Hello,
I'm working on starting a privateering based traveller game with a local gaming group. I've already gotten sign-on for the basic idea but want to give them a choice over what kind of contract they'll be signing on to. So far I've worked up these four options and want to make sure that things are relatively koshure and that I'm not giving them a set of upgrades that A. Couldn't be installed in the ship B. don't utterly break the game and C. Make a modicum of sense for their employer.
Without further ado here are the options:
The ship the PCs start with is the same no matter what patron they choose to go with. Note the choice of patron is not something that happened in-character; it is a choice the group makes. The patron is a group patron, at least one player will likely have a patron connected with the group patron. For example: Unless someone's playing a noble, no one in the party probably knows or has Duke Norris as a patron, but they might have someone high ranking on his staff who is their connection to the Duke.
The characters will get a Free Trader Type A, Beowulf Class, that has been badly damaged by corsair activity. The hull and general repairs have already been done. Systems that are still in need of repair are listed below, along with replacement costs and scrap value, if applicable. If an item is outright replaced or upgraded then the PCs don't get that item's scrap value and generally can't downgrade that item for more credits. Also different patrons may give a discount for some upgrades.
Armor: Light damage fore to Severe damage aft (1MCr Repair; 4.6MCr Scrap)
Jump Drive: Severe Damage (6MCr Repair; 2.4MCr Scrap)
Maneuver Drive: Light Damage (500,000Cr. Repair; 2.2MCr Scrap)
Power Plant: Moderate Damage (1MCr Repair; 3MCr Scrap)
Computer: Destroyed (0 Cr Scrap)
Electronics: Light Damage (5,000Cr Repair; 27,000Cr Scrap)
Option A
Contract Type: Subsector Government – Letter of Marque for Spinward Marches
Patron: Duke Norris of Regina
Jurisdiction: Imperial space in Regina and surrounding subsectors. In theory this letter could cover the entire Spinward Marches or even the entire Domain of Deneb. In practice, using it outside of Regina subsector may depend on local politics between worlds or even relative to the Duke himself.
Purpose: Protect trade routes and Imperial interests by acting as troubleshooters under the command of the Duke (managed by his staff).
Ship Upgrades: 26MCr for Repairs/Upgrades with Basic Military Electronics and Hardened Model 3 Computer installed. Electronics upgradable to Advanced for 1MCr.
Option B
Contract Type:Imperial Navy – Letter of Marque for Spinward Marches
Patron: TBD
Jurisdiction: Imperial Space throughout the Spinward Marches and Domain of Deneb.
Purpose: Act as Q-Ship protecting trade routes and providing increased security for interstellar trade by neutralizing rogue elements and projecting control of Imperial. (I could probably phrase this better in a more military way. The idea is to project control and power in the sector by providing stories of active Q-ships in the sector to discourage raiders and piracy.)
Ship Upgrades: 12 MCr with all repairs covered; destroyed equipment replaced; 2 T ripple Pop-Up Turrets, Basic Military Electronics; Class B Power Plant and Class B Maneuver Drives. Electronics upgradable to Advanced for 1MCr.
Option C
Contract Type: Imperial Lines – Declaration of Powers
Patron: TBD
Area of Operation: Theoretically anywhere Imperial Lines serves, practically over IL's routes in the Spinward Marches.
Purpose: Help defend Imperial Lines routes against pirates and other aggressors. Provide troubleshooting support where needed as well as provide support and protection for clients as needed.
Ship Upgrades: 8MCr with all repairs covered; Basic Military Electronics; Computer replaced with Model 2; Bridge upgraded to Holographic Controls; 4 tons Luxuries; A Vault; Class B Power Plant and Fast-Cycle Class B Jump Drives. Electronics upgradable to advanced for 1.4MCr.
Option D
Contract Type: General Shipyards – Declaration of Powers
Patron: Adrea Mesa member General Shipyards Board of Directors. Ostensibly the crew is hired by the board, but practically they are Adrea's.
Area of Operation: Spinward Marches
Purpose: Provide troubleshooting as well as secure and discreet transport support for general shipyards executives.
Ship Upgrades: 4MCr with all repairs covered; Basic Military Electronics; Computer replaced with Model 2; Bridge upgraded to Holographic Controls; 6 tons Luxuries; A Vault; 2 Double Pop-Up Turrets; Class B Power Plant and Fast-Cycle Stealth Class B Jump Drives. Electronics upgradable to advanced for 1.4MCr.
