Roll 4+ to shoot

storeylf

Mongoose
Probably quite rare, but if you have both the weapon crit and crew crit that require a 4+ to fire a weapon system do people take it that means you have to roll 4+ twice, or still just once (but it takes more repairs to clear it)
 
Scoutdad can confirm, but I'm pretty sure it's just harder to repair. It's like when your speed is reduced by both Impulse and Dilithium criticals, it's the lowest speed for all criticals received.
 
As Robert said: I'd go with a single 4+ roll, but you have to repair two locations to remove the 4+ requirement now.
Just like the Dilithium and Impulse criticals...

Not sure that's the official answer, but that would be my gut instinct.
 
This came up at Diecon this year, first time ever in a game for me. Had a Federation ship with Weapons Critial Level 3 to 4+ to fire and Crew Critical Level 5 $+ to fire weapons. The player very wisely had played All Hands on Deck and survived the turn and significantly healed his ship by end of the turn. Klingons thought this ship was so shot up, they left it alone.
 
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