Schmucks - The Opposite of Patrons

I was looking at the news recently, and I found myself wondering "How would XYZ be useful as a Patron?"

For the most part, I could not imagine a big name mover and shaker like a political party leader or television news anchor ever being a Patron. But then I thought of something else, that made me want to write it down.

Schmucks. The opposite of Patrons.

So what is a Schmuck?

A Schmuck is not a Rival. The Schmuck does not want what the characters want. There's plenty of room for everyone in the Schmuck's world, and if it came down to the wire the Schmuck is likely to want to wander off and annoy somebody else today rather than face down the characters in combat.

A Schmuck is not an Enemy. The Schmuck really does not care one way or the other about the characters. Live, die, lose face, both limbs, bladder control - it's all the same to the Schmuck. The characters are beneath their notice.

A Schmuck could be an Ally or a Contact - in fact, Referees, I urge you to ensure they they become such to the player characters. Nothing will delight you more than the looks on the players' faces when you tell them "I'm afraid all your regular Allies and Contacts have deserted you. There's only one comm that's answered your calls. Yes, it's [XYZ], the Schmuck. "Only me!"

So why should the player characters have to tolerate Schmucks?

1] Necessity. The Schmuck claims that he has one vital clue that will break the case for the characters. They cannot, by any means, force this information from the Schmuck. They'll have to jump through the hoops the Schmuck lays down for them ... and then (roll 1d6):-

1: The Schmuck is honest, and gives the players the information they need ...
2: ... but it's something so trivial that they should have been able to work it out for themselves.
3: The Schmuck is not content with humiliating the player characters once. He invites a friend along and makes them repeat whatever ritual humiliation he perpetrated on them the first time, so the friend can watch.
4: The Schmuck wants to record every living detail of their humiliation.
5. The player characters' ritual humiliation gets widecast as a viral.
6. The Schmuck didn't actually have the information. He just wants to see the characters squirm, before chuckling and saying "I lied!"

2] Legality: The Schmuck is protected by the local laws, and he knows it. If they so much as lay a finger on the Schmuck in anger, the law will come down on them, hard. Confiscation of their ship, fines or even imprisonment could result. And the Schmuck will demand heavy compensation for any injuries sustained. Furthermore, somehow, Schmucks always have the comm numbers of the very best lawyers, all of them Schmucks themselves ...

3] Office: What's worse than a Schmuck? A Schmuck with a badge. Cops, traffic wardens, ta inspectors, Customs officials and any number of petty bureaucrats with a rank, a peaked cap and a grudge qualify for this job. To the characters' chagrin, they have to deal with these Schmucks. It's the law.

4] Connections: A Schmuck is bad. A Schmuck who has the local gang boss on speed dial on her comm, listed under "Son" is worse. Mess with this Schmuck, and you're signing up for a world of pain.

5] Sheer Dumb Luck: Somehow, the Schmuck appears to be indestructible. In the middle of a firefight, he nver gets hit: if there's a bomb nearby, it doesn't go off until the Schmuck has wandered out of the blast radius. Maybe it's a loose wire or the clock battery died. In any case, the device doesn't even go fizzle.

Yes, that means that if it's one the characters planted it might never go off as long as the Schmuck's around, meaning that the Schmuck ends up as the bad guys' unofficial protection.

Gaining A Schmuck During Character Generation: Referee, instead of an Enemy or a Rival, you can create a Schmuck instead. Use the same statistics you would use for such an NPC - 760 Patrons and 1001 Characters are ideal resources - only inform your players of your decision to make the rolled Rival or Enemy into a Schmuck instead. The Antagonist Patrons, roughly half of the 760 Patrons book, are born to be made into Schmucks already, but that would be too easy.

Try and see how you can make the Protagonist Patrons into Schmucks instead.

Go. Have fun playing with your new Schmucks.
 
LOL! I've used this term for years - however, my version of a Schmuck is more purely an anit-Patron!

They act like a Patron - with a 'mission' with a return (usually credits due) and promises of support before, during and after.

But, then, like the true Schmucks they are - they turn on the players - don't pay, undermine and hinder the mission for their own reasons, give the job to competitors, turn the players into the authorities or over to their enemies or his, forget to mention that the payment will cost the players more than its worth, etc.

Yep - just like real life ;)
 
Alex, I strongly encourage you to formalize and expand on this a little, and send it on to Freelance Traveller as a 'Doing It My Way'. editor@freelancetraveller.com is the address to use...

BP, you expand on your idea as well; it might be possible to run two articles, or consolidate them into a single presentation.
 
760 Schmucks.

Somehow I can't stop grinning.













LOL It won't be that extensive, my penchant for flowery language notwithstanding :D @FreeTrav You'll get something. I'll let you know.
 
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You have be hired to retreive a load of veryvaluablium from a tomb world. Moving on foot through the ruins you spot a Vargr "salvage" team. The radio cracks with the the Schmuck requesting a SitRep. If you answer you will give away your position too. If you don't answer he is liable to send out a search party in constant two-way communications with the ship. Also there is a chance that if the Schmuck knows the Vargar are arround he will take off and leave you behind.

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You have been hired to land off star port to retreive the bodies of a tour group that had a fatal mishap. Since the coffins don't fill the cargo hold the Schmuck finds a load of cheap hides and furs. The carrion eating beetles are free.

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While trying to impress a key Rabbi or Imam the Schmuck serves an excellent chicken cordon bleu.

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The Schmuck has put together an arms shipment of used, but well maintained, AK-47s and a butt load of Winchester .308 ammunition. He has collected half the cash in advance and all you have to do is deliver the goods to the freedom fighters.

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While on safari to the back of beyond the great hunter Schmuck shoots himself in the foot and insists on being evacuated, which leaves you to deal with the armed paying customers.

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During a black bag operation the Schmuck forgets to put his cell phone on vibrate.

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The Schmuck is jealous, their sweetie is promiscuous, and there is not alot of privacy on a starship.

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Upon arrival at the target world the Schmuck gets intoxicated and brags to his new rent-a-friend about how rich you are all going to be. When the Schmuck sobers up they don't remember.

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In order to preserve operational security the Schmuck fails to inform you of certain key details. You have to covertly gather needed equipment and supplies in the target zone.

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Gravmonkey said:
This reminds me a lot of 2 "patrons" in Firefly: Niska and Badger.
:D

The 'patron' from Murder at Arcturus Station would qualify.
Except he turns up dead shortly after he stiffs the PCs and screams at them to get out of his sight...
Actually, he turns out to be an even bigger pain in the neck dead than he was when he was alive!
Some people just seem to have a natural talent for it...
 
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