Rikki Tikki Traveller said:
Well, it sounds about right then.
Longarms SHOULD trump pistols at anything but point blank range.
It was in a factory, on the production floor (courtesy of a prepaint minis game I will forebear to mention). Mix of open and close areas. 2vs 4 with 4 extra opponents sneaking in in back. The guards set off the alarm, took cover, returned fire, and planned to close the distance with overwatch.
Which turns out doesn't work worth a spit if the player figures out he cannot be harmed...
The Encounter
Guards 3 & 4 to Guards 1 &2. "Cover us, we'll close on him around the flank. "
BLAMBLAM BLAM. BLAM BLAM
Guard 1. "This isn't working ! Man, he didn't even DUCK"
Guard 2 "Actually, he just stood up...and is aiming...."
Just for maximum fun, the ACR weilder turned out to have a VERY good martial arts skill.
Guard #1 -"we need to rush him with our pistols !"
Guard #2,3,4 "At HIM ! HA HA"
Guard 5 "oops, my ankle"
Player"Ah, so, foolish grasshoppers..."
(Chop chop kick kick kick, sound of head handing, arse whipping, ownage, etc)
Guard #5. "Okay, new plan: beg for mercy, cower in terror."
Cloth armor is a civilian armor, I would expect Combat Armor to be much better.
It was. Despite paramilitary opponents, the guy in CA was essentially
invulnerable - which is
much better than just
generally safe. The local security had Cloth, pistols(x+4) and stun sticks. They were hosed, although the one intruder with cloth armor was chewed up some. The CA made the difference entirely.
It was very eerily remenicent of a bank robbery/standoff/shootout in LA a few years back - the two guys had military grade armor and AutoRifles - the LAPD with police weaponry (Pistols, Shotguns) could
not take them down, and really took it on the chin. Snipers were the final solution, and even they had big problems. It was grim.
Super Painful but not Super Deadly sounds about where I would want it to be. You can still die, but rather than kill every character in every fight, wounding them severely sounds good to me.
Yes, that is about right from my viewpoint, too. Keeps players from shooting as a first resort ("Ships manifest ?" BLAMBLAMBLAM), and avoids ALWAYS rolling up new characters. ( we have call of cthulhu and paranoia for that...)
Watchout for that number 4, it's a killer.
All I'll say is that the resultant player roll was #!@#$#@ Boxcars. After all these years, You'd think I would know to say 'no, its impossible'.....before they're even finished asking.
Cap