Scope With Enhanced Vision

Habibo

Mongoose
So basically if you have the enhanced vision augment and can see infared low light and further do you need a fancy scope or just the basic since you already see low light? or do you even need a scope since you have built in binoculars? Also if i get electro magnetic pulsed would i be blind or have normal vision?
 
Habibo said:
do you even need a scope since you have built in binoculars?
If you have an augment that can duplicate the magnification function of a scope it certainly is an advantage but your eyes are not attached to the weapon. A scope is not just thrown on a rifle and good to go. It needs to be calibrated or dialed in or whatever the appropriate term is.

Another way of thinking of it. There are cross hairs on a scope. There are no cross hairs on your eyeballs.

Then again, maybe enhanced eyes plus iron sights would equate to a magnification scope.

I'm no gun expert.
Habibo said:
if you have the enhanced vision augment and can see infared low light and further do you need a fancy scope or just the basic since you already see low light?
For me, I think such augmentation removes the the low-light penalty, including weapon use in such environments.
Habibo said:
if i get electro magnetic pulsed would i be blind or have normal vision?
Like most things in Traveller it varies based on the specifics and GM whim. I do not expect this level of detail in the core rules and I don't have the expertise in EMPs to know how it effects some things and not others.

The cybernetic eye could have minimal electronics and be lenses with mechanical and biogenic engineering controlled by the persons original or enhanced eye muscles.

I'd assume it was designed with safety and possible malfunction in mind so that it would take physical damage for someone to be completely blind.
 
I would kill the cybernetics with an EMP. You are blind in that eye. For those that have read the Honor Harrington books, her cybernetics were turned off in one book and her face sagged because it had been rebuilt after an earlier accident. I would expect a similar effect from an EMP.

BUT, I would reasonably expect that any system above TL8 or so will have a built in "reboot" to handle these kinds of events, so I would let the Traveller roll for the Reset with the TL as a DM somehow. Details to be determined at the time of the event.
 
Rikki Tikki Traveller said:
I would kill the cybernetics with an EMP. You are blind in that eye. For those that have read the Honor Harrington books, her cybernetics were turned off in one book and her face sagged because it had been rebuilt after an earlier accident. I would expect a similar effect from an EMP.

BUT, I would reasonably expect that any system above TL8 or so will have a built in "reboot" to handle these kinds of events, so I would let the Traveller roll for the Reset with the TL as a DM somehow. Details to be determined at the time of the event.

Alternatively, you could assume some kind of "fiber-optic" style that pervades all electronics parts after some TL like 9 or 12, which renders them immune to EMP.

Military electronics would all likely be hardened against EMP (including cybernetics if the person were allowed to continue in the military after being cybered), which could be anything from a bonus to a 'resist roll' of some kind to complete immunity.
 
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