resQscooter
Mongoose
Hey guys, help me out. As mentioned in an earlier post, I will be co-hosting a scenario based on the 25 Oct 1944 Battle off Samar Island, to which I have written a couple of scenario specific rules. One for reloading aircraft (as a special action) and another for an earlier arrival of Kamikaze attacks.
New Special Action: Reload Aircraft!
Command check: Eight
Effect: Working furiously under enemy fire, a carrier’s deck crews may reload up to 2 flights of on board aircraft. These flights will be fully ready for launch in the next turn.
I decided to do this as a special action to represent the vagaries and chaos of a CVEs hangar deck under fire. They may reload in 1 turn but maybe not... The USN will have 6 CVEs on table and also have available Taffy I and II's aircraft on a random arrival basis.
Kamikaze Attacks
To make a Kamikaze attack an aircraft must be moved into contact with the target ship. Antiaircraft fire gains +1 to its AD as for torpedo/dive bomber attacks, as the Kamikaze aircraft is making a similar approach. AD and DD for the Kamikaze attack are made as per air launched torpedo (+1 for beam and may re roll 1d6 if a critical hit is scored). Hits are treated as “plunging fire”. Furthermore, to represent the extra explosives and fuel carried onboard the aircraft, the following modifications will be made to the aircrafts base statistics: increase Dodge score by 1, reduce dog fighting score to +0, and maximum damage is 1. Kamikaze attacks are Range: -, AD: 1, DD: 2+ base weapon DD, Special: AP, One-Shot. Once the Kamikaze attack has been resolved, remove the Kamikaze aircraft from play.
For instance:
Nakajima B5-N "Kate"
Type: Kamikaze Dodge:5+ In Service: 1944
Speed: 22 in. Dogfight:+0
Target: 5+ Damage: 1
I think this represents a Kamikaze attack pretty well. I especially like the "all or nothing" feel of 1AD. I know St. Lo was struck by Zeroes but I think we will use the Kate as modelled above. We are already pushing Madame History aside in so many ways, I don't think she will mind another little nudge :wink:
Anyway, mull this about and let me know what you think. The convention is the first week of October, and we are planning a couple of playtest session in the next week or so.
Best regards,
Scott
New Special Action: Reload Aircraft!
Command check: Eight
Effect: Working furiously under enemy fire, a carrier’s deck crews may reload up to 2 flights of on board aircraft. These flights will be fully ready for launch in the next turn.
I decided to do this as a special action to represent the vagaries and chaos of a CVEs hangar deck under fire. They may reload in 1 turn but maybe not... The USN will have 6 CVEs on table and also have available Taffy I and II's aircraft on a random arrival basis.
Kamikaze Attacks
To make a Kamikaze attack an aircraft must be moved into contact with the target ship. Antiaircraft fire gains +1 to its AD as for torpedo/dive bomber attacks, as the Kamikaze aircraft is making a similar approach. AD and DD for the Kamikaze attack are made as per air launched torpedo (+1 for beam and may re roll 1d6 if a critical hit is scored). Hits are treated as “plunging fire”. Furthermore, to represent the extra explosives and fuel carried onboard the aircraft, the following modifications will be made to the aircrafts base statistics: increase Dodge score by 1, reduce dog fighting score to +0, and maximum damage is 1. Kamikaze attacks are Range: -, AD: 1, DD: 2+ base weapon DD, Special: AP, One-Shot. Once the Kamikaze attack has been resolved, remove the Kamikaze aircraft from play.
For instance:
Nakajima B5-N "Kate"
Type: Kamikaze Dodge:5+ In Service: 1944
Speed: 22 in. Dogfight:+0
Target: 5+ Damage: 1
I think this represents a Kamikaze attack pretty well. I especially like the "all or nothing" feel of 1AD. I know St. Lo was struck by Zeroes but I think we will use the Kate as modelled above. We are already pushing Madame History aside in so many ways, I don't think she will mind another little nudge :wink:
Anyway, mull this about and let me know what you think. The convention is the first week of October, and we are planning a couple of playtest session in the next week or so.
Best regards,
Scott