One of my big concerns for the Skirmish level swarm stems from a couple games I've played versus Nial. My Light Raiders were absolutely chewed apart by a middling sized group of Nial. Even when I could get the Nial in that abyssmal 8" range (LR constantly nose to nose), I was either failing the Stealth check or just out right missing the beam rolls. The Nial didn't do a tremendous amount of damage but they got their shots far more often with far more dice (racking up criticals). That was only a few games, though and possibly skewed die rolls, so I'll leave that as a possible qualifier.CZuschlag said:With new fighter velocities and some fighter ranges, it is not all that difficult to get fighter shots without eating Light Raider fire in return, RayB. It wasn't hard, even before; only patience to wait for your shot was needed. Any fighter that gets killed by a stray LR beam probably came in with a huge wave, and thereby was well worth it.
katadder said:well the photon bombs cannot crit so basically cant dent the drakh. they will have to crit hunt with their fighters.
The Hobbybox said:Having helped playtest some of the Gaim I can say that Drahk will probably be fine.
A lot of the photon bomb armaments on the Gaim ships came in batches of 3 or 4 dice. So on average only 1 or 2 of those might hit the Drahk ship and at least one of those damage points gets GEG'd.
Same goes for fighters in general. I don't know what Pirv is complaining about, most times I've fought Drahk the fighters were next to useless as it was 1 in 6 chance to actually crit, plus a lot of the crits only scratch the surface, unless you get vital systems, of course.
Gaim fighters may cause a problem, but they are a finite resource if you use them as a missile.
katadder said:so you can dent the raiders. you cant dent the light (main stay of the fleet) or fast cruisers or anything bigger. also you have to use on average a 4AD bank to damage a heavy raider once (hull 5, average 2 hits with AP). if you manage a whole 3 damage to a raider with all your photon bombs its not a huge problem as i will be shooting you back with my precise beam.
katadder said:see thats the problem with giving guys justa week![]()
Yeah, using the new All Stop And Pivot they can fire 60 missiles every turn. Whoever suggested 1 weapon system firing on ASaP should be... *censored*katadder said:someone can run 10 saggis and have 60 missiles every turn
Burger said:My issue with the 108 fighters isn't that it's overpowered. It's that there'll be 108 little bits of plastic/counter/card floatng around the table, keeping track of them will be a nightmare.
Davesaint said:katadder said:see thats the problem with giving guys justa week![]()
I completely agree. I wish I had a month. Our groups playtest report was 13 pages long.
Dave
The new playtesters need to keep the feedback coming in (but to Matt/the playtesters not on these boards) and we need to let them know where we've been coming from but be open to their opinions too.katadder said:Davesaint said:katadder said:see thats the problem with giving guys justa week![]()
I completely agree. I wish I had a month. Our groups playtest report was 13 pages long.
Dave
yep, and thats from a week of OMG, new codex syndrome. from the few comments we got to see some of it is obviously that.
with a month you may have actually figured out that these things have been balanced over the course of a year and are not as bad as you feel.
if you want unbalanced Gaim try the 1st try that i saw when i came in, i showed these were broken by running 5pt Battle Gaim against 5pt War Minbari and the Gaim raped them (they had DD e-mines back then that fired every turn and the fighters were 3AD of SAP, TD(?) precise death).
I've received bugger all feedback on the 100+ typos and 40+ balance issues I've reported. Including not knowing how FAPs are meant to be split: the description and table don't match the examples at all! I reported that the same day he sent the rules out... a week later, I still don't have an answer. It's not quite what I expected.Triggy said:The new playtesters need to keep the feedback coming in (but to Matt/the playtesters not on these boards)