Rethinking ship shares for MTU

simonh said:
This thread has inspired me. When my kids are a few years older I'll run a short Traveller merchant campaign with them. It'll do them good to try their hand at managing the revenues, expenses and investments side of the game while also getting a look at the best Traveller adventuring has to offer.
That reminds me of stories of people who said that they learned their arithmetic skills by tracking baseball statistics.

There are plenty of ways to insert educational content into gaming. Often it happens without even so much as a conscious effort. In some cases it's just a matter of learning obscure vocabulary, but in other it's more direct. Learning financial skills through a mercantile game, where the financial management is part of the feeling of "winning", often happens without anyone trying, but with a subtle nudge it can be an intentional educational experience. Games set in the modern world can teach geography; games set in a reasonably accurate past can teach history.
 
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