Absolutely - and I hope the new version enables that. imho It's really worth bearing in mind that the gritty feel of RQ meant that unless your character was supremely skilled, every encounter was approached with a certain amount of trepidation and caution: details of the NPC against you became vitally important... what sort of armour was it wearing? Does it seem confidant? Wary? Suspicious?sexy_davey said:Plus, as previously stated, s/he is much more likely to be real non player character, rather than just a body to cut up
ned-kogar said:That's good, but in a decent Runequest game you can't assume that bright critters you meet won't have some surprising individual motivation that makes them more valuable than the 'treasure' they're carrying - eg. that particular troll is a convert to your religion, or that puny newtling is in fact a hard-hearted fanatic, or that pixie has lost faith in his elven masters and is willing to sell them out for a guilder.
So caution is born not only of the potential range of ability of a critter, but also because they might better be befriended, traded with, recruited, flattered or hidden from.
:gulp!: To be fair, that could happen in a well-run D&D campaign, but is just more unlikely. I think the RQ gap between tough and the weaker characters is less emphasised than in level based systems so it becomes more of a risk in the creatures you face.Balgin Stondraeg said:Yep, in Rune Quest I've seen all manner of things that people didn't see coming. Even a lucky (if lowly skilled) monster pushed someone off the cliff they were fighting near. That hurt a lot more than a simple attack would have done.
Halfbat said::gulp!: To be fair, that could happen in a well-run D&D campaign, but is just more unlikely. I think the RQ gap between tough and the weaker characters is less emphasised than in level based systems so it becomes more of a risk in the creatures you face.Balgin Stondraeg said:Yep, in Rune Quest I've seen all manner of things that people didn't see coming. Even a lucky (if lowly skilled) monster pushed someone off the cliff they were fighting near. That hurt a lot more than a simple attack would have done.
It seems that it's partially due to the encouragement the systems gives...
Balgin Stondraeg said:Halfbat said::gulp!: To be fair, that could happen in a well-run D&D campaign, but is just more unlikely. I think the RQ gap between tough and the weaker characters is less emphasised than in level based systems so it becomes more of a risk in the creatures you face.Balgin Stondraeg said:Yep, in Rune Quest I've seen all manner of things that people didn't see coming. Even a lucky (if lowly skilled) monster pushed someone off the cliff they were fighting near. That hurt a lot more than a simple attack would have done.
It seems that it's partially due to the encouragement the systems gives...
Well, it could now but this was back when AD&D was 2nd Edition and fighting was just bashing each other 'till one stopped moving . Generaly the "power gaps" are smaller in skill based systems than level based systems where everything has to escalate. I generaly prefer skill based systems (and WFRP & RQ are my two favourites to date).
::shudder:: Don't talk about broo! They are probably the main type of monster that my players all _really_ loathed and feared facing. They'd have preferred almost anything else.all of which are possible from a lowly broo.
:twisted: Absolutely! Some players would almost wonder whether or not to wear their iron or leave it on the pack-horses...sexy_davey said:My players hated gorp most of all, especially if they had any iron : "Cut my arm off if you like, but don't dissolve my iron!!"
Halfbat said:Such memories seem to be RQ2 biased... (or even RQ1) but is that a valid perception? Sure, such things _were_ in RQIII but the bronze-age feel was de-emphasised.
Similar tale - I normally used a home-brew world/campaign which took a fair few things from Glorantha, but a small Yelm campaign went down surprisingly well (with a character who really got into the role of a Yelmalian Rune-Lord).sexy_davey said:We wrote most of our own campaigns (including an all-Yelmalian campaign which went down a storm), but I can't help but agree that the atmosphere, for want of a better word, was better in RQII.
Nice one. Wish I'd thought of that.sexy_davey said:In purely descriptive terms, I always tried to make this obvious - the "muscles" of their face were actually plant fibres, and were constructed in a different enough pattern to make their facial expressions almost unreadable to a human.