RosenMcStern said:
I told the same notion to a friend of mine, who is a long time D&D GM and pretty much knows the game's every incarnation inside out, and he told me that 11th barbarian wouldn't face such feeble enemies like zombies anymore.
The real difference between the two systems is that even though a RQ Rune Level will easily turn any amount of zombies into mincemeat (well, mince-preserved-meat, to be precise), there is still a chance that a very lucky blow can knock him down, so the hero, in this case, must use some tactics to ensure against bad luck.
Actually this is not true under MRQ. In MRQ a critical does maximum weapon damage and does not bypass armour. Taking the equivalent of "level 1 zombie" in MRQ from the rulebook it does 1d3+1d4 unarmed damage. Assuming 1 rune level warrior type with the usual armour and protection then you're looking at at least 8 points of protection and there is no way for a zombie to do enough damage to penetrate armour. 1 Rune Level hero against 100 zombies will take roughly 100 combat actions in order to chop off enough heads. Most danger he's in is from fumbling and stabbing himself in the eye.
Do the zombies have an answer? Not really.
You
could allow them to make precise attacks to bypass armour but at that point, the idea of a zombie precisely measuring it's unarmed attack is rather ludicrous.
You could do grappling. Eventually enough zombies will stick and you hit stalemate because they can't bite through the protection.
I don't know D&D but I assume that any zombie still has a 1/20 chance of hitting and doing some minor damage. If so, A D&D hero is likely to take proportionately more damage. (This is not calculating in any sort of magic that prevents all damage from undead).
Now don't get me wrong; I've been playing RQ since 1982 and have played d&D twice and didn't really enjoy it. I think what RQ has is an ethos that has been fostered through the publications that encourages players to take combat seriously in a way that D&D never used to you. As far as I know the various d20 systems can be tuned but I do find a certain elegance in RQ that appeals to me.