Some changes I’d make to the Narn fleet if I were in charge
Weapons adjustments:-
Make Mag Guns SAP TD weapons, not beams… in the fluff they’re meant to be huge rail guns rather than lasers.
Make E-mines Boresighted weapons… Still able to explode anywhere in a straight line in front of the ship, but slightly harder to put them where you want to.
Get rid of most of the Ion arrays on everything… the Narn would have the brains to swap out everything for Pulse Cannon, which are more flexible and effective (in the fluff, anyway…)
Therefore, the fleet would look a bit like this:-
Fighters
Flights of smaller craft may be purchased separately and used as units in their own right. Some ships are noted as carrying one or more flights on board. These flights may be deployed at any time before or during the battle and do not cost anything extra – the cost of these flights is included in that of their parent ships.
Any ship carrying one or more Frazi flights may replace any number of them for Goriths or Breaching Pods. Breaching Pods swapped in this way will carry a Troop from the ship – they do not include Troops of their own in the way Breaching Pod Wings do.
Narn Regime Fleet Special Rules
The following special rules apply to all Narn Regime fleets.
Fighting Centauri: Narn vessels will never surrender to the Centauri and are immune to any effects that would require them to surrender to Centauri vessels, such as the Stand Down and Prepare to be Boarded! special actions.
Narn Regime Initiative: +2
Bin’Tak-class Dreadnought War
Speed: 5
Turn: 1/45o
Hull: 6
Damage: 85/17
Crew: 95/23
Troops: 8
Craft: 4 Frazi flights
Special Rules: Anti-Fighter 3, Command +1, Jump Engine, Lumbering, Shuttles 2
In Service: 2245+
Weapons:
Name.....................Range.......Arc......AD....Special
Mag Gun....................20...........F........5......SAP, TD, Slow Loading
Heavy Lasers.............25...........B........6......Beam, DD
Heavy Lasers.............25..........B(a).....4......Beam, DD
E-Mine.......................30...........B........6......AP, E-mine, Slow Loading, TD
Ion Torpedoes............30...........F........4......SAP, Precise
Medium Pulse Cannon.10...........F.......14......Twin Linked
Medium Pulse Cannon.10...........P.......12......Twin Linked
Medium Pulse Cannon.10...........S.......12......Twin Linked
Medium Pulse Cannon.10...........A.......10......Twin Linked
Dag’Kar-class Missile Frigate Raid
Speed: 5
Turn: 1/45o
Hull: 4
Damage: 30/6
Crew: 38/8
Troops: 4
Craft: None
Special Rules: None
In Service: 2240+
Weapons:
Name……………….…Range……...Arc…….AD…..…..Special
E-Mine…………..………30.…………B………6.………......AP, E-mine, TD, Slow Loading
Ion Torpedoes………30.…………F………4.……..…....SAP, Precise
G’Karith-class Patrol Cruiser Raid
Speed: 8
Turn: 2/45o
Hull: 5
Damage: 36/6
Crew: 40/8
Troops: 5
Craft: 1 Frazi flight
Special Rules: Anti-Fighter 2, Jump Engine
In Service: 2253+
Weapons:
Name……………........….…Range……...Arc…….AD…..…..Special
Pulsar Mine………......…….20.……..……B………8.……….Energy Mine
Medium Pulse Cannon…10.……...……F………10.………Twin Linked
Medium Pulse Cannon…10.……...……P………8...………Twin Linked
Medium Pulse Cannon…10.………...…S………8...………Twin Linked
Medium Pulse Cannon…10.………...…A………6.….…….Twin Linked
G’Sten-class War Cruiser (G’Karith Variant) Raid
Speed: 8
Turn: 2/45o
Hull: 5
Damage: 36/6
Crew: 40/8
Troops: 5
Craft: 2 Frazi flights
Special Rules: Anti-Fighter 2, Jump Engine
In Service: 2260-2269
Weapons:
Name……………........….…Range……Arc……AD…..….Special
Heavy Pulse Cannon.….12.…………F………8.………..Twin Linked
Medium Pulse Cannon…10.…………F………8...………Twin Linked
Medium Pulse Cannon…10.…………P………8...………Twin Linked
Medium Pulse Cannon…10.…………S………8...………Twin Linked
Medium Pulse Cannon…10.…………A………6...………Twin Linked
G’Quan-class Heavy Cruiser Battle
Speed: 6
Turn: 1/45o
Hull: 6
Damage: 55/13
Crew: 70/19
Troops: 8
Craft: 2 Frazi flights
Special Rules: Anti-Fighter 1, Jump Engine, Lumbering
In Service: 2242+
Weapons:
Name………………........…Range……Arc…….AD……Special
Heavy Lasers…………......30.…………B………5………Beam, DD
E-Mine………………….........30.…………B………4………AP, E-mine, Slow Loading, TD
Medium Pulse Cannon…10.…………F………10...……..Twin Linked
Medium Pulse Cannon…10.…………P………10...……..Twin Linked
Medium Pulse Cannon…10.…………S………10...……..Twin Linked
