach.
all the same a new rpg would be ... well, shiny!


Steff



"I am a leaf on the wind..." RIP Wash.
 
I suspect a lot of a good Serenity RPG would have to come from the skill of the players too. Good rules would make the world, but a lot of the show comes from the characterisation to my mind. No reason why not to do it, though.
 
The only thing odd about the Serenity rules is the designers seem to have gone out of their way to avoid using a twenty sided dice. It looks like they had an axe to grind. It suits the style of the game, but I think it was a bad business decision IMO.

For rules, I would use "Sidewinder Reloaded" which is as close to D20 Modern set in the Wild West as you can get. I have not seen D20 Future, but it could fill the gaps. "Aces and Eights" is way too authentic for Firefly!

Isn't D20 Modern no longer being supported?

The West End Games version of Star Wars would work even better. Very easy and fast playing. Traveller might be too dense, but I haven't played it for many years.

(GUN NUT WARNING: The technology would be a bummer to balance. I can fully understand why characters on the fringe would use sturdy, reliable six-guns (think modern Rugers, not the original Colts), but players will get their hands on high tech lasers in no time regardless of the cost and availability. As much as I also love lever-action rifles, I see less reason to keep producing them, other than for nostalgic reasons. Unless you are using something like a modern Marlin, the classic lever-actions eject cases out the top... right where you'd like to put a spiny modern scope. Don't get me started on horses. It is safe to resume reading now.)

If Mongoose ever got their hands on Firefly, I'd buy it. This is because most of the content for Conan (background information/fluff) is far better than any rule system it could be used for.

Cheers,
Brisco.
 
Brisco said:
The only thing odd about the Serenity rules is the designers seem to have gone out of their way to avoid using a twenty sided dice. It looks like they had an axe to grind. It suits the style of the game, but I think it was a bad business decision IMO.
How come? I think that at the time the market was saturated with d20 based games and it is always refreshing to see a new system. I never played the game but it was not because of the system but rather how I took the fluff (some of the things just are too hard to translate and currently I try and translate non-mechanical terms while playing).

If I understood your statement wrong (and since I don't remember Cortex-rules that well) if there is no d20 in the game I can only say that it is quite a step from d12 to d20 when you compare dice from d12 downward.

Brisco said:
(GUN NUT WARNING: The technology would be a bummer to balance. I can fully understand why characters on the fringe would use sturdy, reliable six-guns (think modern Rugers, not the original Colts), but players will get their hands on high tech lasers in no time regardless of the cost and availability. As much as I also love lever-action rifles, I see less reason to keep producing them, other than for nostalgic reasons. Unless you are using something like a modern Marlin, the classic lever-actions eject cases out the top... right where you'd like to put a spiny modern scope. Don't get me started on horses. It is safe to resume reading now.)
But isn't it how it is in the show (and movie)? The game tries to emulate the show and feel of the show.

Of course the real reason was to enhance the feel of the wild west by using horses and revolvers but at least there was a reason behind it. That is opposed to why in BSG marines carry M4s (or similar guns) instead of more scifi-looking guns :P
 
SnowDog said:
How come? I think that at the time the market was saturated with d20 based games and it is always refreshing to see a new system. I never played the game but it was not because of the system but rather how I took the fluff (some of the things just are too hard to translate and currently I try and translate non-mechanical terms while playing).

My point is that regardless of how good the rules are, players are more likely to buy a game if they already understand the rule system IMO.

Think of it this way. There are more role-players prepared to buy just another D20 game, than Firefly fans who were prepared to buy an RPG.

For instance, I originally bought Conan because I knew that even if the players did not want to play the game, it might contain feats and suggestions for improving game play of our other D20 games. It was a fairly safe bet that I wouldn’t be wasting my money, and it paid off.

I don’t have a problem with non-D20 games. I'm currently going through “Fairy’s Tale Deluxe” by Green Ronin, and you can’t be more different than that. I also buy any game that seems to be clever and original, but I wouldn't see them as a safe investment if I were the publisher.

You can disagree, just as long as you understand my point.

Cheers,
Brisco.
 
Brisco said:
My point is that regardless of how good the rules are, players are more likely to buy a game if they already understand the rule system IMO.
I'm an old school gamer from the ancient times when every game had it's own system so if the new system is comparatively easy to learn I have no problem with this.

Brisco said:
Think of it this way. There are more role-players prepared to buy just another D20 game, than Firefly fans who were prepared to buy an RPG.

For instance, I originally bought Conan because I knew that even if the players did not want to play the game, it might contain feats and suggestions for improving game play of our other D20 games. It was a fairly safe bet that I wouldn’t be wasting my money, and it paid off.
Yes, I can see your point and at the time that Serenity came out the d20 games were almost anything you could get. Based on that idea that you can import new ideas and feat etc. from other games is a huge plus, I have to admit.

Brisco said:
I don’t have a problem with non-D20 games. I'm currently going through “Fairy’s Tale Deluxe” by Green Ronin, and you can’t be more different than that. I also buy any game that seems to be clever and original, but I wouldn't see them as a safe investment if I were the publisher.

You can disagree, just as long as you understand my point.
I don't think that I actually disagree, I just wanted to know why you thought that way :) I agree that it was a risky move to use a system of their own but then again you can do whatever you want with it. Besides it was the first incarnation of their "house system" that is used in BSG RPG, too.
 
I don't know if this has all been said before, but it seems like an odd request for two reasons:

1) The Serenity game has already been published by Margaret Weis publications.

2) The Serenity/Firefly general narrative is such a close facsimile to a default Traveller campaign why not just use that anyway?
 
Quite right, Mr. H.

Anyway, some enterprising lad or lass can use the TLL or whatever it's called and create a MGT version of "Firefly With The Serial Numbers Filed Off."
 
TrippyHippy said:
I don't know if this has all been said before, but it seems like an odd request for two reasons:

1) The Serenity game has already been published by Margaret Weis publications.

Mentioned on the 2nd post in the thread, but the discussion has been interesting anyway.

LBH
 
2300 A.D. was a GREAT setting. Very complex, cumbersome rules; not very playable. The Traveller rules set is virtually custom made to make a 2300 range of products with minimal effort.
I again curse Quiklink Interactive!! Every chance I get. But since the system is Toast, the good news is that it's fair game for Mongoose to run with.
Still though, I'd like a GM screen and Traveller map (the Marches most likely, but possibly the Domain of Deneb) first.
 
TrippyHippy said:
I don't know if this has all been said before, but it seems like an odd request for two reasons:

1) The Serenity game has already been published by Margaret Weis publications.

Yes but she has no rights at all to the "Firefly" series licence,
Serenity and Firefly are two seperate licences belonging to two different groups,

Margaret Weis publications can never use anything from Firefly,
(hence all the stills in the game being Serenity only)

So a Firefly RPG could be done, and with more content and a better system, this would sell

TrippyHippy said:
2) The Serenity/Firefly general narrative is such a close facsimile to a default Traveller campaign why not just use that anyway?

Yes, indeed, some would even say it was based on Traveller,
But thats just the more reason to do a Firefly RPG, it would be a perfect match
 
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