The robot couldn't afford the bandwidth of all the individual skills. That's why it's a cheat. If spelled out, it would be way overdrawn.alright fine you go digging through nine lines of skills looking to see if the science or engineering robot has the science or engineering skill you want while hoping the designer has exactly the same set of priorities as you, surely this is a superior experience than just having a shorthand for the default list of skills
Look at the examples. Language (all) 3. That's not skill/0s. That's a lot of bandwidth for every single language ever. Ditto Sciences (all) 3. Electronics (all) 4 and Engineering (all) 4 are more restricted, but not 0.I don't really think it's a problem as long as the total bandwidth isn't exceeded. 0 bandwidth skill could be residing in long term memory and not active until they are needed. At which time the computer swaps them out with something else that isn't currently being used. In combat rounds, maybe treat it as D6 rounds to exchange the programming load.
It would work that way, yes. Perhaps that's even what they meant. If so, that should have been "any" rather than "all".Does it work if you assume the Crack Team Of Mongoose Editors meant Science (any single one selected at purchase)/3?
Because that is how I would tend to houserule it. On the non-houserule front, I seem to remember an optional rule to justify extremely wide ranging skills by training in at least four (?) different specialties. I cannot recall where I saw it though, sorry.
Life is a SIM.The game is not a SIM
Look at the examples. Language (all) 3. That's not skill/0s.
One problem is that (all) is not a subcategory; and there is only limited space to fit rank/0 skills.They are. It's INT 15, not 12. You can fit all the skills (with 2 Bandwidth to spare!) with DM+3.
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Yes, it's slightly over-budget, if you don't allow for a 10% - 20% discount, as the rules explicitly allow.
... Did all of you dogpile on this one specific issue without even checking if it was rules-legal to begin with?
I don't mind if it is just there to save space. Why make the page more busy than it needs to be?One problem is that (all) is not a subcategory; and there is only limited space to fit rank/0 skills.
I did have that wrong. Thanks for pointing it out.They are. It's INT 15, not 12. You can fit all the skills (with 2 Bandwidth to spare!) with DM+3.
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Yes, it's slightly over-budget, if you don't allow for a 10% - 20% discount, as the rules explicitly allow.
... Did all of you dogpile on this one specific issue without even checking if it was rules-legal to begin with?
I don't mind the space savings. It's the invalidation of the build rules that bugs me.I don't mind if it is just there to save space. Why make the page more busy than it needs to be?
This.One problem is that (all) is not a subcategory; and there is only limited space to fit rank/0 skills.
Even so, all is not a valid subcategory, as stated above. It is EVERYTHING. This robot gets 10 level 0 skills. That doesn't even come close to covering all the subcatagories.
Unless I'm going insane (possible) I have not denied that is exactly what I mean. All cannot mean every single possible subspecialty.Unless your objection is what I thought it was to start with - which you explicitly denied, by the way - that 'all' is supposed to account for every possible subskill of Engineer or Electronics that a referee could come up with. Which is patently absurd.
- When you get one skill at 0, you get all skills at 0 - Profession is the only exception. You don't need that many level 0s.
- Even if Language was an exception, that's still just 8 level 0 skills, which the robot can comfortably accommodate - it can have up to 15.
- Even if it couldn't, it still has 2 Bandwidth spare.
They can say that dedicating four-to-eight times the Bandwidth is enough to cover for all skills. They can spell out all the skills individually. Pick one.If spelled out, it would be way overdrawn.
I don't get what you are saying for #1. You need skill 1 to get any subspecialties at 0. I can't imagine learning 1 language at 1 means a passing familiarity with all languages. In any case, they didn't even get skill 1 in any language. All of that is stat bonus.
- Correct, it's not true for all skills. It's not true for Profession. It is true for every other skill.
- Again, subskills. Language isn't an exception - you can complain about that, but that would turn your argument from 'this robot isn't rules-legal' to 'I don't like this rule in the core book', so I've got to wonder why you started with the former.
- Yeah, if Engineer (All) 1 cost 1 Bandwidth that would be ridiculous. Fortunate, then, that it doesn't. I costed it for 4 Bandwidth (accounting for the 4 subskills in the CRB), so did the examples in the Robot Handbook.
They can say that dedicating four-to-eight times the Bandwidth is enough to cover for all skills. They can spell out all the skills individually. Pick one.