Medium Pulse Cannon…10.…………A………10...……..Twin Linked
G’Lan-class Mag Cruiser (G’Quan Variant) Battle
Speed: 6
Turn: 1/45o
Hull: 6
Damage: 55/13
Crew: 70/19
Troops: 6
Craft: 2 Frazi flights
Special Rules: Anti-Fighter 1, Jump Engine, Lumbering
In Service: 2259+
Weapons:
Name………………........…Range……...Arc…….AD……Special
Medium Lasers.……….....20.…………B……….5.……….Beam, DD
Mag Gun………………........20.…………F……….5..……….SAP, TD, Slow Loading
Medium Pulse Cannon…10.…………F………10...……..Twin Linked
Medium Pulse Cannon…10.…………P………10...……..Twin Linked
Medium Pulse Cannon…10.…………S………10...……..Twin Linked
Medium Pulse Cannon…10.…………A………10...……..Twin Linked
G’Quonth-class Attack Cruiser (G’Quan Variant) War
Speed: 5
Turn: 1/45o
Hull: 6
Damage: 60/14
Crew: 75/20
Troops: 6
Craft: None
Special Rules: Anti-Fighter 3, Jump Engine, Lumbering
In Service: 2252+
Weapons:
Name………………......…Range……Arc…….AD……Special
Heavy Lasers….………....30…………B……….5.……Beam, DD
E-Mine…………………........30…………B……….8.……AP, E-mine, Slow Loading, TD
Ion Torpedoes…………....30.…………F………8.……SAP, Precise
Medium Pulse Cannon…10.…………F………20……Twin Linked
Medium Pulse Cannon…10.…………P………20……Twin Linked
Medium Pulse Cannon…10.…………S………20……Twin Linked
Medium Pulse Cannon…10.…………A……..20……Twin Linked
G’Tal-class Command Cruiser (G’Quan Variant) Battle
Speed: 5
Turn: 1/45o
Hull: 6
Damage: 60/14
Crew: 75/20
Troops: 7
Craft: None
Special Rules: Anti-Fighter 3, Command +2, Jump Engine, Lumbering
In Service: 2263+
Weapons:
Name……………….…......Range……...Arc…….AD…..…..Special
Heavy Lasers…………......30.…….……B……….5.………...Beam, DD
Medium Pulse Cannon…10.………..…F………10...……..Twin Linked
Medium Pulse Cannon…10.………..…P………10...……..Twin Linked
Medium Pulse Cannon…10.………..…S………10...……..Twin Linked
Medium Pulse Cannon…10.………..…A………10...……..Twin Linked
G’Vrahn-class Fast Cruiser War
Speed: 8
Turn: 2/45o
Hull: 6
Damage: 80/15
Crew: 90/16
Troops: 6
Craft: 5 Frazi flights
Special Rules: Advanced Jump Engine, Anti-Fighter 4, Command +1, Flight Computer, Interceptors 2
In Service: 2266+
Weapons:
Name……………….........Range……Arc…AD…...…Special
Adv. Mag Gun…………....25…………F…….4.….……SAP, Slow Loading*,TD
Heavy Lasers………....….30…………B……6.…….…Beam, DD
Advanced E-Mine………..45…………B……4...….…AP, E-mine, Slow Loading, TD
Ion Torpedoes……….…...30.……….F…...4.………SAP, Precise
Medium Pulse Cannon…10………..F……10………Twin Linked
Medium Pulse Cannon…10.……….P……10………Twin Linked
Medium Pulse Cannon…10.……….S……10………Twin Linked
Medium Pulse Cannon…10.……….A……8.…….…Twin Linked
*Ignores Slow Loading unless crippled
Ka’Bin’Tak-class Super Dreadnought Armageddon
Speed: 4
Turn: 1/45o
Hull: 6
Damage: 180/36
Crew: 190/38
Troops: 12
Craft: 8 Frazi flights
Special Rules: Anti-Fighter 6, Carrier 2, Command +2, Interceptors 2, Jump Engine, Lumbering, Shuttles 4
In Service: 2268+
Weapons:
Name……………….....…Range……Arc…….AD…..….Special
Adv. Mag Gun…………...25…………F……….6.….……SAP, Slow Loading*, TD
Heavy Lasers………..…..30…………B………8.…….…Beam, DD
Heavy Lasers………..…..25……….B(a)….6.………..Beam, DD
Advanced E-Mine……….45…………B….….8...….….AP, E-mine, Slow Loading, TD
Ion Torpedoes……….….30.…………F…..….6.………SAP, Precise
Heavy Pulse Cannon.…12.…………F…….20.………Twin Linked
Heavy Pulse Cannon.…12.…………P…….20.………Twin Linked
Heavy Pulse Cannon.…12.…………S…….20.………Twin Linked
Heavy Pulse Cannon.…12.…………A…….20.………Twin Linked
*Ignores Slow Loading unless crippled
Ka’Toc-class Battle Destroyer Skirmish
Speed: 10
Turn: 1/45o
Hull: 5
Damage: 20/5
Crew: 27/6
Troops: 2
Craft: 1 Frazi flight
Special Rules: None
In Service: 2240+
Weapons:
Name……………….......…Range……...Arc…….AD…..…..Special
Medium Lasers.………....15.…………B……….2.……….....Beam, DD
Mag Gun………………........20.…………F……….2..………....SAP, TD, Slow Loading
Medium Pulse Cannon…10.…………F……….6...…….....Twin Linked
Medium Pulse Cannon…10.…………P……….6...…….....Twin Linked
Medium Pulse Cannon…10.…………S……….6...…….....Twin Linked
Medium Pulse Cannon…10.…………A……….6...…….....Twin Linked
Ka’Tan-class Escort Destroyer (Ka’Toc Variant) Skirmish
A refitted Ka’Toc, this variant is designed to bring a little more flexibility to the class. The shattering mag gun is replaced with an Ion Torpedo Launcher, and the laser cannon has been upgraded with the result being a vessel that excels at surgically removing escort ships.
