Robot Athletics (dexterity) from grav locomotion

ResslynHalvik

Cosmic Mongoose
Does the intrinsic Agility +1 from grav locomotion (RH p16) grant Athletics (dexterity) 1, or does that come only from the paid-for agility enhancements (RH p22)?

Assuming it does grant it, does an additional Agility +1 enhancement (for a further 100% base chassis cost) take it to Athletics (dexterity) 2, or does getting a grav locomote robot to Athletics (dexterity) 2 always cost 200% base chassis cost?
 
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Each Locomotion Type (pg 16) provides a movement rate and a base endurance. Some Locomotion types provide special traits and some Locomotion types have Locomotion Special Characteristics, beyond what is stated in the Table (page 17).

The Agility Enhancements on page 22 provides an extra level of Agility (movement rate) and grants a Robotic equivalent of Athletics(Dexterity). Agility scores allow a Robot to move faster (or slower) than the 5 meters per 6 seconds (Combat Round). The Athletics(Dexterity) skill allows the user to perform Climbing, Juggling and Throwing type actions (CRB, pg 65).

In your example, Grav Locomotion's base Agility is +1 and has the Flyer trait. There is no other stated special Agility characteristic associated with Grav. To have the benefit of Athletics (dexterity) 1, an Agility Enhancement must be purchased. Athletics (dexterity) 2 would always be 200% of the base Chassis cost. An Agility Enhanced Grav Locomotion may allow the Robot to perform Athletic actions while Flying. But, the crucial point of your question, is that a base Grav Flying locomotion does not intrinsically mean Athletics(Dexterity) at any skill level.
 
Thanks, Nigel.

So there are two different sorts of Agility modifiers - ones that do give Athletics (dex) and ones that don't? And then there are also tactical speed enhancements that do the same as the non-dexterity agility modifiers but are called something completely different?

But it looks like I have the answer, thank you. To have a grav locomotion robot have athletics (dexterity) 2, I need to triple its base chassis cost.
 
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So there are two different sorts of Agility modifiers - ones that do give Athletics (dex) and ones that don't?
Well, I wouldn't quite look at it quite like that because that would confuse me. I would say there are different terms and categories associated with the game, and the game rules places a unique emphasis on each term within a category.
I would be inclined not to see it as two "sorts" of Agility modifiers. Instead I would say there are different categories "Locomotion Type" and "Agility Enhancements".
Both Locomotion Type and Agility Enhancements contain an Agility Modifier, but in each case it works the same way. There the similarity ends because the rules say that Locomotion Type is a base requirement, otherwise you got no Robot. And, Agility Enhancements is an optional extra that is available at extra cost for your Robot design, if desired. You still got a Robot without adding any Agility Enhancements, but if you did, then you would have a more super Robot, with Athletics(Dexterity) 1 or more.

And then there are also tactical speed enhancements that do the same as the non-dexterity agility modifiers but are called something completely different?
Again, the categories are different. The Tactical Speed Enhancement just specify an increased movement rate for a cost. If a Robot Designer wants to do that, then the option is there. If, on the other hand, they want a different non-dexterity characteristic, then they would need to choose a different Locomotion Type which would exhibit different benefits and cost characteristics. But, if you change the Locomotion Type then you could end up changing more than you bargained for.
(if I understand your question, that is.)
 
Well, I wouldn't quite look at it quite like that because that would confuse me. I would say there are different terms and categories associated with the game, and the game rules places a unique emphasis on each term within a category.
I would be inclined not to see it as two "sorts" of Agility modifiers. Instead I would say there are different categories "Locomotion Type" and "Agility Enhancements".
Both Locomotion Type and Agility Enhancements contain an Agility Modifier, but in each case it works the same way. There the similarity ends because the rules say that Locomotion Type is a base requirement, otherwise you got no Robot. And, Agility Enhancements is an optional extra that is available at extra cost for your Robot design, if desired. You still got a Robot without adding any Agility Enhancements, but if you did, then you would have a more super Robot, with Athletics(Dexterity) 1 or more.
You can build a robot with no locomotion. It gives you extra Slots. Look at the Omega. page 255 of the Robot Handbook. So it is definitely not required while the other is optional. They are both optional.
 
You can build a robot with no locomotion.
I do agree with this statement but that does not contradict what I conveyed in my previous reply. I said that Locomotion Type is a base requirement. What I didn't emphasise is that "none" is already an option within the Robot Locomotion table on page 16. It gives your Robot Design an endurance of 216 hours. So you either pick a particular category of Locomotion, or you pick none from the Table; either way you have fulfilled the premise of picking a Robot Locomotion Type as a base requirement.
 
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