Deleriad
Mongoose
Like a few people I've been trying to find ways to make MRQ magic work in Glorantha in ways that make sense to me. Here's my latest untested thoughts.
Problem: the rune magic taught by cults rarely seems to have anything to do with the runes the cult's deity has thus it is hard to know how exactly cult members cast cult rune magic unless runes are so common in the world that everyone has integrated a few. OR runes are so rare that most people don't know any rune magic.
One solution: each time you progress to a new stage in a cult (initiate, acolyte, runepriest etc) you gain an affinity with one of the cult's runes. This allows you to develop the appropriate runecasting skill and to cast magic associated with that rune. It does not integrate the rune so you do not gain a rune touched bonus. (This is on the premise that rune integration is actually pretty rare.)
In addition: cult rune magic can be cast through any of the cult's runes regardless of the usual runic associations. This represents the deity's actions during the God Time. Example: the storm god has the runes air and motion and several cult rune spells including Skybolt. Normally (ahem) Skybolt is associated with the chaos rune but initiates of the storm god can cast it through either air or motion.
Similarly, associations other than cults may have access to runes in this way and some non-standard magical runic associations. The Mason's Guild may have access to Metal and Earth runes and be able to cast Repair, Coordination, Glue and Hammeright using their runes.
It's another attempt at a minimal fix.
Problem: the rune magic taught by cults rarely seems to have anything to do with the runes the cult's deity has thus it is hard to know how exactly cult members cast cult rune magic unless runes are so common in the world that everyone has integrated a few. OR runes are so rare that most people don't know any rune magic.
One solution: each time you progress to a new stage in a cult (initiate, acolyte, runepriest etc) you gain an affinity with one of the cult's runes. This allows you to develop the appropriate runecasting skill and to cast magic associated with that rune. It does not integrate the rune so you do not gain a rune touched bonus. (This is on the premise that rune integration is actually pretty rare.)
In addition: cult rune magic can be cast through any of the cult's runes regardless of the usual runic associations. This represents the deity's actions during the God Time. Example: the storm god has the runes air and motion and several cult rune spells including Skybolt. Normally (ahem) Skybolt is associated with the chaos rune but initiates of the storm god can cast it through either air or motion.
Similarly, associations other than cults may have access to runes in this way and some non-standard magical runic associations. The Mason's Guild may have access to Metal and Earth runes and be able to cast Repair, Coordination, Glue and Hammeright using their runes.
It's another attempt at a minimal fix.