Secrets of the Ancients Campaign - Now Starting!

Rasher, Starter Traveller would be the closest to Mongoose Traveller and require the least amount of translation.

The skills and skill levels can stay the same and the task rolls work as well too. GURPS would require a lot more work on your part.

Just saying...
 
My last adventure for convention play was about the ancients - "Forsaken Rites and Mystic Alliances" - and it would fit like a glove in this game.

I played the origonal - it was simply an amazing adventure that was the finishing touch for my ancients game being ran at the time.

Do please sell it has a nice hardbound when complete!

8)
 
Looks suitably epic...





Adding some elements to the OTU that I don't like (Super-Powerful Aliens with a conspiracy) Sorry but the best thing about the Shadow/Vorlon war in B5 was the show where both where given the boot

Funnily enough my first thought on reading this was adapting it and using it in B5 traveller post Corianna, as a follow-on to the equally humungous Legacies of War.

Whilst the Excalibur will get the public credit, stopping the Drakh Plague and opening up the Technomage origin world makes the players 'persons of extreme interest' to the Powers That Be.

I can imagine one or two First Ones staying behind quietly to 'keep an eye on matters' - not playing the Vorlon/Shadows game anymore, but just in case the younger races find themselves in serious trouble not of their own making.

SEVEN's concerns about extragalactic invasion read directly across to things like the Hand/Thirdspace aliens (who may or may not be one and the same), the leftover Shadow Planet Killer, and any other world-devastating little details the First Ones may have neglected to mention before leaving, so it's not an unjustified view, but one that a First One who wants to stick to Lorien's "No Meddling" rules would want to prevent.
 
Somebody said:
It's not the craftsmanship that I dislike, it's the powerlevel. Something like this on a lower level (No Ancients, No universe-changing events) would be great stuff and I hope to see that.
Seconded.

The adventure itself is outstanding, far better than the original one IMHO, and has several particularly interesting and useful features (such as the NPC role-play tips and the many instances where players can get to use both common and rarer skills).

It also feels like a particularly cool sci-fi film or mini-series, and a bit like later-season Babylon 5 (which I like, though, IMHO, the first season was the best).

I'm just not sure that this will fit into my regular quasi-TNE trader/politics-sandbox campaign; while I like PCs influencing the setting, Secret of the Ancients deals with a VERY high power-level that is MUCH higher than that of my current campaign. It also seems like something that has to be run more or less exclusively, rather than, say, something you can easily mix with other adventures as you could do with CT's Twilight Peak.

But, nevertheless, I am impressed by the fact that Mongoose would be releasing something as extensive and as good as this for free. Thanks again to Mongoose!

Though, if this will keep the current quality level, I might be tempted to run this as a short-term, stand-alone campaign, and possibly even buy the hardback once it'll be out.

By the way, what is the recommended group size for this adventure? Would a smaller group work well with it?
 
I just finished reading through this, and as ever Gar has come up with a really good campaign. I enjoyed reading it, let alone having players play it.

But now I have a conundrum. My group just finished a two year Savage Worlds campaign last night, with the party getting a spaceship. And we've said we'll start something new in the next two weeks. It's going to be Traveller no matter what. We've joked about merging the campaign straight into Traveller as the party just got a ship, but it's just a joke really, as I have no desire to include magic. But the real concern is we now have three different options. We can run Secrets of the Ancients. All the group have played in one of Gar's games at some point, so they know it's going to be good. We can wait a few weeks and run the living Traveller game. Or we can run something of my own creation, that I have done a bit of work on. I've asked the players and there's no agreement on which to do, each player having a different idea.

So, damn you Mongoose for providing two things to do over the Summer. We're spoiled for riches now.
 
How about you run a personal session or two to get things organized and then throw SOTA at them?

That lets the group get organized, maybe a little side trip for Uncle (pick up a package for me will you m'boy? It'll be no trouble at all) and as they are finishing that up they get the message that he is dead...

That also lets the second Chapter come out so that if you get ahead of the writing a bit, you have some cushion.
 
Somebody said:
If one likes that "size" of adventures then the campaign will definitly be of interest. No matter what universe.

It's not the craftsmanship that I dislike, it's the powerlevel. Something like this on a lower level (No Ancients, No universe-changing events) would be great stuff and I hope to see that.
The revelations can be at the normal power level yet still mind-shaking, like something out of Phillip K Dick.

Imagine if every psion of any species was not a natural creature, but was in fact a robot like the Florians in the Trojan Reach (from the Aslan Module) - a creature of artificial cells programmed to believe he was a normal human being / Aslan / Vargr or whatever (which explains the Hivers not being psionic: the machinery cannot replicate Hiver DNA).

Now imagine the player character becoming a Psion, and realising that he too could be one of these robots.

It would give Psionics Institutes a whole new threat level. Normal people go in, psions come out. But are they really the same people, or have they been replicated down to the genetic level with psionic abilities coded in and all the memories of the originals taken from their dead brains?
 
I really ought to download this and run it for the guys at my LGS. When I get my new copy of TMB, of course, and if I can bother to announce it at the next D&D Encounters day.
 
Sallerin said:
No news ? :)

Please: Section 2: Homecoming!

According to Signs & Portents due this month:

Signs & Portents said:
Ancients Continues
The second part of the legendary Secrets
of the Ancients campaign for Traveller will
be appearing on our website this month.
Contiually growing into a 10 part epic,
this complete campaign will be given to
you absolutely free – just keep your eyes
peeled for the download when it appears!
 
The circle is complete. Just downloaded part 10. No I just need the rulebook, and a group to run it with :)
 
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