Hi guys,
Just thought I would share my experiences with running the Age of Worms Adventure Path from Dungeon magazine in Conan's world.
The campaign begins in the small town of Vesci (Diamond Lake in DUNGEON) where a mysterious Stygian sorcerer (Rakepf, a PC) has arrived with a typical treasure map. He posts a job offering in the town square looking for mercenary warriors and then retreats to his room at the local inn. The posting asks for all interested parties to meet at an old abandoned mine office about an hour north of town at dusk tommorrow.
The posting catches the eye of 3 warriors in town the next day, Batu, a Hyrkanian Nomad who wandered into town on his horse after his clan was wiped out by a unit of the Ophirean army disguised as a trade caravan. He sees the posting, notes his empty coin purse, and proceeds to the mining office at dusk.
Tyberius, an Aquilonian soldier in service to the local town militia also spots the posting. Seeing an opportunity to help his sick and destitute mother, he proceeds to the mining office as well.
Belarion, a Brythunian soldier in service to the town's corrupt sherrif also notes the posting, seeing an opportunity to improve his pathetic wages, he quits his job and heads north to take up this new offer.
Finally, Ormag, a Cimmerian barbarian wanders by this old abandoned mining office on his way into town. He had come south, searching for his cousin and ended up in Shadizar initially. After being insulted by the governor's chamberlain upon asking about said cousin, Ormag killed him as well as 2 guards, and fled the city bound for Corinthia, and hopefully, his cousin. Upon reaching the mining office, his dim mind finally grasped the fact that he had been tricked, and in frustration, he lifted a large rock and threw it through the roof of the abandoned office, much to the shock of the other 4 group members within.
The five of them discussed their terms for the contract, and agreed to help Rakepf plunder a nearby tomb, known as the Whispering Cairn.
More to come!!!
Just thought I would share my experiences with running the Age of Worms Adventure Path from Dungeon magazine in Conan's world.
The campaign begins in the small town of Vesci (Diamond Lake in DUNGEON) where a mysterious Stygian sorcerer (Rakepf, a PC) has arrived with a typical treasure map. He posts a job offering in the town square looking for mercenary warriors and then retreats to his room at the local inn. The posting asks for all interested parties to meet at an old abandoned mine office about an hour north of town at dusk tommorrow.
The posting catches the eye of 3 warriors in town the next day, Batu, a Hyrkanian Nomad who wandered into town on his horse after his clan was wiped out by a unit of the Ophirean army disguised as a trade caravan. He sees the posting, notes his empty coin purse, and proceeds to the mining office at dusk.
Tyberius, an Aquilonian soldier in service to the local town militia also spots the posting. Seeing an opportunity to help his sick and destitute mother, he proceeds to the mining office as well.
Belarion, a Brythunian soldier in service to the town's corrupt sherrif also notes the posting, seeing an opportunity to improve his pathetic wages, he quits his job and heads north to take up this new offer.
Finally, Ormag, a Cimmerian barbarian wanders by this old abandoned mining office on his way into town. He had come south, searching for his cousin and ended up in Shadizar initially. After being insulted by the governor's chamberlain upon asking about said cousin, Ormag killed him as well as 2 guards, and fled the city bound for Corinthia, and hopefully, his cousin. Upon reaching the mining office, his dim mind finally grasped the fact that he had been tricked, and in frustration, he lifted a large rock and threw it through the roof of the abandoned office, much to the shock of the other 4 group members within.
The five of them discussed their terms for the contract, and agreed to help Rakepf plunder a nearby tomb, known as the Whispering Cairn.
More to come!!!