PsiTraveller
Cosmic Mongoose
This would get rid of the successive Crit cascade of a handful of fighters getting an Effect 6+ Crit each round and cascading upwards with the Severity +1 effect for previously damaged systems. It still allows for a handful of fighters to strip off armour to get a cumulative Critical. The Criticals will occur but at a slower pace.
Looking at a pocket battleship of 1200 tons it has 480 Hull Points (and yes this is the Drinaxian fight I am prepping for
) Dealing 48 points of cumulative damage to the ship will cause a Critical of Severity 1.This ship has 10 points of armour (pg 133 of Aslan book 1st edition)
So can a handful of fighters who make it into dogfighting range chew a battleship to pieces? And should they be able to?
Assume 5 fighters make it into dogfighting range. I've made a 10 ton fighter with Thrust 9, Thruster 6 to give them the speed of a missile. They have Reflec armour over top of 13 points of Crystaliron.
A core 20 computer runs Fire control 2 and Evade 1 software. A Beam laser firmpoint with an upgraded intense focus laser. This gives AP 2. Total cost is just over 17 million Credits.
The fighters will win the Pilot check and get +2 to attack. The minuses facing the battleship pretty much guarantees it. (-11 for tonnage over 100 for a start)
So a single ship will have
+2 to attack pilot check
Pilot check +1 to line up shot
Gunner skill 2
Fire Control 2
Beam Laser 4
+10 to attack, hit with an Effect of 9. Damage would be 1D-1D (for sandcasters) so 9-8 for armour (10-2Ap from Tech upgrade) for 1 points of damage per attack. So a single fighter will do 1 points every 6 seconds, 10 points a minute. So five fights will be doing 1 points every six seconds, and a critical hit from cumulative damage every minute. The battleship would be putting out 5 barrels of sand every six seconds to counteract the lasers. In one spaceship round the ship will have suffered 6 Cumulative Criticals and be destroyed to 0 Hull in under
The battleship would be hard pressed to hit the fighters, -6 from beng a spaceship and Evade 1 is -7 on all rolls. The bays suffer an addition -4 to hit the small ships.
Even if the Beam lasers hit they would do 1D + 2 for triple lasers vs 16 armour reduction of the reflective Crystaliron. Again we enter the realm of nibbled to death by ducks territory. Opposing fighters may not even be able to damage a highly armoured fighter. The Armour reduction will prevent damage.
Missiles may be able to get past this if the salvo is large enough or High enough tech.
Looking at a pocket battleship of 1200 tons it has 480 Hull Points (and yes this is the Drinaxian fight I am prepping for

So can a handful of fighters who make it into dogfighting range chew a battleship to pieces? And should they be able to?
Assume 5 fighters make it into dogfighting range. I've made a 10 ton fighter with Thrust 9, Thruster 6 to give them the speed of a missile. They have Reflec armour over top of 13 points of Crystaliron.
A core 20 computer runs Fire control 2 and Evade 1 software. A Beam laser firmpoint with an upgraded intense focus laser. This gives AP 2. Total cost is just over 17 million Credits.
The fighters will win the Pilot check and get +2 to attack. The minuses facing the battleship pretty much guarantees it. (-11 for tonnage over 100 for a start)
So a single ship will have
+2 to attack pilot check
Pilot check +1 to line up shot
Gunner skill 2
Fire Control 2
Beam Laser 4
+10 to attack, hit with an Effect of 9. Damage would be 1D-1D (for sandcasters) so 9-8 for armour (10-2Ap from Tech upgrade) for 1 points of damage per attack. So a single fighter will do 1 points every 6 seconds, 10 points a minute. So five fights will be doing 1 points every six seconds, and a critical hit from cumulative damage every minute. The battleship would be putting out 5 barrels of sand every six seconds to counteract the lasers. In one spaceship round the ship will have suffered 6 Cumulative Criticals and be destroyed to 0 Hull in under
The battleship would be hard pressed to hit the fighters, -6 from beng a spaceship and Evade 1 is -7 on all rolls. The bays suffer an addition -4 to hit the small ships.
Even if the Beam lasers hit they would do 1D + 2 for triple lasers vs 16 armour reduction of the reflective Crystaliron. Again we enter the realm of nibbled to death by ducks territory. Opposing fighters may not even be able to damage a highly armoured fighter. The Armour reduction will prevent damage.
Missiles may be able to get past this if the salvo is large enough or High enough tech.