Rules on picking locks, cracking door keypads, etc.

AlphaStrike

Mongoose
Anyone know where I might find these - along with a list of different lock types for differnt TLs...I'm guessing they're probably in a book I haven't got.
 
AlphaStrike said:
Anyone know where I might find these - along with a list of different lock types for differnt TLs...I'm guessing they're probably in a book I haven't got.
As far as I know, security technology and how to get around it are mainly
described in Book 5: Agent.
 
Thanks. As I thought...don't have that book :?

Seems it's the kind of thing that all PCs get up to - rather than being restricted to just the sneaky 'agent' types. Should have been in the Core Rulebook, I say.
 
AlphaStrike said:
Thanks. As I thought...don't have that book :?

Seems it's the kind of thing that all PCs get up to - rather than being restricted to just the sneaky 'agent' types. Should have been in the Core Rulebook, I say.

All PC's would LIKE to do it but, outside the spook types, no one else is actually trained to do it. ;)
 
DFW said:
AlphaStrike said:
All PC's would LIKE to do it but, outside the spook types, no one else is actually trained to do it. ;)
Drifters and Rogues could qualify as an exception. Also, some Citizens whose Trade skill is Locksmithing or Electronic Security Devices.
 
Might I recommend more stealthy approaches as well?

- Put a mild sedative into the night porter's drink, then sneak off with the key while he's dozing;

- Have the more attractive member of the group charm the key holder into a compromising situation and either (i) drug him and pass the key to a confederate, (ii) use Deception to obtain the passcode from him;

- Computers, Sensors, Recon, Stealth, investigate to infiltrate the base to hack the password, or maybe to just lift it from the post-it note the security guy leaves on his screen because he can never remember it.
 
Some interesting ideas, for sure. But I'm thinking specifically of PCs who want to get into a room protected by a keypad lock, a retinal scanner, or suchlike. What do they do to rewire the lock and get the door open. Is it Computers? Electronics?...
 
AlphaStrike said:
Some interesting ideas, for sure. But I'm thinking specifically of PCs who want to get into a room protected by a keypad lock, a retinal scanner, or suchlike. What do they do to rewire the lock and get the door open. Is it Computers? Electronics?...

Depends on design. More expensive keypad models used today (TL 7) can't be rewired to open the door. No current bio locks can be rewired to open a door as they do nothing but encode the retinal (or other bio feature) locally into a hash and send it to a remote computer than then unlocks the door from the secure side if the generated hash matches. No direct connection.
 
Lol, if I learned anything in rpg-world, a high enough roll on a presence/charisma/society based roll will get you in anywhere :lol:
 
zero said:
Lol, if I learned anything in rpg-world, a high enough roll on a presence/charisma/society based roll will get you in anywhere :lol:
Plus, any Referee worth his lanthanum oxide would heartily welcome any gang of players who set their characters to generating a Hustle / Leverage - style social engineering approach to breaking down that door by making clueless guards open it for them, smiling.

If nothing else, it helps the Referee because the characters can spend ten, twenty, thirty minutes of their own time planning the heist, giving the Ref plenty of time to figure out just what's so important that the characters need to break into that safe to get it. :)
 
In book 6: Scoundrel, starting on page 54, there are some very good rules and examples of intrusions, infiltrating, computer hacking, lock picking, bypassing security systems, and even high jacking ships.
 
Back
Top