seperate the CTA forums

katadder

Cosmic Mongoose
any chance we can separate the forums for different games?
far too much trek talk and can miss the NA talk.
 
Apep said:
Splitting the forum is badly needed...please Matt :)


As a newbie on the Mongoose forums, please.

Sooner than later. I find myself being sucked off on tangents. But NA does sound interesting. If I can get enough peeps interested in ship to ship mini combat, that may be another direction to go.
 
Yes I also think it is hard to follow the topics. The forum seems as if ACTA SF is pushing ACTA NA to the side or rear.
 
rcbecker1 said:
Yes I also think it is hard to follow the topics. The forum seems as if ACTA SF is pushing ACTA NA to the side or rear.

I think that may be the case for a while, but once the release schedule calms down then things should go back to normal. If it becomes a bigger game though then the forum would be mostly SF stuff, so it couldn't hurt to give NA its own forum so we can be a little more clear about where to go for each game.
 
I vote yes for a NA subforum; keep posts about each game system separate to reduce clutter and perhaps missing something.
 
Builder said:
rcbecker1 said:
Yes I also think it is hard to follow the topics. The forum seems as if ACTA SF is pushing ACTA NA to the side or rear.

I think that may be the case for a while, but once the release schedule calms down then things should go back to normal. If it becomes a bigger game though then the forum would be mostly SF stuff, so it couldn't hurt to give NA its own forum so we can be a little more clear about where to go for each game.

except it wont calm down as the next book already starts soon. yet NA is being pushed further and further back. fleets of the fading suns was due september, its now due march next year.
 
katadder said:
Builder said:
rcbecker1 said:
Yes I also think it is hard to follow the topics. The forum seems as if ACTA SF is pushing ACTA NA to the side or rear.

I think that may be the case for a while, but once the release schedule calms down then things should go back to normal. If it becomes a bigger game though then the forum would be mostly SF stuff, so it couldn't hurt to give NA its own forum so we can be a little more clear about where to go for each game.

except it wont calm down as the next book already starts soon. yet NA is being pushed further and further back. fleets of the fading suns was due september, its now due march next year.

Too true. Noble Armada is being treated like a poor relation of late, and that's not acceptable. The "no production time available right now" excuse is getting thin fast. Not only should the casting schedule have been laid out to avoid delaying announced products like this, but look at the stuff they've got in the works. Yesterday's new SFU render was the Orion OK6 - and I do mean "the" Orion OK6, because there was only ever one of them, built from a salvaged Klingon hull. We're sitting here waiting for the Vau and whatever else is in the long-delayed fleet book while they're prepping to do freakish one-of-a-kind conversion hulls for SFU, probably as limited edition figs? Bah! We were promised 5 new fleets in 2011 for NA - we've barely gotten 2, and one of those is still in need of playtesting tweaks despite having had two public iterations and having been on sale for months.

Even the SFU fans ought to be peeved - that stupid Orion scow is one more delay for them getting more of the hundreds of more useful ships that lack minis completely. What's next, the Juggernaut? A starbase? Make the useful stuff first, not sports that only fit a less-than-handful of scenarios.
 
The OK6 is a combination of two pre-existing renders Sandrine did already and probably took all of 10 minutes to remove and combine bits. What they're working on right now, 3D modelwise seems to be more the Victory at Sea stuff, some lovely renders got posted on the SFB BBS.

Oh, and I'd totally buy a Juggernaut.
 
I don't just want a Juggernaut; I want the entire Juggernaut Empire armada!

(Recent issues of Captain's Log have expanded the JE to include ships ranging from frigate- to battleship-sized; as well as a scenario, Fire in the Deep, postulating a force of Juggies taking on a Seltorian Hive Ship in the depths of inter-galactic space.)


I might note that the OK6 is one of the ships included as part of the FC: Orion Attack set of releases; if that module is to be among those factored into the book two of ACtA:SF, it would be expected to make the cut.

(And if, as the latest blog entry hints, the units from FC: Battleships Attack are also up for wave 2, the starbase would be in the mix there, too.)
 
The OK6 is part of Booster Pack #23 which supports Orion Attack. The ship exists as a Starline 2400 mini and is in one of our Border Boxes as well. Producing this popular model was going to be necessary at some point. As has been pointed out, both renders existed and would just need minor tweaks.

