PsiTraveller
Cosmic Mongoose
I think I asked this once before, but cannot find the thread, so am asking again.
Repair System (Engineer)
A Traveller on engineer duty can attempt to effect a quick repair to the effects of a critical hit. This requires an Average (8+) Engineer check (1 round, INT or EDU) with a negative DM equal to the Severity of the critical hit. A cumulative DM+1 is gained every round the Traveller works on repairing the same critical hit. If the spacecraft receives critical hit to the same location during this time, the Traveller must start again from the beginning with no positive DM.
Note that only the effects of the critical hit can be repaired, and these quick repairs will only last for 1D hours. Any additional Hull damage and destroyed equipment and weapons cannot be repaired this way and will require the spacecraft to leave combat.
here is a question about repairing critical hits. The first paragraph describes what happens if an engineer is working on a system and the system gets another critical hit while they are working on it. It is the second paragraph I am wondering about.
Suppose the M-Drive is hit in combat and suffers a critical hit. (Effect of 6+ on attack roll and damage occurs). The following round the engineer repairs the damage. In a subsequent round, after the repair is finished, the M-Drive is hit again and takes another critical hit. Can it be repaired again or does the ship have to leave combat for a repair to take place. I am getting this from the last line of the second paragraph.
The reason I ask this is that I can understand a system being patched together during combat, "divert power to the secondary feeds and bypass the damaged section" sort of thing. This is a jury rig repair and will last 1D hours. A second Critical hit will take out the secondary system and cannot be worked around and the system degrades in performance as per the table.
Is that correct or can repairs be made over and over again?
Also, Hull damage can be repaired during combat? in six minutes? Is the idea that extra armour is bolted or glued on in the middle of battle to tape over the damage in the hull? If so I think this will be houseruled out of MTU. Wait until the bullets stop flying around and take the time to repair the area. I have visions of R2D2 working away outside.
If systems cannot be repaired twice, then this could be an effective tactic for getting as high an attack modifier as possible and trying to score multiple Effect 6+ hits as possible. You are hoping to get a system damage after it has been repaired. This means that it cannot be repaired again.
The other option is to generate as many critical hits as possible per round witha s many weapons as possible and overwhelming a system to get to Severity 6 and the 6D damage per subsequent hit.
Which critical hit repair interpretation is correct?
Repair System (Engineer)
A Traveller on engineer duty can attempt to effect a quick repair to the effects of a critical hit. This requires an Average (8+) Engineer check (1 round, INT or EDU) with a negative DM equal to the Severity of the critical hit. A cumulative DM+1 is gained every round the Traveller works on repairing the same critical hit. If the spacecraft receives critical hit to the same location during this time, the Traveller must start again from the beginning with no positive DM.
Note that only the effects of the critical hit can be repaired, and these quick repairs will only last for 1D hours. Any additional Hull damage and destroyed equipment and weapons cannot be repaired this way and will require the spacecraft to leave combat.
here is a question about repairing critical hits. The first paragraph describes what happens if an engineer is working on a system and the system gets another critical hit while they are working on it. It is the second paragraph I am wondering about.
Suppose the M-Drive is hit in combat and suffers a critical hit. (Effect of 6+ on attack roll and damage occurs). The following round the engineer repairs the damage. In a subsequent round, after the repair is finished, the M-Drive is hit again and takes another critical hit. Can it be repaired again or does the ship have to leave combat for a repair to take place. I am getting this from the last line of the second paragraph.
The reason I ask this is that I can understand a system being patched together during combat, "divert power to the secondary feeds and bypass the damaged section" sort of thing. This is a jury rig repair and will last 1D hours. A second Critical hit will take out the secondary system and cannot be worked around and the system degrades in performance as per the table.
Is that correct or can repairs be made over and over again?
Also, Hull damage can be repaired during combat? in six minutes? Is the idea that extra armour is bolted or glued on in the middle of battle to tape over the damage in the hull? If so I think this will be houseruled out of MTU. Wait until the bullets stop flying around and take the time to repair the area. I have visions of R2D2 working away outside.
If systems cannot be repaired twice, then this could be an effective tactic for getting as high an attack modifier as possible and trying to score multiple Effect 6+ hits as possible. You are hoping to get a system damage after it has been repaired. This means that it cannot be repaired again.
The other option is to generate as many critical hits as possible per round witha s many weapons as possible and overwhelming a system to get to Severity 6 and the 6D damage per subsequent hit.
Which critical hit repair interpretation is correct?