Robot Crew Oversight

This makes me wonder about something else. If you are paying your star engineer 12,000Cr per month, he won't stay in a medium stateroom because it is below his SOC. Look at the Standards of Life table on page 98 in the CRB. If we assume that only 25% of his salary goes to pay for standards of living, that still puts him at 3,000Cr per month or SOC 10 or 11. A person like that is not travelling in a medium stateroom.
If this was true then every major navy in the world would have to have the senior specialists swanning about in glamorous comfort demanding balconies for their cabin suites.

Part of why they’re paying him 12k is to make up for the conditions on-ship. The standards of living thing is for guidance: I know that this is calculated to make you furious but it’s not a hard and fast rule that means that when a soldier gets promoted to captain he refuses to live in a tent any more.

As a Scot from the north-east, I know a bunch of guys who work on the oil rigs. They get paid extremely well. They live in cramped conditions for two weeks out of every month.
 
If this was true then every major navy in the world would have to have the senior specialists swanning about in glamorous comfort demanding balconies for their cabin suites.

Part of why they’re paying him 12k is to make up for the conditions on-ship. The standards of living thing is for guidance: I know that this is calculated to make you furious but it’s not a hard and fast rule that means that when a soldier gets promoted to captain he refuses to live in a tent any more.

As a Scot from the north-east, I know a bunch of guys who work on the oil rigs. They get paid extremely well. They live in cramped conditions for two weeks out of every month.
True, but what do highly skilled people not on a starship make for having higher skill levels? Does their SOC go up with their income? Do they have living expenses that are commensurate with their paycheck when not on the oil rig or in the case of Traveller, when they are not on the ship? Going by the Traveller rules, how do they pay to maintain their SOC as granted by their living standards? I know that in previous editions, you had to do certain things to maintain your social standing. These are more worldbuilding questions than they are gameplay questions.

There seems to be some correlation between SOC and income in Traveller at least in relation to how much needs to be spent on maintaining Standards of Living. Even if you are on a ship, and not having to pay for your accommodations on the ship, to maintain a SOC score you'd have to maintain those living standards somewhere. Yes? or no? It seems to be a bit of a fuzzy area.
 
Sorry late niggle. I am not sure you can have Engineer 5. I think the Star Tek example makes it clear that the Skill Level 3 cap from the Advanced Engineering tools includes the INT bonus.

RH p64
" Starship engineering toolkit (advanced) Max DM+3"

I read this as the Max DM you can apply to this roll (from Skill and/or INT DM)

RH p75
"... Its INT 12 provides DM+2 to all these skills, allowing a package of skill level 1 to emulate skill level 3 in the execution of its duties."
"... With an advanced starship engineering toolkit, the robot can perform all these tasks at a equivalent skill level 3."

If I read that correctly, I think that means Skill higher than 3 is impossible in Engineering Tasks. On the upside this is an excellent reasons for that to be the supervisory level for a sophont.
I’ll look when I can this evening. The Mongoose sheet might not be calculating it correctly.

Edit: Looked at the Robot Handbook.

“Starship Engineering Toolkit

This set of equipment provides increasingly complex toolkits for a robot to perform routine engineering maintenance and repairs aboard a spacecraft. These include generalised electronic and gravitic test and repair equipment, mechanic’s tools, a small laser, cutting torch, bulkhead patches, iris valve opener, duct tape and a large hammer. A starship engineering toolkit supports starship-related engineering, electronics and mechanical repair tasks at up to the maximum Electronics, Engineer or Mechanic skill indicated.

The toolkit may be used as a generalised electronics or mechanical toolkit but at a potentially lower skill maximum at the Referee’s discretion.”

The way I read this is that the toolkit adds no DM. It merely supports the skill at the indicated level. I can, however, get rid of the maintenance and electronics toolkits and save some money.
 
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Sorry late niggle. I am not sure you can have Engineer 5. I think the Star Tek example makes it clear that the Skill Level 3 cap from the Advanced Engineering tools includes the INT bonus.

