Regenerate

ThatGuy

Mongoose
Can the Regenerate spell be cast concurrently?

ie, Bek receives Damage to his leg that leaves him with -9 HP in his leg. Thak can only heal 7 HP with his Regenerate spell, as his Grimoire ability is 65%.

Can he just cast the spell again after healing the 7 points, to bring the total up to 1 (the maximum it can be raised)?

Or does the 7 points symbolize the extent of his abilities to heal?

Thoughts?

Official ruling?

I'm looking for both :)
 
Well, if he is of high enough Cult Rank to regain the spell shortly after ... then I don't see a problem why he couldn't cast the spell again.

- Dan
 
I'd say it's a question of setting rather than rules in this case. Some magic rich settings could allow multiple uses of the same, or similar spells on a single wound, while others only one successful attempt (or even one attempt at all regardless of success)
 
I would interpret this as an all-or-nothing restriction. If your skill is not high enough to regenerate a particular limb, then you can't.
 
PhilHibbs said:
I would interpret this as an all-or-nothing restriction. If your skill is not high enough to regenerate a particular limb, then you can't.

Same here. Just like Palsy. You can either Regenerate a location or you can't.
 
On the other hand:
The sorcerer can either regenerate the a location - using the set number of resources - or he can't. If he decides to spend double the amount of resources (i.e. magic points and time), then why not allow it?
It'll be one less wrack spell later.

But again, if you're playing in a gritty low-magic world, then I think you'd get the best result if not allowing spell-spam.

It is a call of style I think.

- Dan
 
Dan True said:
On the other hand:
The sorcerer can either regenerate the a location - using the set number of resources - or he can't. If he decides to spend double the amount of resources (i.e. magic points and time), then why not allow it?

Though if you allow it you the open the door to doubling the effects of a Palsy or Wrack or Shapechange.

As written the capability of a spell is proportionate to skill and limited by skill. If you allow the capability to increase by brute force (more Magic Points for example) then you get a simple novice who is capable of feats that you would expect from a magus.

So you could house rule this way but it does massively bump up the power of sorcery.

Remember as well that all sorcery has a Duration. If for example you cast Regenerate on a location then you can regenerate it as often as you like for the duration of the spell.

There is another question though. Is Regenerate cast to target a location or an individual? Generally sorcery targets an individual in which case, Regenerate could be used over and over again. As a GM I would specify that Regenerate has to effect a single location and must be cast on serious or major injury. However the rules don't actually specify that; I just like to keep healing at a low level.

If not imagine this:
Party combat medic sorcerer. Casts
Combine Treat Wounds & Regenerate, 5 Targets, Range POW*5.
Try knocking that party down permanently if you can't get to the sorcerer...*

The power of sorcery is such that I'm loathe to add house rules to increase its effectiveness.

*Countermagic 1 will do it 8)
 
Ah, sorry. I remember Regenerate Differently.. I think I mixed it with Treat Wounds.

No, in the case of Regenerate then you either can or cannot regenerate the location fully.

- Dan
 
Dan True said:
On the other hand:
The sorcerer can either regenerate the a location - using the set number of resources - or he can't. If he decides to spend double the amount of resources (i.e. magic points and time), then why not allow it?
It's like Luke and the x-wing on Dagobah, he couldn't lift it out by spending twice as long, he needed to increase his skill level or it would not budge.
 
PhilHibbs said:
Dan True said:
On the other hand:
The sorcerer can either regenerate the a location - using the set number of resources - or he can't. If he decides to spend double the amount of resources (i.e. magic points and time), then why not allow it?
It's like Luke and the x-wing on Dagobah, he couldn't lift it out by spending twice as long, he needed to increase his skill level or it would not budge.

Yep, I agree (cudos for the geeky example btw). As mentioned above, I was thinking the spell worked differently, healing x HP per casting, where x is based on skill. Then I didn't see a reason why you could not simply cast it twice..
But with regenerate, sure.

- Dan
 
Back
Top