Speed: 10
Turn: 1/45o
Hull: 5
Damage: 20/5
Crew: 27/6
Troops: 1
Craft: 1 Frazi flight
Special Rules: Anti-Fighter 1
In Service: 2243+
Weapons:
Name……………….......…Range……...Arc……AD…..…Special
Medium Lasers.……….....20.…………B……….2.……….Beam, DD
Light Ion Torpedoes…...20.…………F.………4.……….AP, Precise
Medium Pulse Cannon…10.…………F……….5...……..Twin Linked
Medium Pulse Cannon…10.…………P……….5...……..Twin Linked
Medium Pulse Cannon…10.…………S……….5...……..Twin Linked
Medium Pulse Cannon…10.…………A……….5...……..Twin Linked
Rongoth-class Destroyer Skirmish
Speed: 8
Turn: 1/45o
Hull: 5
Damage: 24/6
Crew: 32/8
Troops: 5
Craft: None
Special Rules: Anti-Fighter 2
In Service: 2241+
Weapons:
Name……………….….......Range……Arc…….AD……..Special
Heavy Pulse Cannon.….12.…………F………6..…….…Twin Linked
Medium Pulse Cannon…10.…………F………6...………Twin Linked
Medium Pulse Cannon…10.…………P………6...………Twin Linked
Medium Pulse Cannon…10.…………S………6...………Twin Linked
Medium Pulse Cannon…10.…………A………4.….…….Twin Linked
Rothan-class Plasma Destroyer (Rongoth Variant) Skirmish
Speed: 8
Turn: 1/45o
Hull: 5
Damage: 24/6
Crew: 32/8
Troops: 5
Craft: None
Special Rules: Anti-Fighter 2
In Service: 2211+
Weapons:
Name……………….….......Range…….Arc…….AD….…..Special
Heavy Plasma Cannon.…12.…………F………6..…….…AP, DD
Plasma Cannon....………….8.………….F………4.………..AP, Twin Linked
Plasma Cannon....………….8.………….P………4.………..AP, Twin Linked
Plasma Cannon....………….8.………….S………4.………..AP, Twin Linked
Plasma Cannon....………….8.………….A………2.……….AP, Twin Linked
Sho’Kar-class Light Scout Cruiser Skirmish
Speed: 10
Turn: 2/45o
Hull: 4
Damage: 16/4
Crew: 18/5
Troops: 1
Craft: 1 Frazi flight
Special Rules: Agile, Jump Engine, Scout, Stealth 3+
In Service: 2240+
Weapons:
Name……………….…......Range…….Arc…….AD……..Special
Medium Lasers…………...15.…………B………2.……….Beam, DD
Medium Pulse Cannon…10.…………F……….4.……….Twin Linked
Light Pulse Cannon……..8.………….P……….3.……….
Light Pulse Cannon……..8.………….S……….3.……….
Light Pulse Cannon……..8.………….A……….2.……….
Sho’Vak-class Light Escort Cruiser (Sho’Kar Variant) Patrol
Speed: 10
Turn: 2/45o
Hull: 4
Damage: 16/4
Crew: 18/5
Troops: 1
Craft: None
Special Rules: Anti Fighter 3, Agile, Escort, Jump Engine
In Service: 2250+
Realizing that smaller battle groups had little in the way of anti fighter cover, the Kha’Ri decided that the Sho’Kar hull could be developed into an effective escort vessel. By removing the advanced sensor package, stealth systems and laser cannon, they allowed the addition of significant point defence weaponry to be incorporated into the design.
