Settembrini said:
Handle the recoil well?
I mean honestly, the impact of recoil is not that I´m flying through the room.
It´s about some milimeters or centimeters that my hand and gun is somwhere else, and I´m thrown off aim. It´s mostly hand-eye-coordination. But I´m sure you know what I mean.
Hold an M79 (grenade launcher) incorrectly when firing, and you'll know about it, believe me.
I can assure you that firing a 0.50cal rifle will disturb your position significantly unless you know exactly what you're doing, and strength will come into it. This is especially true if you are firing from an unsupported position. Experience will mitigate this effect (starting with the fact you would likely be firing from a supported or prone position in the first place), but the rule as it stands isn't nearly as bad as you're making it out to be.
As to "mostly hand-eye coordination": actually, there's a lot more to recovery from recoil than that. Establishing a firing position from which your body naturally brings the weapon back on target is at least as important.
But that doesn´t matter UNLESS I want to shoot again.
I can move a hex per round. That alone does more against keeping the crosshairs/irons on target, than all the recoil in the world would.
Given the granularity of the system and the fact that it's not trying to be 100% accurate (in reality, it typically takes 2-4 seconds just to take a sight picture in the first place) I don't think allowing a one hex move without penalty is a big deal.
But as far as I´ve understood it, firing a high-recoil weopon prevents/hinders me from/while taking ANY combat action
Yes, it potentially slows you by a second or two (on a final result of 2-3). It delays you by up to four seconds on a terrible Timing result of 1. That isn't anywhere near "flying across the room".
Combat actions include: attacking, moving at high speed and crossing significant obstacles. The former is likely to be the most common, since you can still move without using combat actions. And, if recoil occasionally disrupts your balance enough that it takes you an extra couple of seconds to start sprinting, I don't think that's a cataclysmic failure of the system.
By no means does the system perfectly model reality. Nor do I have any desire that it should. I'll play a decent tactical skirmish game for that. It does a pretty good job, though, and I do not believe that the flaws you're seeing are nearly as significant as you're making them out to be.