yep, I'm just about exhausted right now. Just got off the amtrak bus in marysville and came back home. Now I can get some rest!
I had an awesome time at the tourney (yay! I didn't have to run a tourney! :lol: ) despite the grevious injury suffered while waiting in the rain for he store to open

and despite playing with practically no sleep and despite playing my first games of 2E with the rules in hand (which, true to form, prompty fell apart over the course of the tourney - have to look into spiral binding...) This was my first time in San Diego since my days in the Navy, and the first time I was there in the rain (sucks when you are on foot and unprepared!) but the town looks much as I remember it. Old Town Games was a nice place to play, they have quite the stockpile of all things gaming (a very wide variety - RPGs, Minis, Board games, Eurogames, card games, etc) and the staff were just great and very friendly.
My game 1 was a 6-point Skirmish PL game of "supply ships" and after playing I can pretty much attribute my win here to winning the die roll for who was the attacker. the deployment area for the defender is fairly narrow, and the attacker can come in from pretty much any direction, which means its very difficult for the defender to be able to bring his entire force to bear. My fleet consisted of a squadron of 4 Myrmidon LCVs, 4 Hermes Transports, and 2 Chronos Frigates. The Narn had a Rothan, 2 Thentus, a G'Karith, 2 squads of Sho'kovs, and I think something else (can't remember) As the Low PL game we didn't have much time to complete the mission, and as a result I think the battle might have gone much differently had there been a couple more turns played. I won this 16-6, with most of my points coming from the death of a Thentus. most humorous moment of the game was a LCV scoring 3 (1-1) crits to a transport. sigh.
Game 2 was the fleet I wasn't really designed to take on. my own! yes, it was a 5-point raid PL Annihilation game of Crusade EA vs. Crusade EA. He took a Marathon, 2 Chronos, and an Apollo Strike cruiser. all hull 6! I had chosen my Hermes squadron again, my LCV squadron, again, beefed up the chronos to 4 (un-squadroned) and a Delphi scout (which, other contributing its beam attack, did pretty much nothing the entire game. succeeded in not one scout task I assigned...) but its stealth meant it was a tough nut to crack, and came away unscathed. Victory in this game can mostly be attributed to a very lucky missile strike from the Hermes in turn 3 against the Apollo, which hit with 7 missiles, one of which gave me a catastrophic explosion for another 18 damage! after that it was short work for the Apollo. The LCVs and the Chronos mostly engaged his screen of chronos, and I avoided the Marathon as best I could. I don't rememberthe point total, but I think I had destroyed the Apollo, a chronos, and had the second down to 1 damage point when time was called. I lost some LCVs and took a lot of damage to the chronii but none went down here.
Game 3 was a 4-point (due to time constrints it was reduced from the original 5 point game) Battle Call to Arms. The terrian randomly generated by the Judge didn't play much part in the battle. Here I had to fight the ISA's Tara'lin and 4 white stars. I was really worried about this battle - white stars are legendary for their ability to make the EA whimper and the Tara'lin is just a monster. Intereceptors would not play much part in this battle. I had to bring in my big boy - the EA's Command Omega! I was asked why I brought this instead of the Warlock; I just think its a slightly better ship. It has the advantage in Command, flights carried, better broadsides, and an aft laser if it comes to that. Plus, the 8AD heavy laser is just as scary as the warlock's main gun. Supporting it would be 2 delphis for dealing with the Tara'lin's Stealth, and my faithful squadrons of 4 HErmes and 4 LCVs. The Chronii would sit this one out. I had the initiative the first couple turns, but didn't get much accomplished; the most exciting thing here was an engine disabled result on a white star, which my t-bolts then ate up afterwards since that negated its ability to dodge. His fighters did a good job of tying up my T-bolts after that - I never could win a dogfight, even after at 6-1 advantage. The winner here was numbers; to take down a white star you just need a lot of hits (that are eventually rounded down to 1 / 1!) I got a VERY luck critical on the Tara'lin (vital 3- no DC allowed!) that wouldn't let him repair the various -1AD crist I had managed. The longer game here meant we got to finish completely; in the end it was 40-6, I'd taken out his entire fleet and he'd taken out 2 LCVs and 1 Hermes. most were well mangled. A nail-biter (the ISA fleet is very intimidating, and rightly so) for me but I was able to prevail in the end.
Thanks everyone for a graeat tournament. Erik, you will be missed when you move to Texas. Salute!
Chern