Here's some more pre releases:
RuneQuest II RPG - Glorantha: Races of Glorantha
by Mongoose Publishing
[April PreOrder]
Retail: $39.99
Together in one volume, the essential deep-dive into Glorantha's fascinating and exotic Elder Races: Uz, Aldryami, Dragonewts, Mostali and Ducks. In these pages you will learn all you need to know for roleplaying these species in your RuneQuest II Gloranthan campaigns. Each race is detailed in terms of history, culture, religion, philosophies and biology, with all the necessary game mechanics, roleplaying notes and statistics. Myths for these races explore their heritage and attitudes - essential to understanding their non-human natures.
Size: 256 pages, Hardback
Interior Art: Black & White
Author: Lawrence Whitaker
RuneQuest II RPG: Necromancy
by Mongoose Publishing
[April PreOrder]
Retail: $29.99
Life and death are two sides of the same coin, and controlling one gives great power over the other. There are many uses for necromancy, some more potent and dangerous than others. On one level, using corpses as animated labourers is little different from using golems or elementals. Many healing spells are partially necromantic in nature, working with dying instead of dead flesh. Other benign uses of necromantic arts including calling up or otherwise contacting the dead as part of religious ceremonies, or even as part of respectful scholarly inquiry. Some cultures or races may accept such forms of necromancy, as long as the dead are honoured and respected, even if they object to sorcerers marching corpses around.
Necromantic Arts is a toolkit for making despicable and terrifying enemies for the players in your RuneQuest games. Material in this book can be applied to any setting using the RuneQuest rules, from Glorantha to Lankhmar to Elric or to your own homebrewed games.
Size: 128 pages, Hardback
Interior Art: Black & White
Author: Gareth Hanrahan
RuneQuest II RPG - Deus Vult: Deus Vult Campaign Setting
by Mongoose Publishing
[April PreOrder]
Retail: $34.99
In 1095, Pope Urban II called on the kings and knights of Europe to liberate the Holy Land in a great crusade. As one they lifted their voices to Heaven, crying deus vult - God wills it! This cry was taken up by thousands of knights and peasants, martyrs and madmen, as a great tide of righteous fury flooded across the world.
This cry was heard in the shadows, too. Since the days of the apostles, a secret order of warrior monks guarded the church and protected Christendom from all enemies, both natural and supernatural. Trained from birth and equipped with lost secrets of ancient civilisations, this secret order also hears the call to crusade. Deus vult - God will it, and they are the instruments of His divine Will.
It is the closing years of the twelfth century. Saladin has reconquered the Kingdom of Jerusalem, and the holy city is once more in the hands of the Saracen. Heresies and sorcery rot Europe from within, while the nobles quarrel and bicker. Even the church is falling prey to this corruption. The world must be saved, through any means necessary. No enemy, no sorcery, no doubt and no fear will prevent the monks of the Order from carrying out the Will of God. Deus Vult!
Size: 168 pages, Hardback
Interior Art: Black & White
Author: Gareth Hanrahan
Here's a link to all three: http://frpgames.irook.com/cart.php?m=product_list&c=2669 . I like the cover for Deus Vult. Won't get me to buy it but I like the cover.