The basics of what the extra rules did (I'm sure someone else will link the thread)
- Armour will take damage if the ship takes damage, lessing the effects of armour
- Rolling higher than the target defence adds to damage delt
- Combined fire REALY helps if the other two is not available, or make it far more effective...
Good points:
- once learnt, it is fairly simple and straight forward (btw - note that in starfighters, a pilot check covers the other space skills) and
- nifty orders, to make choosing what to do a lot easier
- limited visibility of a battle (can't see everything anyway)
Bad points:
- some players need to know EVERYTHING...
- needs the armour degregation house rules
- More storybased combat, munchkin players might collapse
It's simply another system, you could use anything, but I do like how it captures the feel of the show.
