I was reading the preview for RQ Pirates (pdf here: http://www.mongoosepublishing.com/pdf/rqpirates.pdf)
and the use of Reputation (which I guess was introduced in the Companion) reminded me of some descriptions I've heard about the way Charisma would fluctuate in RQII. Now I haven't seen a copy of the RQII rules in quite some time, and I was wondering if anyone could fill me in on how Charisma actually worked in those rules? Is there anything that would be worth porting to our MRQ games?
and the use of Reputation (which I guess was introduced in the Companion) reminded me of some descriptions I've heard about the way Charisma would fluctuate in RQII. Now I haven't seen a copy of the RQII rules in quite some time, and I was wondering if anyone could fill me in on how Charisma actually worked in those rules? Is there anything that would be worth porting to our MRQ games?