I'm working on starting a privateering based traveller game with a local gaming group. I've already gotten sign-on for the basic idea but want to give them a choice over what kind of contract they'll be signing on to. So far I've worked up these four options and want to make sure that things are relatively koshure and that I'm not giving them a set of upgrades that A. Couldn't be installed in the ship B. don't utterly break the game and C. Make a modicum of sense for their employer.
Without further ado here are the options:
The ship the PCs start with is the same no matter what patron they choose to go with. Note the choice of patron is not something that happened in-character; it is a choice the group makes. The patron is a group patron, at least one player will likely have a patron connected with the group patron. For example: Unless someone's playing a noble, no one in the party probably knows or has Duke Norris as a patron, but they might have someone high ranking on his staff who is their connection to the Duke.
The characters will get a Free Trader Type A, Beowulf Class, that has been badly damaged by corsair activity. The hull and general repairs have already been done. Systems that are still in need of repair are listed below, along with replacement costs and scrap value, if applicable. If an item is outright replaced or upgraded then the PCs don't get that item's scrap value and generally can't downgrade that item for more credits. Also different patrons may give a discount for some upgrades.
Armor: Light damage fore to Severe damage aft (1MCr Repair; 4.6MCr Scrap)
Jump Drive: Severe Damage (6MCr Repair; 2.4MCr Scrap)
Maneuver Drive: Light Damage (500,000Cr. Repair; 2.2MCr Scrap)
Power Plant: Moderate Damage (1MCr Repair; 3MCr Scrap)
Computer: Destroyed (0 Cr Scrap)
Electronics: Light Damage (5,000Cr Repair; 27,000Cr Scrap)
Option A
Contract Type: Subsector Government – Letter of Marque for Spinward Marches
Patron: Duke Norris of Regina
Jurisdiction: Imperial space in Regina and surrounding subsectors. In theory this letter could cover the entire Spinward Marches or even the entire Domain of Deneb. In practice, using it outside of Regina subsector may depend on local politics between worlds or even relative to the Duke himself.
Purpose: Protect trade routes and Imperial interests by acting as troubleshooters under the command of the Duke (managed by his staff).
Ship Upgrades: 26MCr for Repairs/Upgrades with Basic Military Electronics and Hardened Model 3 Computer installed. Electronics upgradable to Advanced for 1MCr.
Option B
Contract Type:Imperial Navy – Letter of Marque for Spinward Marches
Patron: TBD
Jurisdiction: Imperial Space throughout the Spinward Marches and Domain of Deneb.
Purpose: Act as Q-Ship protecting trade routes and providing increased security for interstellar trade by neutralizing rogue elements and projecting control of Imperial. (I could probably phrase this better in a more military way. The idea is to project control and power in the sector by providing stories of active Q-ships in the sector to discourage raiders and piracy.)
Ship Upgrades: 12 MCr with all repairs covered; destroyed equipment replaced; 2 T ripple Pop-Up Turrets, Basic Military Electronics; Class B Power Plant and Class B Maneuver Drives. Electronics upgradable to Advanced for 1MCr.
Option C
Contract Type: Imperial Lines – Declaration of Powers
Patron: TBD
Area of Operation: Theoretically anywhere Imperial Lines serves, practically over IL's routes in the Spinward Marches.
Purpose: Help defend Imperial Lines routes against pirates and other aggressors. Provide troubleshooting support where needed as well as provide support and protection for clients as needed.
Ship Upgrades: 8MCr with all repairs covered; Basic Military Electronics; Computer replaced with Model 2; Bridge upgraded to Holographic Controls; 4 tons Luxuries; A Vault; Class B Power Plant and Fast-Cycle Class B Jump Drives. Electronics upgradable to advanced for 1.4MCr.
Option D
Contract Type: General Shipyards – Declaration of Powers
Patron: Adrea Mesa member General Shipyards Board of Directors. Ostensibly the crew is hired by the board, but practically they are Adrea's.
Area of Operation: Spinward Marches
Purpose: Provide troubleshooting as well as secure and discreet transport support for general shipyards executives.
Ship Upgrades: 4MCr with all repairs covered; Basic Military Electronics; Computer replaced with Model 2; Bridge upgraded to Holographic Controls; 6 tons Luxuries; A Vault; 2 Double Pop-Up Turrets; Class B Power Plant and Fast-Cycle Stealth Class B Jump Drives. Electronics upgradable to advanced for 1.4MCr.