Hello,
Is there an adventure or article that involves 'breaking in' to a starship?
The Travellers in my Drinax campaign have managed to get themselves smuggled aboard Darokyn's flagship (which I've decided to make a Chrysanthemum destroyer escort) with the aim of hacking evidence of his collusion with the Imperium.
I resolved things on the fly so far, with little more details than the deckplan, but they have only just made it on board, so was after some resource to mine for more details. Things like how alert the crew would be; how long before a missing crew member is noticed; what portion of the full crew will be active, whereabouts will they be, and how will they be armed; how would the Travellers be able to hack into the ship's computer; and so on.
With thanks in advance.
Dan
Is there an adventure or article that involves 'breaking in' to a starship?
The Travellers in my Drinax campaign have managed to get themselves smuggled aboard Darokyn's flagship (which I've decided to make a Chrysanthemum destroyer escort) with the aim of hacking evidence of his collusion with the Imperium.
I resolved things on the fly so far, with little more details than the deckplan, but they have only just made it on board, so was after some resource to mine for more details. Things like how alert the crew would be; how long before a missing crew member is noticed; what portion of the full crew will be active, whereabouts will they be, and how will they be armed; how would the Travellers be able to hack into the ship's computer; and so on.
With thanks in advance.
Dan