Locutus9956
Mongoose
katadder said:Locutus9956 said:Burger said:Yes.
Fighters ignore stealth on a capital ship if they are within 1", however that doesn't apply the other way around. Capital ship still has to pass a stealth check to shoot a fighter no matter how close it is.
I think the question here was aimed specifically at the 'anti fighter' trait in 2nd Ed, which I believe WILL be affected by stealth (at leat it better be or Nials just became utterly naff)
not effected by stealth, cant expect fighters to be that close and ignore stealth and not work the other way for specific AF defenses.
Ok so tell me then what the hell is the point of fighters even HAVING stealth then? Dogfights ignore it, AF ignores it, Emines ingnore it. The only time stealth would NOT be ignored is when shooting at them with normal weaponry, which would strike me as a massive waste of firepower if you have AF guns....
Secondly, just because fightes at that range can hit a great big ship doesnt mean the ship can target a tiny little buzzy thing flying round it. Im sorry but my hopes for 2nd Ed are fading rapidly the more I hear about various rule changes. Some of whats coming I really like the look of but this just strikes me as another very silly idea thats going to make previously good attack fighters like Nials and Rutarians useless and just die instantly to anti fighter weaponry....