RH p64
" Starship engineering toolkit (advanced) Max DM+3"

I read this as the Max DM you can apply to this roll (from Skill and/or INT DM)

RH p75
"... Its INT 12 provides DM+2 to all these skills, allowing a package of skill level 1 to emulate skill level 3 in the execution of its duties."
"... With an advanced starship engineering toolkit, the robot can perform all these tasks at a equivalent skill level 3."

If I read that correctly, I think that means Skill higher than 3 is impossible in Engineering Tasks. On the upside this is an excellent reasons for that to be the supervisory level for a sophont.
I took the time to look at this more closely.

On page 73, the Robot Handbook says this:

“The characteristic associated with a skill can provide an additional DM to checks. For simplicity, this DM is included in the final skill determination of the robot as listed in the skills row of its description.”

This is done to keep things simple for the general user. I’m not doing this the simple way but using the skill levels and tools to their fullest extent.

The advanced starship engineering toolkit, as written, supports a skill up to 3, not including stat DMs. So, I can build a robot with skill three and the tools support that and the stat bonuses add on to the base level of support.

The spreadsheet supports me doing this. I can see exactly why Geir wrote the simple way in the book and for general use, this sort of generalization is quite acceptable, but I consider myself a robot power user and I’m using the rules as they’re actually written and the spreadsheet as distributed to build an even better machine.
 
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I am going to say that this can not be correct for one very simple reason. The smarter the robot the less skill it is able to have? That seems to be the opposite of how it should work. If my robot has a 15 INT, are you telling Me that I can now use no skills because their INT bonus is already +3?
Correct. If that simplistic cap were a hard limitation, there would be no call for more advanced robots.
 
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I took the time to look at this more closely.

On page 73, the Robot Handbook says this:

“The characteristic associated with a skill can provide an additional DM to checks. For simplicity, this DM is included in the final skill determination of the robot as listed in the skills row of its description.”
It would have been helpful if the default presentation had not implemented skill descriptions it this way. It also doesn't help that we don't get the software listed and some of the skills come from components, some from the brain and some from installed software.
This is done to keep things simple for the general user. I’m not doing this the simple way but using the skill levels and tools to their fullest extent.
So does that mean the supervisor has skill level 5 and gets a +2 for the INT on top? Surely not as I didn't think you could get software above level 3.
The advanced starship engineering toolkit, as written, supports a skill up to 3, not including stat DMs. So, I can build a robot with skill three and the tools support that and the stat bonuses add on to the base level of support.
The bit in bold is not written in the rules. It may be or may not be true, but it is not written.

I am still not sure how your interpretation squares with the statement on p64 which lists a maximum DM+3, rather than a maximum software level. Unfortunately this is in the example rather than the main body of the rules.
The spreadsheet supports me doing this. I can see exactly why Geir wrote the simple way in the book and for general use, this sort of generalization is quite acceptable, but I consider myself a robot power user and I’m using the rules as they’re actually written and the spreadsheet as distributed to build an even better machine.
To be fair we have found acknowledged errors in the spreadsheet that were not spotted my the designer by exercising them to death.

To shoot holes at my own argument (or maybe the idea of built-in tools in general). I am not sure why some built-in tools should limit the robot anyway. Presumably one with manipulators could use the same tools the sophont engineer uses (that don't limit his skill level).

Maybe the limit should be what it can do organically - if such a term can be used for a machine. If you want to use the higher level skills you need to give it access to proper tools (and provide it with appropriate manipulators).
 
The advanced starship engineering toolkit, as written, supports a skill up to 3, not including stat DMs. So, I can build a robot with skill three and the tools support that and the stat bonuses add on to the base level of support.
Actually an even simpler counter would be why does the Star Tek require Advanced engineering tools. If your interpretation was correct then it would only need Improved tools as it only has Skill Level 1 before the +2 due to INT 12 is taken into account. Nor would it need an Enhanced Med Kit since it has Skill 0.
 
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Actually an even simpler counter would be why does the Star Tek require Advanced engineering tools. If your interpretation was correct then it would only need Improved tools as it only has Skill Level 1 before the +2 due to INT 12 is taken into account.
This may help make your point to @Terry Mixon

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The problem that you are going to have is that, they are not mutually exclusive. Also, the StarTek comes with 1 Available Bandwidth which could be used to upgrade to a higher skill. The toolkit that it has would allow it to utilize that extra point of the Engineer skill
 
Before I dig into responding, I'll post the full build sheets for the engineering robots. I removed some unneeded toolkits as the starship engineer's toolkit covers for them and tweaked the efficiency and power settings as well. Nothing big but made them slightly cheaper. Next, I'll read through what was said and reply to it.

