Rules question. Crew quality

When checking against crew quality does a 6 always succeed?

I’m just thinking of what happens if you are say playing the ambush scenario which for the defenders requires them to test against a crew quality check of 10 to get started. And are in a dust cloud.

I’m think along the lines of fleets versing cascor in the ambush game or civilian craft that get stuck in one and want to attempt a special action on the skills that require 9 etc.
 
Unless you make it a house rule I dont think so no.

so some things are just too diffucult for some crews to manage and conversely some SA wil be accomplished automatically by highly skilled crews -

eg a Vree Carrier with CQ 5 or 6 automatically scrambles fighters (with its +1 to CQ checks)

I think the only auto hit and miss mechanism is in firing as per p8 of the rules (extract below)

When Attack Dice are rolled, the resulting number on each dice is compared to the target’s Hull score. For every Attack Dice that equals or beats the Hull score, a hit has been scored. A roll of a 6 is always considered to be a success, while a roll of a 1 is always a miss.
 
Da Boss said:
I think the only auto hit and miss mechanism is in firing as per p8 of the rules[/i]

Rolling against stealth also always succeeds on a 6; this is also explicitly stated on page 20.

There seems to be no similar explicit statement in the rules that a 6 is always a success for crew quality checks, so I'd agree with Da Boss - a roll of 6 is not an automatic success for a crew quality check. If the required roll is more than 6 over the ship's crew quality rating then the check is impossible.
 
I concur with the above. The only automatic successes/failures are:
- Attack dice always hits on 6
- Attack dice always misses on 1
- Stealth roll always succeeds on 6

Everything else, including a 1 against stealth, is not an automatic success/failure.
 
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