Weapons:
Name………………......…Range……...Arc.…AD.…..…Special
Medium Pulse Cannon…10.…………F………4.………..Twin Linked
Medium Pulse Cannon…10.…………P………4.………..Twin Linked
Medium Pulse Cannon…10.…………S………4.………..Twin Linked
Medium Pulse Cannon…10.…………A………4.………..Twin Linked
Sho’Kos-class Patrol Cutter Patrol
Speed: 12
Turn: 2/45o
Hull: 4
Damage: 12/3
Crew: 10/3
Troops: 1
Craft: None
Special Rules: Agile, Anti-Fighter 1, Dodge 5+
In Service: 2240+
Weapons:
Name……………….....…Range……...Arc…….AD.…..….Special
Burst Beam………….....…8...…………F………..1.………..Beam
Light Pulse Cannon…….8...…………F………..4.………..
Light Pulse Cannon…….8.……..……T………..2.………..
* You may purchase two Sho’Kos patrol cutters for one Patrol slot.
Sho’Kov-class Torpedo Cutter (Sho’Kos Variant) Patrol
Speed: 12
Turn: 2/45o
Hull: 4
Damage: 12/3
Crew: 10/2
Troops: 1
Craft: None
Special Rules: Agile, Anti-Fighter 1, Dodge 5+
In Service: 2243+
Weapons:
Name……………….....…Range……...Arc…….AD.…..…Special
Light Ion Torpedo…...…20...……….F……….2.………..AP, Precise
Light Pulse Cannon…….8.……..……T………2.………...
* You may purchase two Sho’Kov torpedo cutters for one Patrol slot.
Thentus-class Frigate Skirmish
Speed: 8
Turn: 2/45o
Hull: 5
Damage: 24/5
Crew: 28/6
Troops: 4
Craft: None
Special Rules: Anti-Fighter 1
In Service: 2240+
Weapons:
Name……………….…....Range…….Arc……AD.……..Special
Medium Lasers………….15.…………B………2.………..Beam, DD
Burst Beam……………...12.…………F……….2.………..Beam
Light Ion Cannon………8.………….F……….5.………..Twin Linked
Light Ion Cannon………8.………….P……….4.………..Twin Linked
Light Ion Cannon………8.………….S……….4.………..Twin Linked
Light Ion Cannon………8.………….A……….2.………..Twin Linked
T’Loth-class Assault Cruiser Raid
Speed: 8
Turn: 1/45o
Hull: 5
Damage: 74/15
Crew: 90/21
Troops: 12
Craft: 2 Frazi flights
Special Rules: Jump Engine, Lumbering, Shuttles 3
In Service: 2241+
Weapons:
Name………………........…Range…….Arc……AD.…..…Special
Heavy Plasma Cannon…12.…………F………8..…….…AP, DD
Medium Pulse Cannon….10.…………F………6...………Twin Linked
Medium Pulse Cannon….10.…………P………6...………Twin Linked
Medium Pulse Cannon….10.…………S………6...………Twin Linked
Medium Pulse Cannon….10.…………A………6.….……Twin Linked
T’Rann-class Heavy Carrier (T’Loth Variant) Raid
Speed: 8
Turn: 1/45o
Hull: 5
Damage: 74/15
Crew: 90/21
Troops: 0
Craft: 8 Frazi flights
Special Rules: Carrier 2, Jump Engine, Lumbering
In Service: 2247+
Weapons:
Name………………........…Range……Arc……AD.…..…Special
Medium Pulse Cannon….10…………F………6...………Twin Linked
Medium Pulse Cannon….10…………P………6...………Twin Linked
Medium Pulse Cannon….10…………S………6...………Twin Linked
Medium Pulse Cannon….10…………A………6.….……Twin Linked
T’Rakk-class Frigate Skirmish
Speed: 10
Turn: 2/45o
Hull: 5
Damage: 37/7
Crew: 45/10
Troops: 3
Craft: 1 Frazi flight
Special Rules: None
In Service: 2213+
Weapons:
Name……………….........…Range……Arc……AD.……..Special
Heavy Plasma Cannon.…12…………F………4..…….…AP, DD
Medium Pulse Cannon….10.…………F………4...………Twin Linked
Medium Pulse Cannon….10.…………P………4...………Twin Linked
Medium Pulse Cannon….10.…………S………4...………Twin Linked
Medium Pulse Cannon….10.…………A………4.…..……Twin Linked
Var’Nic-class Long Range Destroyer Raid
Speed: 9
Turn: 2/45o
Hull: 6
Damage: 30/8
Crew: 42/11
Troops: 3
Craft: 1 Frazi flight
Special Rules: Jump Engine
In Service: 2241+
Weapons:
Name………………........…Range……Arc……AD.…..…Special
Medium Lasers.……….....20.…………B………4.……….Beam, DD
Ion Torpedoes…………....30.…………F.………2.……….SAP, Precise
Heavy Pulse Cannon.….12.…………F……….8...…….Twin Linked
Light Pulse Cannon...……8.…………A……….4...……..