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It would have been helpful if the default presentation had not implemented skill descriptions it this way. It also doesn't help that we don't get the software listed and some of the skills come from components, some from the brain and some from installed software.

The full build part of the spreadsheet covers that. This is the one time I didn't post them. ;)

So does that mean the supervisor has skill level 5 and gets a +2 for the INT on top? Surely not as I didn't think you could get software above level 3.

It has skill 3 and a stat DM+2.

The bit in bold is not written in the rules. It may be or may not be true, but it is not written.

It was my words as the toolkit description is clear about skill levels and I do not believe that applies to stat DMs.

I am still not sure how your interpretation squares with the statement on p64 which lists a maximum DM+3, rather than a maximum software level. Unfortunately this is in the example rather than the main body of the rules.

You'll see that it is in the "notes" section. Not the strongest endorsement of a rule. You'll also see that the spreadsheet marks it as max skill level, not max DM. The note is wrong, in my opinion.

To be fair we have found acknowledged errors in the spreadsheet that were not spotted my the designer by exercising them to death.

I do push things to the edge.

To shoot holes at my own argument (or maybe the idea of built-in tools in general). I am not sure why some built-in tools should limit the robot anyway. Presumably one with manipulators could use the same tools the sophont engineer uses (that don't limit his skill level).

I don't believe the starship engineer's toolkit is built in. I think its like the rest of the toolkits and the robot hauls it along internally until needed.

Maybe the limit should be what it can do organically - if such a term can be used for a machine. If you want to use the higher level skills you need to give it access to proper tools (and provide it with appropriate manipulators).

I don't disagree. The robots have skills ranging from 0 to 3. Stats add DMs. In the case of the starship engineer's toolkit, it simply allows for the user to get the full benefit of their skills and doesn't give a DM. I suppose having them means no negative DMs for lack of tools.

The bottom line is that, as you can see from the full build sheets, the skills are capped at 3. The stat DMs add some, as they should in my opinion. Looks legal--and not even that powerful--to me.
 
Actually an even simpler counter would be why does the Star Tek require Advanced engineering tools. If your interpretation was correct then it would only need Improved tools as it only has Skill Level 1 before the +2 due to INT 12 is taken into account. Nor would it need an Enhanced Med Kit since it has Skill 0.
I believe you are correct and that it doesn't need the advanced toolkit. They may have went with the advanced model to save space as the basic one is larger.
 
This may help make your point to @Terry Mixon

View attachment 5731
View attachment 5732

The problem that you are going to have is that, they are not mutually exclusive. Also, the StarTek comes with 1 Available Bandwidth which could be used to upgrade to a higher skill. The toolkit that it has would allow it to utilize that extra point of the Engineer skill
I think one of the issues is that Geir tried to make it simple for most people where it didn't need to be. We all understand stat DMs and could have figured it out.

I remain unconvinced that I'm wrong. Better yet, the build spreadsheet lets me build them, which is a fair clue in and of itself.

If there were a cap on skill+stat of three, any robot with an INT of 15 could only have 0 level skills. an INT 12 would be capped at skill 1.

Let's look at a different book example. The Omega Brain.

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It has an INT of 15 yet Astrogation and Electronics are at 4. Skill 1 + 3 for stat. The supposed cap is broken.
 
I think one of the issues is that Geir tried to make it simple for most people where it didn't need to be. We all understand stat DMs and could have figured it out.

I remain unconvinced that I'm wrong. Better yet, the build spreadsheet lets me build them, which is a fair clue in and of itself.

If there were a cap on skill+stat of three, any robot with an INT of 15 could only have 0 level skills. an INT 12 would be capped at skill 1.

Let's look at a different book example. The Omega Brain.

View attachment 5736

It has an INT of 15 yet Astrogation and Electronics are at 4. Skill 1 + 3 for stat. The supposed cap is broken.
For a maxed out robot, hitting something like Admin 6 would be easy. INT 12 with the +3 INT upgrade and 3 skill levels.
 
