Rogue Event 2

spinningdice

Mongoose
You are arrested and charged. You can choose to defend yourself, or hire a lawyer. If you defend yourself, roll Advocate 8+. If you succeed, the charges are dropped. If you fail, gain an Enemy and take the Prisoner career in your next term.
If you hired a lawyer and fail, gain the lawyer as a Contact and take the Prisoner career in your next term.

If you hire a lawyer and fail what? Do you still make a Advocate Roll, seems there is a line missing explaining it.
 
"If you defend yourself, roll Advocate 8+"

should probably be:
"Roll Advocate 8+"

I house ruled this a long time ago from 1st edition to something completely different that 2nd can't use.
 
CosmicGamer said:
What would the lawyers skill and attribute DMs be?

Do you only get the lawyer as a contact when you fail?

I'd imagine this is how the event should be rewriten.

"You are arrested and charged. You can choose to defend yourself, or hire a lawyer. Roll Advocate 8+. If you succeed, the charges are dropped. If you fail, gain an Enemy and take the Prisoner career in your next term. If you hired a lawyer, gain him as a Contact."
 
Belisknar said:
CosmicGamer said:
What would the lawyers skill and attribute DMs be?

Do you only get the lawyer as a contact when you fail?

I'd imagine this is how the event should be rewriten.

"You are arrested and charged. You can choose to defend yourself, or hire a lawyer. Roll Advocate 8+. If you succeed, the charges are dropped. If you fail, gain an Enemy and take the Prisoner career in your next term. If you hired a lawyer, gain him as a Contact."
Are you saying to use the characters Advocate skill, or lack thereof, even when hiring a lawyer?
 
CosmicGamer said:
Belisknar said:
CosmicGamer said:
What would the lawyers skill and attribute DMs be?

Do you only get the lawyer as a contact when you fail?

I'd imagine this is how the event should be rewriten.

"You are arrested and charged. You can choose to defend yourself, or hire a lawyer. Roll Advocate 8+. If you succeed, the charges are dropped. If you fail, gain an Enemy and take the Prisoner career in your next term. If you hired a lawyer, gain him as a Contact."
Are you saying to use the characters Advocate skill, or lack thereof, even when hiring a lawyer?

I 'think' they are expecting you to look into how much it would cost to hire a lawyer with an advocate skill of whatever level you want. and use that and have that as a debt when it comes to your mustering out.

For example: Hire a lawyer with Advocate 3, it will cost say CR7,000. That gets deducted from your benefits when you muster out. if you don't get that much cash when you muster out. you now owe that to the lawyer. Suddenly your contact isn't as good as you thought it might be.

It should be more explicit in that regard if that is what they are going for. But that is what I would make my players do if I were running a game.
 
There is nothing in the rules about the cost of hiring an expert (person) for ANYTHING. Perhaps that is something that should be added. It would also help solve the Broker issue in the Trade system, hire a Broker-2 for Crxx and get that +2 and hope you make more than it costs.

BUT, within the Character creation rules, it is hard to have things like that since you don't have any money yet.

Maybe you hire the lawyer but must take a DM-1 on one Cash Benefit roll?
 
I agree that they don't talk about hiring experts or anything like that. It was just something that kinda dawned on me as probably where they were going with it.

I think taking a DM-1 on a Benefit roll is a bit harsh just for hiring a fancy lawyer. They do talk about being in debt at the start of your adventure in the CharGen rules. Normally it's in relation to a ship's mortgage or medical billls but I can see it being from this Lawyer situation too. You could even make it a D x Cost for the number of days of the trial.

But we're getting more into Mongoose needing to lay out rules for hiring expert NPC's.
 
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