RuneQuest II with MapTool

I was looking in to that a while back, but i found it to be a bit to steep barrier to climb before it would pay off.
We can't manage to meet wery often so it would be quite handy, though.
I think one had to start with low expectations, but if there where more interested in contributing, it could perhaps be manageable.

Ulf
 
I would be willing to contribute to a project, but unfortunately my skill at creating macros is little to none. I've gone through several of the tutorials on the rptools.wiki, but most of them seem to jump from beginner to advanced with no intermediate step.

Even if I could find a framework for BRP it should be easier to make a few modifications than to start from scratch. I was just hoping maybe someone had already done the work and would be willing to share.
 
I might give it another go. We will have to decide what the first scoop would be, ie how much of the game mechanics to put in the framwork. I woulld think that movement would have to be left out to start, since it is rather loosely defined in the raw.
Start with char basics , ca, sr, hp, hitlocations, weapon styles etc.
Hm must look in to maptool again, i did look at some d100 frameworks, but ca,sr demands some remodelling.

Ulf
 
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