PsiTraveller
Cosmic Mongoose
Spoilers; Plus a question or two
I ran the Blood of the Star Dragon scenario last week and ended up with a few questions.
The main player in the scenario was running his Baron character. A Merchant Prince based merchant with 12 Soc and a Persuade skill of 3. He's also spent the 3.5 Million credits on the fabulous augmentation treatment from the CSC. In the campaign the Baron has been setting up trade deals and political agreements rather than piracy. His character has become connected with all the planets dealt with during the campaign and is respected on the Floating City as well.
The Baron had a companion, a combat based ex military character. The rest of the party dealt with finding Oleb. When the Coup kicked off the Baron made a play for power.
Question: How many dice do you roll each turn. Pagev 231 says in the Attack option you roll all your faction dice at a location: If you have 4 tokens do you roll 4 dice? If so, does this not make rolling higher numbers almost guaranteed?
Same question applies for the Persuade check.
I made the rolls all 2D, and even then the Baron was able to convert 5 neutral dice in his first 3 turns. The military player took out Faction dice (again with a 2D roll) and not all Faction Dice in a room.
Also, I made the rule that you needed 2 dice to do anything in a room. Having 4 tokens in a room allowed 2 actions, with 2 rolls each. Does anyone else use a different idea?
The ability of the Baron to convert 2 Neutral Factions a round, or a single Faction token with a roll of 12 allowed him to build a large force in a short time, far faster than the warring Factions. The Baron was able to Persuade adjoining rooms and ge the +1 bonus from contolling adjacent areas.
Lesson learned is that a Persuasive player can create a significant force of his own.
So the Baron was able to decalare himself as the power on the board and controlled the key areas, and the King's body. The military minded players were taking out a Faction dice every round.
Has anyone else run the scenario? Did the players declare for themselves? If so, how did it go?
I ran the Blood of the Star Dragon scenario last week and ended up with a few questions.
The main player in the scenario was running his Baron character. A Merchant Prince based merchant with 12 Soc and a Persuade skill of 3. He's also spent the 3.5 Million credits on the fabulous augmentation treatment from the CSC. In the campaign the Baron has been setting up trade deals and political agreements rather than piracy. His character has become connected with all the planets dealt with during the campaign and is respected on the Floating City as well.
The Baron had a companion, a combat based ex military character. The rest of the party dealt with finding Oleb. When the Coup kicked off the Baron made a play for power.
Question: How many dice do you roll each turn. Pagev 231 says in the Attack option you roll all your faction dice at a location: If you have 4 tokens do you roll 4 dice? If so, does this not make rolling higher numbers almost guaranteed?
Same question applies for the Persuade check.
I made the rolls all 2D, and even then the Baron was able to convert 5 neutral dice in his first 3 turns. The military player took out Faction dice (again with a 2D roll) and not all Faction Dice in a room.
Also, I made the rule that you needed 2 dice to do anything in a room. Having 4 tokens in a room allowed 2 actions, with 2 rolls each. Does anyone else use a different idea?
The ability of the Baron to convert 2 Neutral Factions a round, or a single Faction token with a roll of 12 allowed him to build a large force in a short time, far faster than the warring Factions. The Baron was able to Persuade adjoining rooms and ge the +1 bonus from contolling adjacent areas.
Lesson learned is that a Persuasive player can create a significant force of his own.
So the Baron was able to decalare himself as the power on the board and controlled the key areas, and the King's body. The military minded players were taking out a Faction dice every round.
Has anyone else run the scenario? Did the players declare for themselves? If so, how did it go?