I have one problem with D20 Conan that has become more and more apparent now as the characters in my campaign have passed level 10 and are approaching level 15. Mainly, attack and defense progressions are out of sync. I like that characters have low quite low Parry/Dodge unless they invest most of their feats in to them. It makes possible for, say, level 5 Soldier to still hit level 10 Soldier and possible kill him through Massive Damage. However, when two level 10 soldiers trade blows, they have far too good chance of hitting with each blow. The problem is made worse by Power Attack. With attack scores being so much higher than defenses, it is extremely effective in causing MD. I like combat being gritty - but it would be nice if there would still be misses in combat and if PA wasn't so effective but rather a gamble.
Let me elaborate with example. Level 5 Soldier might easily have +9 attack with his main weapon - +5 BAB, +4 Strength, Weapon Focus or some other bonus. His Parry could be +7 without a shield - +3 base and +4 Str. Level 10 Soldier would have +11 Parry with same Strength score - but his attack bonus would be at least +14 - 16 ! The five levels lower guy has a reasonably good chance at hitting the higher level guy. The higher level guy will ~always hit the lower level guy. Two Level 10 Soldiers will as well hit each other with each primary strike even if they roll under 10. If they are using PA or otherwise are good at causing damage, this translates in to 20+ damage each round.
Don't get me wrong - I enjoy gritty combat. I like save or die effects! I love Massive Damage. The trouble is not it hurting if you get by a Greatsword. The trouble is in it being so damned easy at hitting with the Greatsword. I want combat to be dangerous, but automatic hits take away a lot of excitement. This chasm between defenses and attacks grows even larger when more levels are added in to play.
Do you have any suggestions how to fix this? A player suggested that we'd turn in to 4th Edition BaB/Defence model - all characters would get +1 every two levels to defenses and attack. I don't like it because it makes everyone too equal. I might still have to take it if there doesn't come up a better way to do this. I've been thinking about keeping defense progressions intact and somehow nerffing BAB advancement, but it would take an awful lot of calculations to find just the right number for each class, especially for warrior types. One option would be to drop best BAB to the second best while keeping other BABs intact, but this might nerf some classes a bit too much. All ideas and suggestions are welcome. I hope I made the problem I have clear enough.
Let me elaborate with example. Level 5 Soldier might easily have +9 attack with his main weapon - +5 BAB, +4 Strength, Weapon Focus or some other bonus. His Parry could be +7 without a shield - +3 base and +4 Str. Level 10 Soldier would have +11 Parry with same Strength score - but his attack bonus would be at least +14 - 16 ! The five levels lower guy has a reasonably good chance at hitting the higher level guy. The higher level guy will ~always hit the lower level guy. Two Level 10 Soldiers will as well hit each other with each primary strike even if they roll under 10. If they are using PA or otherwise are good at causing damage, this translates in to 20+ damage each round.
Don't get me wrong - I enjoy gritty combat. I like save or die effects! I love Massive Damage. The trouble is not it hurting if you get by a Greatsword. The trouble is in it being so damned easy at hitting with the Greatsword. I want combat to be dangerous, but automatic hits take away a lot of excitement. This chasm between defenses and attacks grows even larger when more levels are added in to play.
Do you have any suggestions how to fix this? A player suggested that we'd turn in to 4th Edition BaB/Defence model - all characters would get +1 every two levels to defenses and attack. I don't like it because it makes everyone too equal. I might still have to take it if there doesn't come up a better way to do this. I've been thinking about keeping defense progressions intact and somehow nerffing BAB advancement, but it would take an awful lot of calculations to find just the right number for each class, especially for warrior types. One option would be to drop best BAB to the second best while keeping other BABs intact, but this might nerf some classes a bit too much. All ideas and suggestions are welcome. I hope I made the problem I have clear enough.