Ripping weapon size for armor use in MRQII modern

SnowDog

Mongoose
While reading the rulebook and letting my mind wander a bit it occured to me that probably the best way to handle modern body armor would be using some sort of size equivalent (probably just Roman number from I to upwards). Firearms would have penetration in addition to their size that is as well rated similarly.

So, the damage reduction (full, half or none) is based on how big the difference is between body armor and penetration. Basically just like how it works with weapon sizes and parrying weapon/shield sizes :)

What do you think?
 
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