We are trying not to overwhelm either company on the next batch of minis and the book. None of us wants to see NA fail and ADB needs to be able to focus on its independent products. Working on minis starting now will let us space them out at a reasonable rate and have other products happen as well.

Jean
 
I read the ADB boards regularly and during the rush to get the first batch of minis finalised, work on other topics ground to a halt there. Much better to get them done one or two per week, than a mad rush at the last minute. I know for a fact that the SFU minis aren't the only ones being worked on Battle of the River Plate fnord.

Getting back to the OK6, it's the rear hull of a Klingon D6 mated to the front of an Orion Raider light cruiser. The D6's crew mutinied during a battle with Orions (Klingon subject species are drafted for use as starship crews by the Klingons, and occasionally mutiny against their harsh treatment; about one ship per year mutinies) and the Klingon officers blew the boom clear, setting the rear hull to self-destruct. Orion special forces troops on board the rear hull prevented the rear hull from self-destructing. They then turned the captured rear hull into the OK6 which was used as an enforcer.
 
[/quote]Too true. Noble Armada is being treated like a poor relation of late, and that's not acceptable. The "no production time available right now" excuse is getting thin fast. Not only should the casting schedule have been laid out to avoid delaying announced products like this, but look at the stuff they've got in the works. Yesterday's new SFU render was the Orion OK6 - and I do mean "the" Orion OK6, because there was only ever one of them, built from a salvaged Klingon hull. We're sitting here waiting for the Vau and whatever else is in the long-delayed fleet book while they're prepping to do freakish one-of-a-kind conversion hulls for SFU, probably as limited edition figs? Bah! We were promised 5 new fleets in 2011 for NA - we've barely gotten 2, and one of those is still in need of playtesting tweaks despite having had two public iterations and having been on sale for months.

Even the SFU fans ought to be peeved - that stupid Orion scow is one more delay for them getting more of the hundreds of more useful ships that lack minis completely. What's next, the Juggernaut? A starbase? Make the useful stuff first, not sports that only fit a less-than-handful of scenarios.[/quote]

I can understand the frustration there, it is annoying when a game you like has delay issues, no matter the cause.

That said however I am a fan of companies pursuing good lines of profit, that way the company gets to keep going and producing more things. This may mean that some things lag for a while, but eventually all of a companies productions benefit from increased revenue.

That's my opinion on it anyway, I am quite happy to wait for things (I have been waiting for a Qin supplement for over a year now).
 
I think Matt's Christmas blog post address this a little, he mentioned something about the rapid prototyper guys doing the masters for the new NA ships? So if they're doing the rapid prototyping, the renders are presumably already done.

As for the OK6 render, how hard is it to take two existing reindeers and smoosh them together? It's an "easy kill".
 
Iron Domokun said:
I think Matt's Christmas blog post address this a little, he mentioned something about the rapid prototyper guys doing the masters for the new NA ships? So if they're doing the rapid prototyping, the renders are presumably already done.

As for the OK6 render, how hard is it to take two existing reindeers and smoosh them together? It's an "easy kill".

Smooshing reindeers? Santa will be cross :mrgreen:
 
Poi said:
Iron Domokun said:
I think Matt's Christmas blog post address this a little, he mentioned something about the rapid prototyper guys doing the masters for the new NA ships? So if they're doing the rapid prototyping, the renders are presumably already done.

As for the OK6 render, how hard is it to take two existing reindeers and smoosh them together? It's an "easy kill".

Smooshing reindeers? Santa will be cross :mrgreen:

Depends on how much Chrismas Cheer (alcohol) is involved. :lol:
 
Iron Domokun said:
I think Matt's Christmas blog post address this a little, he mentioned something about the rapid prototyper guys doing the masters for the new NA ships? So if they're doing the rapid prototyping, the renders are presumably already done.

They have actually been done for quite some time - the rapid prototypers just haven't had the capacity to take them (we so need our own machine...).
 
Matt +1 for the two boards.

Also maybe an idea for a future blog. I have no idea what a rapid prototype is. Perhaps you could give a dummies guide to miniature makeing, just so Joe Nobody like me could understand what it is that you guys have to go through to bring us these sweet toys. No need to give away industry secrets, just an overview.
 
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