Weapons adjustments:-
Make Mag Guns SAP TD weapons, not beams… in the fluff they’re meant to be huge rail guns rather than lasers.
Make E-mines Boresighted weapons… Still able to explode anywhere in a straight line in front of the ship, but slightly harder to put them where you want to.
Get rid of most of the Ion arrays on everything… the Narn would have the brains to swap out everything for Pulse Cannon, which are more flexible and effective (in the fluff, anyway…)
Therefore, the fleet would look a bit like this:-
Fighters
Flights of smaller craft may be purchased separately and used as units in their own right. Some ships are noted as carrying one or more flights on board. These flights may be deployed at any time before or during the battle and do not cost anything extra – the cost of these flights is included in that of their parent ships.
Any ship carrying one or more Frazi flights may replace any number of them for Goriths or Breaching Pods. Breaching Pods swapped in this way will carry a Troop from the ship – they do not include Troops of their own in the way Breaching Pod Wings do.
Narn Regime Fleet Special Rules
The following special rules apply to all Narn Regime fleets.
Fighting Centauri: Narn vessels will never surrender to the Centauri and are immune to any effects that would require them to surrender to Centauri vessels, such as the Stand Down and Prepare to be Boarded! special actions.
Narn Regime Initiative: +2
Bin’Tak-class Dreadnought War
Speed: 5
Turn: 1/45o
Hull: 6
Damage: 85/17
Crew: 95/23
Troops: 8
Craft: 4 Frazi flights
Special Rules: Anti-Fighter 3, Command +1, Jump Engine, Lumbering, Shuttles 2
In Service: 2245+
Weapons:
Name.....................Range.......Arc......AD....Special
Mag Gun....................20...........F........5......SAP, TD, Slow Loading
Heavy Lasers.............25...........B........6......Beam, DD
Heavy Lasers.............25..........B(a).....4......Beam, DD
E-Mine.......................30...........B........6......AP, E-mine, Slow Loading, TD
Ion Torpedoes............30...........F........4......SAP, Precise
Medium Pulse Cannon.10...........F.......14......Twin Linked
Medium Pulse Cannon.10...........P.......12......Twin Linked
Medium Pulse Cannon.10...........S.......12......Twin Linked
Medium Pulse Cannon.10...........A.......10......Twin Linked
Dag’Kar-class Missile Frigate Raid
Speed: 5
Turn: 1/45o
Hull: 4
Damage: 30/6
Crew: 38/8
Troops: 4
Craft: None
Special Rules: None
In Service: 2240+
Weapons:
Name……………….…Range……...Arc…….AD…..…..Special
E-Mine…………..………30.…………B………6.………......AP, E-mine, TD, Slow Loading
Ion Torpedoes………30.…………F………4.……..…....SAP, Precise
G’Karith-class Patrol Cruiser Raid
Speed: 8
Turn: 2/45o
Hull: 5
Damage: 36/6
Crew: 40/8
Troops: 5
Craft: 1 Frazi flight
Special Rules: Anti-Fighter 2, Jump Engine
In Service: 2253+
Weapons:
Name……………........….…Range……...Arc…….AD…..…..Special
Pulsar Mine………......…….20.……..……B………8.……….Energy Mine
Medium Pulse Cannon…10.……...……F………10.………Twin Linked
Medium Pulse Cannon…10.……...……P………8...………Twin Linked
Medium Pulse Cannon…10.………...…S………8...………Twin Linked
Medium Pulse Cannon…10.………...…A………6.….…….Twin Linked
G’Sten-class War Cruiser (G’Karith Variant) Raid
Speed: 8
Turn: 2/45o
Hull: 5
Damage: 36/6
Crew: 40/8
Troops: 5
Craft: 2 Frazi flights
Special Rules: Anti-Fighter 2, Jump Engine
In Service: 2260-2269
Weapons:
Name……………........….…Range……Arc……AD…..….Special
Heavy Pulse Cannon.….12.…………F………8.………..Twin Linked
Medium Pulse Cannon…10.…………F………8...………Twin Linked
Medium Pulse Cannon…10.…………P………8...………Twin Linked
Medium Pulse Cannon…10.…………S………8...………Twin Linked
Medium Pulse Cannon…10.…………A………6...………Twin Linked
G’Quan-class Heavy Cruiser Battle
Speed: 6
Turn: 1/45o
Hull: 6
Damage: 55/13
Crew: 70/19
Troops: 8
Craft: 2 Frazi flights
Special Rules: Anti-Fighter 1, Jump Engine, Lumbering
In Service: 2242+
Weapons:
Name………………........…Range……Arc…….AD……Special
Heavy Lasers…………......30.…………B………5………Beam, DD
E-Mine………………….........30.…………B………4………AP, E-mine, Slow Loading, TD
Medium Pulse Cannon…10.…………F………10...……..Twin Linked
Medium Pulse Cannon…10.…………P………10...……..Twin Linked
Medium Pulse Cannon…10.…………S………10...……..Twin Linked
