far-trader said:Not to mention of course, you will be spotted long before that...
What is the detection distance in the MGT starship combat rules?
far-trader said:Not to mention of course, you will be spotted long before that...
EDG said:That's not mentioned at all in the 1981 edition that I have (at least, not on page 6). So I guess it got dropped between editions?
(now, which is proper canon, the rule that came first but got dropped later, or the rule that came later but stayed in?. Semi-serious question, because a lot of the canonistas treat "first publication" as higher priority... but the changes quietly made between CT printings screws that all up).
Supergamera said:Yes, you can come up with detection and defenses for near-c rocks, but then the setting becomes full of worlds surrounded by orbital protection, with everyone worried about the next "God Hammer" to strike. It gets worse if you allow high vectors to translate through Jump, as it cuts your warning time way down.
It seems better to stick some limit on drives, perhaps requiring reaction mass above some small fraction of c and limiting Jump entry vectors. Even the information on the Ancients indicates that they accelerated their asteroids with teleportation gates, rather than with drives.
Supergamera said:Yes, you can come up with detection and defenses for near-c rocks ...
atpollard said:Supergamera said:Yes, you can come up with detection and defenses for near-c rocks ...
Actually, I don't think that you can.
Traveller detection ranges are typically under 500,000 km. At 0.5 C you will only have 3-6 seconds from detection until it is out of range. Even if you can detect a small object on a ballisic trajectory at maximum range, the gunner will just begin to react (3-5 seconds per DOT statistics) by the time it is out of range.
Didn't the first printing of Book Two actually say that starship M-drives were fusion rockets? And later versions of (Classic) Traveller changed that to grav thruster plates.captainjack23 said:Seriously, if you (as a canonista) want to make a canon issue about it, one might point out that not only was it first
StephenT said:Didn't the first printing of Book Two actually say that starship M-drives were fusion rockets? And later versions of (Classic) Traveller changed that to grav thruster plates.captainjack23 said:Seriously, if you (as a canonista) want to make a canon issue about it, one might point out that not only was it first
StephenT said:Anyway, the copy of Book 2 I've got in front of me now simply says that starships need 10Pn% of their volume in fuel for the power plant, giving four weeks of "routine operations and maneuver" - and the combat rules say that "there is no restriction on the number of accelerations which can be made by a fueled ship".
far-trader said:Yep. And one could still rule and imagine them as fusion torch drives with most of that fuel as reaction mass rather than magic grav drives. But then High Guard went and made it even more fantastical by reducing fuel consumption by so much that there was obviously no reaction mass and it had to be some magic reactionless thruster that only needed power.
Out of curiosity, how does Mongoose Traveller handle it?
captainjack23 said:atpollard said:Supergamera said:Yes, you can come up with detection and defenses for near-c rocks ...
Actually, I don't think that you can.
Traveller detection ranges are typically under 500,000 km. At 0.5 C you will only have 3-6 seconds from detection until it is out of range. Even if you can detect a small object on a ballisic trajectory at maximum range, the gunner will just begin to react (3-5 seconds per DOT statistics) by the time it is out of range.
It all depends on where you detect them. The critical time is not the reaction time of the gunner, but the time from detect to impact. Gunner reaction is really only an issue with a target that is maneuvering; otherwise, the track can be plotted and predicted.
In any case, its moot. You can interecpt, perhaps; but what then ? (see previous)-the type S has an impact energy of 1728 Gigatons at .5c.......
atpollard said:Supergamera said:Yes, you can come up with detection and defenses for near-c rocks ...
Actually, I don't think that you can.
Traveller detection ranges are typically under 500,000 km. At 0.5 C you will only have 3-6 seconds from detection until it is out of range. Even if you can detect a small object on a ballisic trajectory at maximum range, the gunner will just begin to react (3-5 seconds per DOT statistics) by the time it is out of range.
far-trader said:So you keep missing because you're aiming where the target is instead of where it will be when you get there. That's what's going on isn't it? Basically you're not leading your target when aiming.
lastbesthope said:If you're ever going to hit it you either need to increase the bandwidth of your acceleration adjustment, or factor in a Proportional Navigation guidance system.