***Minor CHAMAX PLAGUE spoilers below***
Well, after a year of procrastinating, new jobs, a mate going AWOL and then turning up again, we finally got a session in!
It was awesome. We went around the table, rolling characters up with a few books around the table and me on the netbook, using the pdf and the PJD Traveller Utility spreadsheet (seek it out on MGT-AIDS yahoo group - it's bloody awesome and a good time waster when at work...).
With 6 players all brand new to the system (and some only playing their 2nd rpg after 4th ed D&D), the first round was the most lengthy. After that, it was a breeze. I think regular D&D gaming has drilled these guys so that there was minimal wasted time between rounds. Everyone was itching to get to their turn so the pace was great.
I decided to run The Chamax Plague from the old double adventure book.
Wow, what a great intro it was. The initial scenario "Rescue" lends itself to the linked task system so well, it was the highlight of the session. It really sold the players on the game system and added a lot of tension. Racing against the clock, the characters all had a role to play... and it was a close run thing too!
I created terrain (I'll upload some photos later) from foam board, marking out a 20mm grid and texturing it with sand and small rocks, painting and flocking it so that it resembled the terrain of the site of the ruins near the landing site of the Shaarin Challanger.
I made the domed ruins from halved foam balls, textured with sand and painted and based on mini-cds.
I scanned and printed out the Shaarin Challanger from the book and printed to A3.
I found some Pendraken miniatures "aliens" to use for the Chamax creatures. I sprayed them metallic racing blue (Tamiya brand) and washed them with Badab Black (GW wash) and based them on washers.
The combat ran well after we got used to it. It's strikingly similar to 4th ed D&D! Minor actions and significant actions, etc... I guess the D&D guys played Traveller back in the day.
The guys had a ball. They got their pick of 15mm miniatures to use (15mm.co.uk, Khurisan, Rebel minis, GZG) and after a barely seeing off the lurking Chamax from the ruins (losing a NPC redshirt in the process) are about to board the wreck of the Shaarin Challenger..
Overall, I couldn't be happier. My only concern is that there is so much to do and so little time.
I want to pull the guys in the Spinward Marches and then allow them some opportunities to pay down their mortgage, running some random encounters from the books before knuckling them with the second Chamax adventure "Horde" and then at a later point "Expedition to Zhodane". I would really like to play up some of the elements of the cold war situation pre-5th Frontier War. Tempted to get out the minis for some big battles as some of us are wargamers. Space and land conflicts. I also like the Hammers Slammers book (just arrived today) and I see that there are expanded rules for tanks, etc. May not be appropriate for the campaign, but could be of some use for Horde or if they get stuck on a balkanised backwater...
Sorry for the rambling post, had to write this quickly.
Cheers!