Locutus9956
Mongoose
Stop me if I'm missing something here but under the 'changes' to advanced jump engines 'they can now fire normally the turn they enter not needing a scout on the table'.... I may have missed something but you have NEVER needed a scout on the table for an AJP ship to fire on the turn it arrives!
Also under 'scout changes' the 'redirect fire is now only 1 weapon per ship rather than all fire'. Again, this is not a change, as much as it is 'the same way the rule has always worked since scouts were first added to the the game!'...
There's other little niggles that make me wonder if the person who wrote this actually ever played the previous version of ACTA (whilst it seems fine as a review of 2nd ed it seems to me that it fails somewhat in terms of actually comparing it to the previous edtion at times....)
Also under 'scout changes' the 'redirect fire is now only 1 weapon per ship rather than all fire'. Again, this is not a change, as much as it is 'the same way the rule has always worked since scouts were first added to the the game!'...
There's other little niggles that make me wonder if the person who wrote this actually ever played the previous version of ACTA (whilst it seems fine as a review of 2nd ed it seems to me that it fails somewhat in terms of actually comparing it to the previous edtion at times....)