Medium Pulse Cannon…10.…………A………10...……..Twin Linked
G’Lan-class Mag Cruiser (G’Quan Variant) Battle
Speed: 6
Turn: 1/45o
Hull: 6
Damage: 55/13
Crew: 70/19
Troops: 6
Craft: 2 Frazi flights
Special Rules: Anti-Fighter 1, Jump Engine, Lumbering
In Service: 2259+
Weapons:
Name………………........…Range……...Arc…….AD……Special
Medium Lasers.……….....20.…………B……….5.……….Beam, DD
Mag Gun………………........20.…………F……….5..……….SAP, TD, Slow Loading
Medium Pulse Cannon…10.…………F………10...……..Twin Linked
Medium Pulse Cannon…10.…………P………10...……..Twin Linked
Medium Pulse Cannon…10.…………S………10...……..Twin Linked
Medium Pulse Cannon…10.…………A………10...……..Twin Linked
G’Quonth-class Attack Cruiser (G’Quan Variant) War
Speed: 5
Turn: 1/45o
Hull: 6
Damage: 60/14
Crew: 75/20
Troops: 6
Craft: None
Special Rules: Anti-Fighter 3, Jump Engine, Lumbering
In Service: 2252+
Weapons:
Name………………......…Range……Arc…….AD……Special
Heavy Lasers….………....30…………B……….5.……Beam, DD
E-Mine…………………........30…………B……….8.……AP, E-mine, Slow Loading, TD
Ion Torpedoes…………....30.…………F………8.……SAP, Precise
Medium Pulse Cannon…10.…………F………20……Twin Linked
Medium Pulse Cannon…10.…………P………20……Twin Linked
Medium Pulse Cannon…10.…………S………20……Twin Linked
Medium Pulse Cannon…10.…………A……..20……Twin Linked
G’Tal-class Command Cruiser (G’Quan Variant) Battle
Speed: 5
Turn: 1/45o
Hull: 6
Damage: 60/14
Crew: 75/20
Troops: 7
Craft: None
Special Rules: Anti-Fighter 3, Command +2, Jump Engine, Lumbering
In Service: 2263+
Weapons:
Name……………….…......Range……...Arc…….AD…..…..Special
Heavy Lasers…………......30.…….……B……….5.………...Beam, DD
Medium Pulse Cannon…10.………..…F………10...……..Twin Linked
Medium Pulse Cannon…10.………..…P………10...……..Twin Linked
Medium Pulse Cannon…10.………..…S………10...……..Twin Linked
Medium Pulse Cannon…10.………..…A………10...……..Twin Linked
G’Vrahn-class Fast Cruiser War
Speed: 8
Turn: 2/45o
Hull: 6
Damage: 80/15
Crew: 90/16
Troops: 6
Craft: 5 Frazi flights
Special Rules: Advanced Jump Engine, Anti-Fighter 4, Command +1, Flight Computer, Interceptors 2
In Service: 2266+
Weapons:
Name……………….........Range……Arc…AD…...…Special
Adv. Mag Gun…………....25…………F…….4.….……SAP, Slow Loading*,TD
Heavy Lasers………....….30…………B……6.…….…Beam, DD
Advanced E-Mine………..45…………B……4...….…AP, E-mine, Slow Loading, TD
Ion Torpedoes……….…...30.……….F…...4.………SAP, Precise
Medium Pulse Cannon…10………..F……10………Twin Linked
Medium Pulse Cannon…10.……….P……10………Twin Linked
Medium Pulse Cannon…10.……….S……10………Twin Linked
Medium Pulse Cannon…10.……….A……8.…….…Twin Linked
*Ignores Slow Loading unless crippled
Ka’Bin’Tak-class Super Dreadnought Armageddon
Speed: 4
Turn: 1/45o
Hull: 6
Damage: 180/36
Crew: 190/38
Troops: 12
Craft: 8 Frazi flights
Special Rules: Anti-Fighter 6, Carrier 2, Command +2, Interceptors 2, Jump Engine, Lumbering, Shuttles 4
In Service: 2268+
Weapons:
Name……………….....…Range……Arc…….AD…..….Special
Adv. Mag Gun…………...25…………F……….6.….……SAP, Slow Loading*, TD
Heavy Lasers………..…..30…………B………8.…….…Beam, DD
Heavy Lasers………..…..25……….B(a)….6.………..Beam, DD
Advanced E-Mine……….45…………B….….8...….….AP, E-mine, Slow Loading, TD
Ion Torpedoes……….….30.…………F…..….6.………SAP, Precise
Heavy Pulse Cannon.…12.…………F…….20.………Twin Linked
Heavy Pulse Cannon.…12.…………P…….20.………Twin Linked
Heavy Pulse Cannon.…12.…………S…….20.………Twin Linked
Heavy Pulse Cannon.…12.…………A…….20.………Twin Linked
*Ignores Slow Loading unless crippled
Ka’Toc-class Battle Destroyer Skirmish
Speed: 10
Turn: 1/45o
Hull: 5
Damage: 20/5
Crew: 27/6
Troops: 2
Craft: 1 Frazi flight
Special Rules: None
In Service: 2240+
Weapons:
Name……………….......…Range……...Arc…….AD…..…..Special
Medium Lasers.………....15.…………B……….2.……….....Beam, DD
Mag Gun………………........20.…………F……….2..………....SAP, TD, Slow Loading
Medium Pulse Cannon…10.…………F……….6...…….....Twin Linked
Medium Pulse Cannon…10.…………P……….6...…….....Twin Linked
Medium Pulse Cannon…10.…………S……….6...…….....Twin Linked
Medium Pulse Cannon…10.…………A……….6...…….....Twin Linked
Ka’Tan-class Escort Destroyer (Ka’Toc Variant) Skirmish
A refitted Ka’Toc, this variant is designed to bring a little more flexibility to the class. The shattering mag gun is replaced with an Ion Torpedo Launcher, and the laser cannon has been upgraded with the result being a vessel that excels at surgically removing escort ships.