Sorry, not you, I meant the RH not putting in more detail. I think we have both expressed concerns that the designs are not as clear as they could be.
Agreed. We shouldn't need to guess when building something or even trying to recreate a book design. The laborer, for example. No way for us to build it without doubling the price.
 
If there were a cap on skill+stat of three, any robot with an INT of 15 could only have 0 level skills. an INT 12 would be capped at skill 1.
I have not said there is a general cap of skills or that you cannot have a skill level of 5. I am referring to a specific cap stated for a specific component (and it doesn't in principle matter if that cap is on the software level or on the overall level) it is still a fairly nonsensical cap unless it only applies when using the built-in toolset.

You have skill 4 robots that get their skill from a component e.g. Flying Gun (Large) has Advanced Visual Camouflage which is grants Stealth 4. This is not affected by any INT bonus at all as it is entirely physical and a discrete module. Danger Droid has Enhanced Navigation that grants Navigation 3 and is unaffected by the INT DM as it is a discrete module.

You could have an Advanced Fire Control system giving DM+4 and combine it with Weapon Skill 3 for a total of DM+7.

The Advanced Autodoc manages to get Medic 4 but only has an Advanced Medikit (which would cap it at 2) but then Medikits have the following on p48:
"The complexity of the medikit is the limiting factor of a robot’s Medic skill using the robot’s internal medikit capability, although it does not limit the robot’s skill when it has access to specialised medical equipment or the suite of tools available in a medical chamber."
The autodoc has a medical chamber so I am not even sure it needs a medikit and the medikit cap does not apply while it is using the medical chamber (maybe that is the subtlety that you might have someone in the medical chamber but still need to conduct medical aide on someone else).

Autobar and Autochef have maximum skills of 3 but again this only applies when using the internal autochef. A robot skill is not capped if it is using a wet bar or galley respectively.

I think we'll need to agree to disagree.
 
I have not said there is a general cap of skills or that you cannot have a skill level of 5. I am referring to a specific cap stated for a specific component (and it doesn't in principle matter if that cap is on the software level or on the overall level) it is still a fairly nonsensical cap unless it only applies when using the built-in toolset.

You have skill 4 robots that get their skill from a component e.g. Flying Gun (Large) has Advanced Visual Camouflage which is grants Stealth 4. This is not affected by any INT bonus at all as it is entirely physical and a discrete module. Danger Droid has Enhanced Navigation that grants Navigation 3 and is unaffected by the INT DM as it is a discrete module.

You could have an Advanced Fire Control system giving DM+4 and combine it with Weapon Skill 3 for a total of DM+7.

The Advanced Autodoc manages to get Medic 4 but only has an Advanced Medikit (which would cap it at 2) but then Medikits have the following on p48:
"The complexity of the medikit is the limiting factor of a robot’s Medic skill using the robot’s internal medikit capability, although it does not limit the robot’s skill when it has access to specialised medical equipment or the suite of tools available in a medical chamber."
The autodoc has a medical chamber so I am not even sure it needs a medikit and the medikit cap does not apply while it is using the medical chamber (maybe that is the subtlety that you might have someone in the medical chamber but still need to conduct medical aide on someone else).

Autobar and Autochef have maximum skills of 3 but again this only applies when using the internal autochef. A robot skill is not capped if it is using a wet bar or galley respectively.

I think we'll need to agree to disagree.
We can agree to disagree, but none of the robots I've built are over skill level three. The spreadsheet caps skill levels purchased at three, which is a strong sign of intent. Thanks for your input. I appreciate your insights, even if I remain stubbornly unconvinced. ;)
 
We can agree to disagree, but none of the robots I've built are over skill level three. The spreadsheet caps skill levels purchased at three, which is a strong sign of intent. Thanks for your input. I appreciate your insights, even if I remain stubbornly unconvinced. ;)
The spreadsheet caps package skill levels at 3 as that is as high as they go. There is no code connecting the Starship Engineering Tools options with the adjusted skill level or Package Skill level or INT DM as far as I know. It just has the notes field copied from the RH so the spreadsheet supports neither interpretation.
 
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