First off I think I know you point of view on this Klaus, and our time would be better spent detailing and/or working on specifics issues with one system rather than our current vector of conversation. i.e. agree to disagree about the validity of UWP.
I don't know if you could say Contradictory, different yes, contradictory no, in that I presume we start from the same basic data. I don't see this as the world ending flaw that you seem to be making of it.
I really comes down to how we interpret the data given and where we go from there.
But, as you say have carte Blanche with or without UWPs, This is another point where I pretty sure we have wildly differing opinions.
Again YMMV,
Ok your going to have to define in detail what "proper creativity" is. I'm not sure we agree in our definitions of creativity. UWPs generally provide me with a host of ideas for each and every unique one I run across.
And to address one of the problems you mentioned in an earlier post looking for a system with particular statistics in a sector, UWP is machine sortable as it is expressed in finite variables while your "natural" language only system makes searches like you described much more difficult as one would have to search for every conceivable combination of words the describe the conditions one is looking for.
So, Klaus, I take it you only use preprinted material for your game?
Klaus Kipling said:Infojunky said:From the provided data I can infer reams of socioeconomic data, that tells me kinda what to expect as a casual traveller passing through the port. what it doesn't give me is detailed analysis of the place. And that is what I believe you are asking for.
You can, or you can just make it up, since that's what you're doing anyway. 2 folk look at the same UWP can get totally different and contradictory socioeconomic data, and most of the time do. How is that helpful? If the inferences aren't even slightly consistent, then it's not really useful at all.
I don't know if you could say Contradictory, different yes, contradictory no, in that I presume we start from the same basic data. I don't see this as the world ending flaw that you seem to be making of it.
I really comes down to how we interpret the data given and where we go from there.
Klaus Kipling said:I want a playable sector. I don't want to fork out cash, and then have to do most of the work myself.
A decent amount of detail: some very detailed worlds, some less so, only a paragraph, some maybe just a line or two. The rest? No UWP, just a location - if I've got to fill in the rest at least give me carte blanche.
But, as you say have carte Blanche with or without UWPs, This is another point where I pretty sure we have wildly differing opinions.
Klaus Kipling said:How much time? A lot.... Something I have actually done (in collaboration), and which you will be able to peruse sometime this year....The UWPs were annoying and quite literally the least enjoyable part of the process, stifling creativity and boring me senseless. The rest of the endeavour has been a lot of fun. Though doing someone else's accounts is more fun than wrangling UWPs.
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Again YMMV,
Klaus Kipling said:The UWP is woefully inadequate as even a planetary sketch. Not enough data to be useful, too much to allow proper creativity.
Ok your going to have to define in detail what "proper creativity" is. I'm not sure we agree in our definitions of creativity. UWPs generally provide me with a host of ideas for each and every unique one I run across.
And to address one of the problems you mentioned in an earlier post looking for a system with particular statistics in a sector, UWP is machine sortable as it is expressed in finite variables while your "natural" language only system makes searches like you described much more difficult as one would have to search for every conceivable combination of words the describe the conditions one is looking for.
So, Klaus, I take it you only use preprinted material for your game?