I've read SoTE the last Hawkmoon supplement from A to Z and here's my report.
Overall mark: 7,5/10
(text 8/10, artwork+maps 2/10... but I put emphasis on the text not the illus.)
POSITIVE points:
* The general plot is quite interesting. A bit linear, okay, but rather good, and all the 9 scenarios are worth to play.
* The multiverse aspect of the game is particularly put in front of the scene and that's a good thing. The Hawkmoon saga is also very well taken into account.
* The adventures are full of suspence and "fast, fun and furious" situations! It won't be a romantic promenade for the players!
* I'm not very fluent in english but what've read is quite fun. Humour is there!
NEGATIVE points:
- The interior artwork... what a pity!
The cover is excellent, but the interior artwork is ranging from "not so bad" (p. 4, 12, 19, 70, 89) to "ugly and/or ridiculous and/or with mistakes of proportions" (p. 5, 26, 51, 61, 80, 121, 126 -the most ridiculous!-) a shame in 2008!
But more important is the fact that the illustrations are many times not pertinent. Many other situations described in the text should have been illustrated (an Hybrasil view or the battle of Lambent Flame for example).
- The lack of usable and nice maps.
Second BIG shame! The maps are ridiculous... I'll be forced to redraw quite all the maps in order to avoid upset comments from my players... and I understand them!
The maps are either incomplete (Paris p. 35), nice but unusable (Soryandum p.78), made with word by my young nephew 8 yrs old (Castle of Salt p. 109, 114, Londra tunnels p. 124), or simpliy lacking (many, many situations like Eire, Hybrasil, Ltava, etc...).
For me it IS a big problem especially when you compare Mongoose products with other (spanish or french) RpG. The level of the artwork is soooo poor in Mongoose products that it will soon prevent me from buying their products... It's simply not enthousiastic!
- Near the end, sometimes, the situations are a bit... well... let's say "very quickly described". As if the author was put under pressure to finish the work. It's just a general subjective impression of "of unfinished work", more vivace in the end of the book. The GM will have some work to flesh this out correctly.
- Aren't the stats for some opponents/monsters lacking? There is NOTHING (except some monsters) for pages 70-98...
Conclusion:
* Very good ideas/situations, generally well writen.
* good use of the multiverse and the events in the Hawkmoon saga.
- sometimes a bit linear, like a multiverse dungeon...
- Very poor artwork/maps.
- Some work for the GM (if a wants to make this campain really unforgetable for his players).
Overall mark: 7,5/10
(text 8/10, artwork+maps 2/10... but I put emphasis on the text not the illus.)
POSITIVE points:
* The general plot is quite interesting. A bit linear, okay, but rather good, and all the 9 scenarios are worth to play.
* The multiverse aspect of the game is particularly put in front of the scene and that's a good thing. The Hawkmoon saga is also very well taken into account.
* The adventures are full of suspence and "fast, fun and furious" situations! It won't be a romantic promenade for the players!
* I'm not very fluent in english but what've read is quite fun. Humour is there!
NEGATIVE points:
- The interior artwork... what a pity!
The cover is excellent, but the interior artwork is ranging from "not so bad" (p. 4, 12, 19, 70, 89) to "ugly and/or ridiculous and/or with mistakes of proportions" (p. 5, 26, 51, 61, 80, 121, 126 -the most ridiculous!-) a shame in 2008!
But more important is the fact that the illustrations are many times not pertinent. Many other situations described in the text should have been illustrated (an Hybrasil view or the battle of Lambent Flame for example).
- The lack of usable and nice maps.
Second BIG shame! The maps are ridiculous... I'll be forced to redraw quite all the maps in order to avoid upset comments from my players... and I understand them!
The maps are either incomplete (Paris p. 35), nice but unusable (Soryandum p.78), made with word by my young nephew 8 yrs old (Castle of Salt p. 109, 114, Londra tunnels p. 124), or simpliy lacking (many, many situations like Eire, Hybrasil, Ltava, etc...).
For me it IS a big problem especially when you compare Mongoose products with other (spanish or french) RpG. The level of the artwork is soooo poor in Mongoose products that it will soon prevent me from buying their products... It's simply not enthousiastic!
- Near the end, sometimes, the situations are a bit... well... let's say "very quickly described". As if the author was put under pressure to finish the work. It's just a general subjective impression of "of unfinished work", more vivace in the end of the book. The GM will have some work to flesh this out correctly.
- Aren't the stats for some opponents/monsters lacking? There is NOTHING (except some monsters) for pages 70-98...
Conclusion:
* Very good ideas/situations, generally well writen.
* good use of the multiverse and the events in the Hawkmoon saga.
- sometimes a bit linear, like a multiverse dungeon...
- Very poor artwork/maps.
- Some work for the GM (if a wants to make this campain really unforgetable for his players).