Rune Magic - Signs and Portents

Blackyinkin

Mongoose
Hi All.

While it is wonderful to see some new Rune Magic in Signs and Portents, I noted that Echolocation required you to intergrate the Air Rune? Surely it would be the Darkness Rune which is associated with the sense of Hearing, moving around in darkness and bats? Well at least it will be in my game...

Simon
 
Blackyinkin said:
Hi All.

While it is wonderful to see some new Rune Magic in Signs and Portents, I noted that Echolocation required you to intergrate the Air Rune? Surely it would be the Darkness Rune which is associated with the sense of Hearing, moving around in darkness and bats? Well at least it will be in my game...

Simon

Glorantha vs Genricica. :D Tis an eternal struggle.

Jeff
 
If dolphins used it then I would expect it to be the Water Rune.

Darkness for Trolls and Bats.

Who else uses echolocation? I can't think. Maybe the Air Rune could be used for someone else's echolocation.

But, yeah, Hearing is a Gloranthan Darkness sense.
 
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