Speed: 10
Turn: 1/45o
Hull: 5
Damage: 20/5
Crew: 27/6
Troops: 1
Craft: 1 Frazi flight
Special Rules: Anti-Fighter 1
In Service: 2243+
Weapons:
Name……………….......…Range……...Arc……AD…..…Special
Medium Lasers.……….....20.…………B……….2.……….Beam, DD
Light Ion Torpedoes…...20.…………F.………4.……….AP, Precise
Medium Pulse Cannon…10.…………F……….5...……..Twin Linked
Medium Pulse Cannon…10.…………P……….5...……..Twin Linked
Medium Pulse Cannon…10.…………S……….5...……..Twin Linked
Medium Pulse Cannon…10.…………A……….5...……..Twin Linked
Rongoth-class Destroyer Skirmish
Speed: 8
Turn: 1/45o
Hull: 5
Damage: 24/6
Crew: 32/8
Troops: 5
Craft: None
Special Rules: Anti-Fighter 2
In Service: 2241+
Weapons:
Name……………….….......Range……Arc…….AD……..Special
Heavy Pulse Cannon.….12.…………F………6..…….…Twin Linked
Medium Pulse Cannon…10.…………F………6...………Twin Linked
Medium Pulse Cannon…10.…………P………6...………Twin Linked
Medium Pulse Cannon…10.…………S………6...………Twin Linked
Medium Pulse Cannon…10.…………A………4.….…….Twin Linked
Rothan-class Plasma Destroyer (Rongoth Variant) Skirmish
Speed: 8
Turn: 1/45o
Hull: 5
Damage: 24/6
Crew: 32/8
Troops: 5
Craft: None
Special Rules: Anti-Fighter 2
In Service: 2211+
Weapons:
Name……………….….......Range…….Arc…….AD….…..Special
Heavy Plasma Cannon.…12.…………F………6..…….…AP, DD
Plasma Cannon....………….8.………….F………4.………..AP, Twin Linked
Plasma Cannon....………….8.………….P………4.………..AP, Twin Linked
Plasma Cannon....………….8.………….S………4.………..AP, Twin Linked
Plasma Cannon....………….8.………….A………2.……….AP, Twin Linked
Sho’Kar-class Light Scout Cruiser Skirmish
Speed: 10
Turn: 2/45o
Hull: 4
Damage: 16/4
Crew: 18/5
Troops: 1
Craft: 1 Frazi flight
Special Rules: Agile, Jump Engine, Scout, Stealth 3+
In Service: 2240+
Weapons:
Name……………….…......Range…….Arc…….AD……..Special
Medium Lasers…………...15.…………B………2.……….Beam, DD
Medium Pulse Cannon…10.…………F……….4.……….Twin Linked
Light Pulse Cannon……..8.………….P……….3.……….
Light Pulse Cannon……..8.………….S……….3.……….
Light Pulse Cannon……..8.………….A……….2.……….
Sho’Vak-class Light Escort Cruiser (Sho’Kar Variant) Patrol
Speed: 10
Turn: 2/45o
Hull: 4
Damage: 16/4
Crew: 18/5
Troops: 1
Craft: None
Special Rules: Anti Fighter 3, Agile, Escort, Jump Engine
In Service: 2250+
Realizing that smaller battle groups had little in the way of anti fighter cover, the Kha’Ri decided that the Sho’Kar hull could be developed into an effective escort vessel. By removing the advanced sensor package, stealth systems and laser cannon, they allowed the addition of significant point defence weaponry to be incorporated into the design.
Weapons:
Name………………......…Range……...Arc.…AD.…..…Special
Medium Pulse Cannon…10.…………F………4.………..Twin Linked
Medium Pulse Cannon…10.…………P………4.………..Twin Linked
Medium Pulse Cannon…10.…………S………4.………..Twin Linked
Medium Pulse Cannon…10.…………A………4.………..Twin Linked
Sho’Kos-class Patrol Cutter Patrol
Speed: 12
Turn: 2/45o
Hull: 4
Damage: 12/3
Crew: 10/3
Troops: 1
Craft: None
Special Rules: Agile, Anti-Fighter 1, Dodge 5+
In Service: 2240+
Weapons:
Name……………….....…Range……...Arc…….AD.…..….Special
Burst Beam………….....…8...…………F………..1.………..Beam
Light Pulse Cannon…….8...…………F………..4.………..
Light Pulse Cannon…….8.……..……T………..2.………..
* You may purchase two Sho’Kos patrol cutters for one Patrol slot.
Sho’Kov-class Torpedo Cutter (Sho’Kos Variant) Patrol
Speed: 12
Turn: 2/45o
Hull: 4
Damage: 12/3
Crew: 10/2
Troops: 1
Craft: None
Special Rules: Agile, Anti-Fighter 1, Dodge 5+
In Service: 2243+
Weapons:
Name……………….....…Range……...Arc…….AD.…..…Special
Light Ion Torpedo…...…20...……….F……….2.………..AP, Precise
Light Pulse Cannon…….8.……..……T………2.………...
* You may purchase two Sho’Kov torpedo cutters for one Patrol slot.
Thentus-class Frigate Skirmish
Speed: 8
Turn: 2/45o
Hull: 5
Damage: 24/5
Crew: 28/6
Troops: 4
Craft: None
Special Rules: Anti-Fighter 1
In Service: 2240+
Weapons:
Name……………….…....Range…….Arc……AD.……..Special
Medium Lasers………….15.…………B………2.………..Beam, DD
Burst Beam……………...12.…………F……….2.………..Beam
Light Ion Cannon………8.………….F……….5.………..Twin Linked
Light Ion Cannon………8.………….P……….4.………..Twin Linked
Light Ion Cannon………8.………….S……….4.………..Twin Linked
Light Ion Cannon………8.………….A……….2.………..Twin Linked
T’Loth-class Assault Cruiser Raid
Speed: 8
Turn: 1/45o
Hull: 5
Damage: 74/15
Crew: 90/21
Troops: 12
Craft: 2 Frazi flights
Special Rules: Jump Engine, Lumbering, Shuttles 3
In Service: 2241+
Weapons:
Name………………........…Range…….Arc……AD.…..…Special
Heavy Plasma Cannon…12.…………F………8..…….…AP, DD
Medium Pulse Cannon….10.…………F………6...………Twin Linked
Medium Pulse Cannon….10.…………P………6...………Twin Linked
Medium Pulse Cannon….10.…………S………6...………Twin Linked
Medium Pulse Cannon….10.…………A………6.….……Twin Linked
T’Rann-class Heavy Carrier (T’Loth Variant) Raid
Speed: 8
Turn: 1/45o
Hull: 5
Damage: 74/15
Crew: 90/21
Troops: 0
Craft: 8 Frazi flights
Special Rules: Carrier 2, Jump Engine, Lumbering
In Service: 2247+
Weapons:
Name………………........…Range……Arc……AD.…..…Special
Medium Pulse Cannon….10…………F………6...………Twin Linked
Medium Pulse Cannon….10…………P………6...………Twin Linked
Medium Pulse Cannon….10…………S………6...………Twin Linked
Medium Pulse Cannon….10…………A………6.….……Twin Linked
T’Rakk-class Frigate Skirmish
Speed: 10
Turn: 2/45o
Hull: 5
Damage: 37/7
Crew: 45/10
Troops: 3
Craft: 1 Frazi flight
Special Rules: None
In Service: 2213+
Weapons:
Name……………….........…Range……Arc……AD.……..Special
Heavy Plasma Cannon.…12…………F………4..…….…AP, DD
Medium Pulse Cannon….10.…………F………4...………Twin Linked
Medium Pulse Cannon….10.…………P………4...………Twin Linked
Medium Pulse Cannon….10.…………S………4...………Twin Linked
Medium Pulse Cannon….10.…………A………4.…..……Twin Linked
Var’Nic-class Long Range Destroyer Raid
Speed: 9
Turn: 2/45o
Hull: 6
Damage: 30/8
Crew: 42/11
Troops: 3
Craft: 1 Frazi flight
Special Rules: Jump Engine
In Service: 2241+
Weapons:
Name………………........…Range……Arc……AD.…..…Special
Medium Lasers.……….....20.…………B………4.……….Beam, DD
Ion Torpedoes…………....30.…………F.………2.……….SAP, Precise
Heavy Pulse Cannon.….12.…………F……….8...…….Twin Linked
Light Pulse Cannon...……8.…………A……….4...……..